This is a fantastic game and a brilliant example of the 'less is more' design philosophy. I was so impressed that the core mechanic feels genuinely original, not just a familiar system with a new coat of paint. You've absolutely proven that a great game doesn't need complex features. Just a simple, clear goal and a polished core loop. The game is already incredibly challenging and fun, and the hilarious, responsive sound effects are the cherry on top.
My main piece of feedback is more of a forward-looking design question for you to consider. In a sandbox-style game like this, what is the long-term motivation that will keep players engaged? You've already nailed the core 'fun', so the next exciting challenge is to define what drives players to keep pursuing the goal. Could it be through more dynamic obstacles that create emergent situations? Or a satisfying reward system for completing difficult tasks? Answering that question will elevate this from a great game to a perfect one.
The focus on a simple mechanic really reminded me of Baby Steps game on Steam. You guys absolutely nailed it.