
A scratch card roguelike where Balatro meets CloverPit. Synergize your tickets, build a broken economy, and scrape by the brutal boss phases.
Welcome to the Scraping By playable prototype: https://turbolento-fantastico.itch.io/scraping-by
This is a very early build made to test the core gameplay loop. All art, UI, and audio are temporary placeholders.
We’re trying to answer one simple question:
Is this actually fun?
If the concept works, we’ll rebuild it properly in Unity with final visuals, polished UI, audio, and full production assets.
Please play a run and tell us:
- Is the shop → scratch → score loop fun and satisfying?
- Do ticket and charm synergies feel interesting to build around?
- Do boss phases create good tension, or mostly frustration?
Brutal honesty is welcome.
The pitch
You start with $10 in your pocket and a dream. Buy scratch tickets, rig the odds with powerful lucky charms, and scratch your way to survival. Can you beat the escalating targets and survive 15 grueling phases?















