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Famed Killjoy

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A member registered May 18, 2017 · View creator page →

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(Edited 1 time)

Hi there, thank you for contacting me about your game. I'll be giving a quick review here, mostly going over the things I liked and didn't like.

I'll start off with what I liked. The game is very pretty, I love the lighting effects used, and the warmth of the colours is very inviting, it gives a somewhat relaxed feeling despite the circumstances. I found the atmosphere/tone of the game to very well done, you can immediately tell that there's more going on underneath the surface but the game slowly builds up to it, which is nice. The story is pieced together fairly well, I like when a game can tell a story through the use of it's environment, and I'd say that's done well here. The sounds used throughout the game are good as well, from the splashing of the waterfall to the hoo of an owl, everything sounded nice, though a tiny bit too loud at times, but that may have just been my headphones.

Now for what I didn't like. It wasn't easy getting the game to record properly, I have a dual monitor setup, my primary monitor is 2560x1440 and my secondary monitor is 1920x1080, it seemed as though the game was locked to a 1080p resolution and full-screen. Any time I tried to force windowed mode the game would revert back to full-screen after pressing 'enter' on the title screen, causing my second monitor to shift my capture applications around. A graphics options menu would have been lovely and would have saved about 20-30 minutes of fiddling around if I was just able to change the resolution and or window mode properly. 

All in all, I tried not to let the technical issues spoil the game for me, it really is a lovely experience to be had, the game is breathtaking and the environments have been crafted with a lot of care, with details packed into each scene. The issues I experienced would likely only happen to people with similar setups as me, trying to record the game as well. 

As mentioned, I recorded a short let's play of the game for my channel, hope you don't mind.

Cheers and best wishes,

Killjoy

Hi there, I first want to say sorry. I'm sorry that you felt that alone in the world and that helpless, but I'm glad that in the end you overcame it and decided to share your story through this beautiful game.

The art used throughout the game is great and very well drawn. The song used throughout the game, while a slight bit repetitive, is quite fitting for the subject matter. 

I'm so used to writing very critical reviews here, I try to break everything down and be as detailed as I can...but in this case I find it very difficult. This is such a personal and highly emotional story, each person is going to relate to it in a different way, and if they haven't gone through something similar I'm confident that you've conveyed the feelings and thought processes of someone going through such an ordeal extremely well. 

So thank you for being brave enough to share your story with the world, it's not something a lot of people would be willing to do.

I hope you don't mind but I made a "let's play" of your game over on my channel.

Cheers and best wishes to you,

Killjoy

Hey there, I just recently played through Shakura no Gakkou and I quite liked it, though I do think there are some issues.

I’ll start off with the things I liked. The game is visually appealing, it feels like a rather simplistic style at first but it really caught my attention with the use of bright red cherry blossoms, it adds a nice contrast to the otherwise dark environment. The art style of the images in the beginning and end of the game is also very good. The story, while a tad bit confusing, is interesting once you piece it all together, the lack of spoken or even written words makes this a bit tricky though, but I still enjoyed it. Lastly, I liked the overall atmosphere and the way things are presented to the player.

There is one glaring issue that slapped me right in the face immediately, the game’s brightness, it’s turned up so high that at times I could barely tell what was happening in some scenes, though the still images are just fine. A more minor issue I found was with the camera, I have no issue with the fixed camera perspective but at times it follows the character closely when it shouldn’t, like when entering some classrooms, the camera sticks to the character, but with others it follows the character from outside the classroom, I feel that this creates some awkwardness as the player has a high chance of getting stuck on something or lost, given the amount of objects in a room. As I said, a very minor thing but for some reason it stood out to me as an issue.

All in all, as an undergraduate project this is good. A bit of polish and some brightness/contrast correction and you’ve got yourself an interesting and spooky game.

I hope you don’t mind but I made a let’s play video of the game over on my channel.

Cheers and best wishes,

Killjoy 

Hi there, I just recently played through Room 303 and I thought it was quite enjoyable.

I’ll start off with some things that I liked. The game looks amazing and runs very well, at least it did on my machine while simultaneously recording. The atmosphere is tense, especially since you’re thrust into the situation very quickly. The environment itself is nicely detailed, brought to life with the use of some fantastic lighting effects. The voice acting is fairly well done, especially for the what I can only assume is a demon, it definitely adds to the overall feel of the game.

