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WOW, I am seriously impressed. The level of polish you achieved in just one month is good, and the narrative was interesting. You did an exceptional job of conveying the story through the gameplay itself.

I have a suggestion that could deepen the detective mechanics if you ever expand on it: consider introducing some false information or red herrings. This would challenge players to not just collect clues, but to critically analyze them, find the inconsistencies, and figure out how the real evidence connects.

Of course, I know that's a complex feature for a tight timeframe. What you've already built is a fantastic and very cool game. Amazing work!

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Thank you so much, I'll be sure the rest of the team sees this!

I love the suggestion, and truly, it's a great tragedy that we weren't able to use a red herring pun in the game. A false suspect named Rhett Herring would have been awesome. I like the false clues concept. Maybe in a future update!