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firesoul10

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A member registered Aug 20, 2021 · View creator page →

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I've got a loop when talking to Petra after growing on .1.1. I used BustBloom Lv 1 and Lv 2 since previously talking to her.

I'm also having this issue while trying to craft Lv. 1 BustBloom. I'm not sure if I'm just not meeting requirements because neither the requirements or your current inventory are listed anywhere as far as I can tell.

+1, I don't see anything either despite the game being tagged for WG

How does the game account for characters gaining at significantly different rates? For example I tend to rush Mia and Lucy but largely ignore Sherry and Reb. I know there's multi-character events, so how would that work? And if I miss out, what way would the content be available in that playthrough, if at all?

In two months, according to the description.

I figured, but it never hurts to ask lol
Thanks for the hard work. =)

I'm curious as to what the updates are- guessing it's nothing especially major given the lack of log.

You can view older sprites in the stats menu, but I think the only way to actually revert them is for them to lose the weight. It'll happen slowly if their metabolism and self-control haven't been whittled down, but I must emphasize how slowly it goes (since this is a weight gain game after all)

From another comment: "I will look into it for the next update but it may take longer as new platforms always introduce a lot of bugs"

Technically Lucy's gaining weight generally, too, but she's got a very very exaggerated shape. I know it's potentially justified, though, given HOW exaggerated it is. It is kind of hard to get the full context given the PoV(s) we have.

While technically true, there's a pretty strong cultural connotation that's kinda superseded the dictionary definition of the word, for better or worse.

I noticed something with the Flirtatious personality:
"She shifts her weight, looking a bit self-conscious. "Just a little more of me to love. You're not complaining, are you, handsome?""

My PC is female, so "handsome" doesn't really make sense. Is it possible to make that gender-dependent?

I'm guessing it's more hip and thigh focused yeah

I'm on board for something like medication. I don't like the aesthetic of high fitness, so maintaining my PC's weight to be reasonable has been an exercise in reducing their appeal to me for gameplay reasons. =/

Apple is a topheavy bodyshape that biases towards the belly, while strawberry biases towards the breasts. My understanding of pear vs teardrop is similarly that one has a bigger belly emphasis, right? It's like that, though apple is traditionally the "belly shape".

Couple things, can't comment deeply about the contents of the update yet as I've yet to truly play it.

I found a bug. When editing a custom girl in the extras menu, the skin tone selection returns to the default Dark Brown. It does save correctly, so this is strictly in the editor. 

Also, would it be possible to add another extreme proportion gain pattern? I'm really a fan of what I've seen been called "inverse hourglass", which is the extreme belly shape. It'd be analogous to Macromastia and Lipedema but for belly. Probably my favorite shape. Understandable if no, you've probably got bigger fish to fry.

MC's Size 9s aren't in the game files, but the game is attempting to call them, leading to load errors.

You can also use the mouse wheel to rewind to before you select the bugged option. That should save you time and resets.

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Right- but shouldn't these placeholder notifications at least impart a stat change? Yeah the scenes aren't there yet, but at least a basic function should be there.

Someone posted something like "MMMMMMMMMMMMMMMMM....."

Vague so wondered what they meant/were doing here. Seems they deleted it.

In the description: "

Due to the extended development of this version I have decided to extend the early access for Patreon backers to 2 months. This means that Version 0.6 will be available to the public 2 months from the day of release."

?

I posted this on the 0.6 devlog, but since it's been about a week, I'm going to mirror it here so that I can be sure you get notified:

Will the new Invite system include hangouts at each location for the girls? Because currently there's several holes and it can really make "training" certain stats difficult. Especially since even more characters are being added, which'd bump up the required scenes even further.

Mental block and stress are not stupid reasons. Your mental state is critical to game dev, so it not working is not a bad reason. Whatever the reasons for delay, your mental health is worth more. If you focus too much on pushing in spite of issues, you might burn out entirely and that'd be MUCH worse. Do what you need to do!

Question: Will the new Invite system include hangouts at each location for the girls? Because currently there's several holes and it can really make "training" certain stats difficult. Especially since even more characters are being added, which'd bump up the required scenes even further.

I've had every consecutive attempt spawn all the items out of bounds except 1-2, and if they're not actually out of bounds and exclusively on the edges, the arrow isn't working to tell me unless I'm VERY near the center. This build feels unplayable, sorry. 

I think it'd be a good idea to make this clear- a "thank you for playing the demo" type screen would help avoid situations like this.