Given the length of the game and the time constraints in making it, I think the story here is acceptable. I like the mystery that surrounds it and the end definitely piqued my curiosity but there are a lot of unanswered questions.

The only thing I can point out that I didn’t like was how things needed to be fixed in a very specific order when they otherwise didn’t have to be, why did I have to fix the lamp before the couch or the tv? It’s a very minor thing, but it would have saved a few moments of frustration and mucking about.

All in all, I think this was pretty well done, especially given that it was made in only 7 days.

Also, I hope you don’t mind but I made a short let’s play of the game over on my channel.   

Cheers and best wishes,

Killjoy    

Hi there, though the demo is only around 10 minutes long I did enjoy my time with it. 

I'll start off by saying that the game looks great and runs very well, I had zero graphical or performance issues while playing. The atmosphere of the game is somewhat tense, and while the mannequins can at times be very creepy, there were only a few moments where I found myself actually scared. Story wise I believe you have a solid foundation here, there's plenty of room left to expand upon things and really drive home the "murder mystery" type story going on here. 

I encountered a few minor bugs, one being with an enemies head poking through a door, allowing me to shoot it easily, and two being with the security room where you have to deactivate the power (I'm assuming that's what you're doing), the prompt to interact with the system wouldn't appear unless I stood in a very specific position.

All in all I think this a solid demo, and hopefully a decent taste of what's to come. 

I hope you don't mind but I made a short let's play of my time with the game.

Cheers and best wishes,

Killjoy 

Hi there, I'd like to thank you for sending me a game key, it's greatly appreciated!

I've always been a fan of the pixelated art style when it comes to games, so this one definitely caught my eye. The environments are quite nice, with each area varying in style, from the main hall, to the outdoor (I think) area to the torture room, they all look and feel great. 

I quite like the atmosphere the game presents, it's dark and your only source of guaranteed light is your flashlight which has a limited amount of energy with a limited amount of batteries scattered throughout the environment. It's not like a lot of other games that give you way more batteries than you could ever need, I felt that I had to use them sparingly to survive. The monster itself is also pretty creepy, especially when you turn a corner and it's almost directly in your face, this makes for some pretty tense moments. 

One more thing I really like about the game is that there are plenty of varying game modes to choose from. Each one adding in it's own challenge, making the game even harder, each with their own endings, thus making the game even more interesting.

There's really only one thing I don't like about the game, and that's that there isn't any sort of audio indication for the monster. It's pretty easy to know when it's directly in front of you, but some sort of sound to indicate that it's behind you or around you would really spare some frustration.

Also upon my first run through of the game, the monster was bugged, it seems as though it couldn't attack me at all. I'm not sure if I did something to trigger this or this was completely unintentional, I'm going to assume the latter.

Though I didn't make it too far into the game due to my own time constraints, I did enjoy exploring the environments, finding items and slowly piecing together what is I have to do. For reference I played using the standard game mode, just to get a feel for the game.

Thank you for your time and I hope you don't mind that I attach my gameplay video here with my comment.

Cheers and best wishes to you,

Killjoy

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Hi there, I just recently played through the demo for Pamali and I quite enjoyed it. The game certainly wastes no time in trying to unsettle you, from the moment I first walked into the house I immediately had chills down my spine. 

The atmosphere is set up very well, and I love the fact that as you interact with the environment more, things begin changing. Visual wise the game is very pretty, and makes excellent use of the dark colour palette, further adding to the horror experience. The audio really shines here as well, the game makes excellent use of the binaural effect to really pull you in and make it feel as though what's in front of you is really happening. I also liked that the game carries a message with it, to always try and respect the dead, as you can never be sure who's watching or listening.

I have two gripes that I picked up while playing. One is that the game is just so dark, I tried messing with the brightness slider in the options but that didn't seem to do anything for me. My second gripe is with the notes, the handwriting on some of them is almost illegible or just way too small, giving the player the ability to see a clear text version as well as the original would be wonderful.

All in all, I think this is an excellent start to what looks to be a terrifyingly good horror game. Atmosphere is nailed, it looks great and the sound is spot on. 

I hope you don't mind but I made a let's play video of the demo for my channel.

Cheers and best wishes to you,

Killjoy

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Hi there, I know it's a fan game but I actually ended up liking it more than Baldi's Basics haha. To me everything felt a lot better, not to mention creepier. The map feels fleshed out, though at times I thought it was a bit too big, but that just increases the difficulty as you're never sure where a notebook will spawn.

You can definitely see the influence Baldi's Basics has on the game, but at the same time I believe that there's enough here to separate it from Baldi's, and have it really stand out as it's own game. 

I noticed on the title screen that you might one day be able to select different subjects, and I think that's a fantastic idea, and one I'd love to see happen. 

All in all I think this is more than just a fan game, you've taken the foundation of Baldi's Basics and given your own unique twist on it, one that I believe is scarier and a bit more interesting.

Hope you don't mind but I recorded a short let's of the game for my channel, I sadly couldn't complete the game but I enjoyed my time with it nonetheless.

Cheers and best wishes to you!

Killjoy. 

Maybe if you spam your videos more, we will.

Why do you keep spamming your video here? There's more than what's in the picture too, I swear, every time I come to check this page your shitty video is posted at the top of the comments. Care to explain? Not sure what you could say that would justify this kind of shit.

Hi there, I went into the game expecting to despise it...but I actually ended up liking it quite a bit. It's a simple style and structure, but it works quite well, I find the game pretty addicting actually. Despite the frustration with every attempt, failure just kept pushing me to try and complete it. Ultimately I did give up though.

I really liked the satirical take on nineties "edutainment" games, and I can see how the game can be scary to some, though I was more focused on trying to complete it and not die to be scared.

I don't really have anything bad to say about the game, it's an interesting concept that works very well. The mechanics seem to work as intended, and to my knowledge the game is meant to be a challenge, so the difficulty level is fair. So kudos to you for creating one of the more interesting and surprisingly addictive indie games I've had the pleasure to play.

Cheers and best wishes!

Hi there, I recently played through the demo of your game, and I quite enjoyed it. I do understand that this is just a small taster of what's to come, so my review here will be taking that into account. 

I love games that make use of the pixel art style and Writer's Block does it very well, the environments are highly detailed and almost every object can be explored in some way. The atmosphere and tone of the game are on point as well, just a shift in lighting or a small change in detail can make a world of difference in a horror game, and I think Writer's Block handles this well.

While the story of the game hasn't been completely fleshed out, I believe that enough has been presented in the demo to capture the player's attention. I enjoyed the premise of the story, where we delve into the inner nightmares of the protagonist to help them face their demons and hopefully overcome their negative thoughts and feelings. The pacing of the game is good as well, the player is never really rushed to complete anything, and the story and game mechanics are introduced over time, giving the player enough time to learn and digest things.

Throughout my play-through I never once encountered a single bug, and I found no particular issues with the game, though I believe I encountered one or two spelling errors, but nothing major. 

The small bonus teaser at the end of the game was a really nice touch as well.

All in all, I think this is a solid demo. It shows off some good story telling abilities, some fantastic art design and best of all some decent scares! I think you really have something here, and I hope to one day get the chance to play the full game!

I hope you don't mind but I made a let's play of your game for my channel. 

Cheers and best wishes! 

Hi there, I recently played through your game and I have to say I found it quite interesting. I'm going to be upfront and say that I know very little about Chinese culture so I'm very curious as to what story (if any) this is inspired by. I absolutely love the art style of the game, I find it incredibly unique and beautiful. The atmosphere of the game is also really well put together, there's a continuous build up of mystery surrounding the road, though I did feel a tad disappointed in the end. The jump-scare at the last second is a nice touch though haha.

I couldn't really find any flaws with the game, grammar and spelling seems to be perfectly accurate, and I didn't encounter any bugs.

All in all, this is a very good horror story, I just wish I had a little bit of context as to what exactly it was that was on the road.

Also, I hope you don't mind but I made a short let's play of the game for my channel.

Cheers and best wishes to you!