I appreciate that the demo is pretty long as a result, but there's not much to do for those hours. I understand that it's an idle game but it ends up getting monotonous

Are the changes described here a full description of the changes? I'm just wondering if there's any other new features

Thanks for your consideration. c:

(Included mostly to prove I'm not just some noob with a skill issue, I've 100%'d the game lol)

I'll also post my high scores on the two main modes rq because why not. I don't really play Sally so I won't include her. I have tried to make Phoebe work more times than I've played Bella, fwiw

Because Itch apparently hates me, I'll have to type the scores out instead of providing screenshots 

Full Course:

Phoebe: 357990

Martha: 840390

Bella: 522980


Mixed:

Phoebe: 689140

Martha: 862140

Bella: 798790


I just had a run in Mixed prior to posting this where I tried a lot harder to get value from her powerup to understand what I might be missing- but it still felt like 80% of the time I was fighting against the character.

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Overall a pretty good game, but I want to talk about Phoebe's gameplay design for a moment.

Phoebe is a high damage character. Good, cool. The shot type is great at accomplishing that. She has a bigger hitbox. Given her powerful attack that's a fair enough tradeoff, though given the game's design it forces her to spam gas a lot more than other characters just to not automatically die at high sizes. That'd be fine if she had easy access to a lot of it, or some other method of crowd control that can actually protect her somewhat- but you just have to hope your blasting forward is enough to supply you on both fronts. Which- fair, Martha has a similar situation. But Martha's power up gives her a free full screen wipe/freeze whenever she finds it, with or without a full gas gauge.

Which gets me to my actual big problem- Phoebe's unique lactation powerup. I think the design is interesting, and the calorie-boosting and passive size gain are really fun... or they could be if they were on a different character. Phoebe does not like being very big for very long. She really gets shot really badly. The lactation powerup in theory can do this- but it also eats your entire weight gauge if it successfully resolves. Your prize? Near zero damage and calorie boosts. Calories you just spent getting the calorie boost instead of actually accomplishing anything. No floats for better DPS deeper in the run, no burst for an emergency screen clear, just some calorie boosters. All this tends to do is rush Phoebe past the low/low-middle weights where her strengths are strongest and propels her into the middle-high regime. This is neither a weight range where she's comfortable to play nor is it especially close to cashing in. 

Plus due to how it works, her special finisher is 

extremely hard to execute. The droplets don't deal a ton of damage to bosses 

and it's not hard for the floaters to steal the 

finishing hit from the basic lactation droplets.

The only significant way is to have a wall of 

droplets on screen already from a prior cap-out. Oh, and using the regular lactation mode in a boss fight is practically

 an instant loss vs Vanilla because there's no way 

Phoebe is going to be able to fit through the gaps.

IMO she desperately needs some form of rework- I've had a lot of success with the other characters

 in the game, and it's very fun

But as a BE and Lactation lover,

 it's disappointing that there's been such an 

oversight in "my character"'s gameplay design.


All the same, good game. Hope that this little rant isn't too much of an annoyance.


Also it looks like my formatting started to bug out, sorry, Itch did it.

Can confirm

No worries about progress being slower than expected. As long as we're kept in the loop, that's enough for me. Thanks for keeping us posted!

Appreciate the date transparency! Please do be sure not to overpromise and crunch yourself though. Quality should always be the top priority! -A current public player with an interest in playing ASAP xD

Neat game. I think the beta is a good proof of concept to expand upon. The guard AI is a bit goofy, though. They seem to either spot you for no reason or be completely oblivious to your existence. 
Also I figured out I can do this:

And while I think we should have some ability to actually defend ourselves if we get cornered, I don't think this gameplay interaction is the intended design. xD

While I don't mind a card game and am curious, I'd REALLY only be interested in the BE character. I'll drop a follow and wait for her to become free I suppose. Best of luck with the project!

...isn't this just a reskin of Overfeed: Dragon Crisis?

I like the concept of the game, and the art assets are great, but it has a few issues right now.


- The game sometimes has lag spikes, and I have a fairly high end PC.

- Sometimes, presumably due to lag or an interaction with the rapid fire powerup, the gun enters a "burst fire" mode where chunks of its firing pattern are missing. This is a massive DPS drop that can doom an attempt as early as a few seconds in. 

- Tohru lasts FOREVER after her lifebar is depleted. She was being fed for a solid 45s while her healthbar was empty and she still gameovered me by reaching the village.

- The second gun feels very underwhelming. It doesn't have anything near the damage per shot to be worth the downside of the lower RoF. 

- Some of Tohru's attacks are entirely undodgable. Her bodyslam at her biggest legitimately covered my entire screen and forced me to take half my health in damage. That and the white aura chip damage being completely unavoidable really doesn't feel like great shmup design. 

- The infinite dragon summons at last stage are very annoying. It's not very feasible to keep one alive to prevent the next wave because they heal Tohru a lot. And while the rapidfire powerups they can drop are great for actually finishing the phase, they don't necessarily drop those consistently, and with bad RNG she can heal a significant amount between the summons and the basically undodgable slowing web?/milk?/icing?/cloth? spam.