Hi there, this was a fun little game. I know for a fact I'd be hard-pressed to come up with an idea trying to combine horror and trivia together, so I'd say you executed it pretty well. I found the questions to be rather interesting and of a fair difficulty, there weren't any trick questions, and a couple even managed to stump me. There are definitely a few good scares to be had here too, though I don't think I saw them all.

I don't really have any major complaints with the game, only thing I thought that could be improved on was the walking speed, as on my second attempt it was getting a little tedious walking so slow just to answer a question I had already answered correctly on my first attempt.

All in all it's a pretty clever game and not one that you'd ever really see elsewhere, it's a clash of two genres that really shouldn't work, but you've found a way to make it so. Props to you!

Hope you don't mind but I made a short let's play of your game.

Cheers and best wishes!

Hello there, I just recently played through the demo for your game and I really enjoyed it. The atmosphere is certainly dark and unsettling, visual wise the game looks good but most importantly the audio is excellent. The subtle whispers that echo through your ears as you explore the rooms contributes a great deal to the overall feel of the game, the voice acting is also well done and is a really nice touch to the game. The story is also pretty easy to follow along with, though I hope a bit more context will be given upon the full release.

I couldn't really find any faults with the demo, apart from the door to the code puzzle room randomly disappearing when I walked through it, and the fact that the demo ended so abruptly, I thought the game had crashed for a moment.

I think that this is a fairly solid demo and a good taster for what's to hopefully come. The correct pieces are definitely in play here, so I hope to see this project come to completion some day.

I hope you don't mind but I made a short let's play of the demo for my channel.

Cheers and best wishes!


Hi there, I'd like to begin this by saying that Alluvium is a truly great game. First off there's the colours...my god the colours...the game is incredibly eye-catching, the artwork is simply gorgeous. Next there's the story, on the surface level it seems simple enough but there are so many twists and turns that I never saw coming, in short, the story is fantastic. Finally I'd like to give praise to the voice acting, it's absolutely phenomenal.

I can honestly say that I can't find any faults with the game, it plays as it's supposed to, and I encountered absolutely no bugs.

All in all, this is a fantastic game that delivers on every front. It has a unique aesthetic to it that catches the eye. The story/narrative is excellent and held together nicely throughout my playthrough. Props to you guys for creating such a great game in a short period of time, you should definitely be proud of what you have here.

Also, I hope you don't mind but I made a let's play of your game for my channel.

Cheers and best wishes to you!  

Hiya, I'd like to start off by saying that I really enjoyed your game. It's definitely a horror game but not in the way that comes to mind for most people. There aren't any jump scares or in your face moments, but rather subtle changes to the atmosphere that give off the sense that something isn't quite right. Visual wise the game looks quite good, I definitely noticed the attention to detail in the environments. In terms of story, I like the way it's structured, most if not all questions get answered by exploring and taking the time to read through and ponder the notes scattered about.

My only gripe would be with some of the voice acting, doesn't really hinder the overall experience of the game too much, but it didn't add much either. It's a nice touch to add to the game though.

All in all the game is a great experience, it tells a tragic story that could happen to anyone, but more importantly it gives a visual and auditory representation of what it feels like to go through an event like that. 

I'm glad I gave the game a try, I hope you don't mind but I made a let's play of it for my channel.

Cheers and best wishes to you!

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Hi there, I'd like to start this off by saying that I thought the game was great. The environments are beautiful and there's a definite attention to detail here. One area that really stood out to me is the room with the model planets, the lighting and reflections are absolutely amazing, it practically melted my eyeballs. I also found the use of alternate character forms to solve puzzles and explore the fantastic environments to be one of the strongest points in the game. 

I only have two complaints with the game, one is in regards to how it controls. Most of the time it's fine, but there are some occasions where it's really difficult to get onto a box or other object no matter how hard you try. I imagine that this might alleviated with the use of a controller , but I digress. The other complaint is with the story, I did read the full synopsis here on itch.io and in your provided press kit after I completed the game, it certainly pieced things together but I think some sort of indication on what's happening within the game would be great.

All in all this is a beautiful little adventure with some fantastic looking environments. I love that the game gives the player new abilities but doesn't overload you at the same time, and each ability has some practical use even in the later areas of the game. The controls complaint I have is more of a minor annoyance than anything of substance. Some indication of what's happening story wise would be lovely, whether it's through the use of a narrator or perhaps just a few short written notes.

I definitely enjoyed my time with your game. I hope you don't mind but I recorded a let's play of it for my channel.

Cheers and best wishes!

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Hi there, thank you for contacting me about your game, I had a pretty good time with it. I'd like to start off with what I liked about the game. 

The atmosphere here is fantastic, it's dark and creepy, there were a few moments where it even sent chills down my spine. Visual wise the game looks great, it makes good use of lighting and colours to spice up the environments even further, all of which contributes to the overall atmosphere of the game. I found most of the puzzles to be unique, interesting and of a decent difficulty albeit for one. 

Now I'd like to touch on a few things that stuck out to me as issues. The first issue I found was with the story, it's a little hard to piece together, the newspaper articles provide some context, but didn't really contribute to an overall understanding of what was going on. The next issue I had was in regards to the puzzle involving the paintings, I've noticed other players point this out as well so I won't drag on about it, but some form of context would have made a world of difference, I happened to solve it by shear luck. Those were the only major issues I had with the game, there are a couple of minor ones such as a few grammatical errors in the newspaper articles and the lack of an auditory or visual indicator for when you solve the clock puzzle. 

All in all this has the makings of a great horror game, it's atmospheric, it's pretty to look at, it's creepy, and most of the puzzles are intuitive. Just flesh out the narrative a bit more, and add some sort of context/clue to the painting puzzle.

Hope you don't mind but I made a let's play of the game for my channel.

Cheers and best wishes!    

Hi there, I just recently played through the demo. I found the atmosphere of the game to be quite tense, especially in the tight corridors. Visual wise the game looks nice, it makes good use of lighting and some fog effects that really help to make the environments appear creepier than they already are. 

There are however a few issues I had with it. I'll preface this by saying that I know you're developing this game alone, and that this is just a demo of what's to come, but I'm not going to let that stop me from being critical about the game. 

The story, where is it? Why am I in this place and why should I care? Just some vague indication of what's going would have been better than nothing. My next issue comes from the gun we're given, I don't have an issue with giving the player a weapon early on, my issue arises when the gun does absolutely nothing to the enemy. I fired all 28 bullets at the lone enemy in the game and it appears to have done nothing at all, it's as if I was slapping it with a wet noodle. There was also a point where the enemy just stopped attacking me all together and stood there doing nothing. 

At the end of the day there's a few things done right here, the game looks good, plays well and keeps you on your toes. However, there's also plenty of room for improvement. In its' current state it feels hollow. You have this creepy, atmospheric environment with not much happening in it and no story to connect what does occur together. There's also the fact that the only enemy in the game is insanely hard to kill, it made for some pretty funny situations but was honestly more frustrating than it needed to be.

I don't know what you have planned for this game, only you know that. I'm basing everything I have said on what's presented in front of me and I honestly found the game to be pretty lukewarm. I don't say these things out of spite, but in hopes that one day, you can turn a mediocre game into a great one.

I hope you don't mind but I made a short let's play video of the game for my channel.

Cheers.

Hi there, I just recently played through your game and had a pretty good time with it. Though not exactly groundbreaking I had fun getting lost in the maze with a ghost following me around. I found that the back story stood out to me more, it's definitely creepy and I find the "family curse" idea interesting especially with the sacrificial thing going on. I also really liked the style of the main menu screen and end screen, as well as the little details such as the eyes in the bottom left corner closing depending on which sight you're using, it's a nice touch.

One little gripe I'd like to mention is in regards to the controls, while they are fine the way the are, having the middle mouse button be used to interact with things is a little clunky, at least for me. Using the 'e' key or 'f' key may have been a better option.

I'm also unsure as to whether or not something happened to the game during my 4th attempt, it seemed as though the ghost didn't spawn. I'm not sure if that was intentional or not.

All in all it's a fairly solid game with an interesting story behind it. 

I hope you don't mind but I made a short let's play of the game for my channel.

Cheers!

Hi there, I recently played through Woodsy and quite enjoyed it. I was a bit skeptical at first, I was wondering how  you could combine a walkabout style like Animal Crossing with horror but I'm happy to say that it works really well here. Each character has their own unique feel to them, along with a spooky design. I've always been a fan of the pixel art style when it comes to games, and this one is no exception.

There are definitely some tense moments in the game, mostly from having a monster jump out at you, but then immediately start having a conversation with you. It's very strange, but it's even stranger that it works surprisingly well. 

This is definitely one of the more interesting games I've played, mostly that the experience isn't quite like anything else so it's a bit tricky to explain, but I like it a lot.

Hope you don't mind but I made a short let's play video of your game for my channel.

Cheers!

Beautiful. Absolutely beautiful. If I were to describe the game with one word, that would be it. The sense of style when it comes to the art is on a whole other level here, just like with your other works, the art you present is phenomenal and deserves a high amount of praise. It helps to create this surreal atmosphere shrouded in mystery that is perfect given the underlying themes. The music used throughout the game also adds to this sense of surrealism, and I loved it.

The story is of course quite dark and grim, as with any story involving loss of any kind. It's never easy to just "move on" and look past things, people can try to understand what it is you're feeling but they're on the outside looking in, only you can truly understand your thoughts and feelings. What happens then when even you can't understand your own thoughts and feelings? You might feel confused, angry, or depressed. This is when you're the most vulnerable, and also when you're the most alone. Some of those people on the outside looking in might take this as an opportunity to push themselves onto you, such as in a work setting. Others might see you simply as a thing to "cure". In the end though it's up to you to try and sort through it all, and that's what I've taken away from the story of this game. No one can force you to "give in" or "survive" it's up to you to look within yourself to find that strength that will hopefully lead you to the right answer.

I'm sorry if I got a bit rambly there, the game certainly got me thinking a lot. Not just about what was happening during the game, but in my own life, and that's how you know that you've created something truly special. 

In closing, this isn't just a game, but an experience. You've created something magnificent here that I have no doubt will speak to countless other people. I'm glad I got the chance to play it.

I hope you don't mind but I made a let's play of the game for my channel, where I believe I got every ending though I'm unsure. 

Cheers and best wishes to you!

Killjoy

Hiya, I quite enjoyed the game. The visuals are lovely and the music is fitting. I loved the progression from simply lighting a candle, to hand feeding your date meatballs. I've yet to see a physics based system used for a dating sim (until now of course), but it was really entertaining and I thoroughly enjoyed it. It's short, sweet and funny. 

I hope you don't mind but I made a short let's play video of your game for my channel.

Cheers and best wishes! 

You're quite welcome, it was my pleasure. Thank you for taking the time to watch the video and for replying! I can't wait to play your next game, I'll be keeping an eye out for it. 

After playing through Midnight Scenes: The Highway those many months ago, I had a feeling I could expect great things from you, and I can safely say that you don't fail to deliver. 

I'd first like to say that The Librarian is a fantastic little game, I genuinely enjoyed my time with it. The pixel art style is incredibly pretty, combined with the colour palette and dark tones presented creates a slightly unnerving and mysterious atmosphere. Not to mention the smooth as butter animations, they look so good!

Now let's talk about the puzzles. I absolutely adored them, going from puzzle to puzzle was such a treat as they felt so unique and intuitive, they made me feel as though I was constantly making progress towards something bigger.

On a surface level the story can be taken as somewhat obscure, but the more I played it the more I couldn't shake the feeling that there's a much larger meaning behind everything in the game. I keep coming back to the same idea, facing your darkness, not out of want or desire but out of need, a need to move on or else risk going insane and losing yourself. In this game you are the librarian, no one else, just you. You come across a former librarian, perhaps someone who couldn't face the darkness that they held and instead fell victim to themselves. Then the ending would serve as forgiveness, you're no longer trapped or held down, you've faced your inner demons and are now free to flap your wings and fly. I doubt I'm even close, but that's what I gathered from the game, taking into account my personal experiences and my own way of looking at things. The game definitely made me think.

This game is truly a work of art, you've done a fantastic job here and I look forward to your next game. You've become one of my favourite game developers.

I hope you don't mind but I made a short let's play of the game for my channel. I know you were okay with let's plays of Midnight Scenes: The Highway but I always want to make sure it's okay, just in case. 

Cheers and best of luck with your future projects!

Hiya, I'll start this off by saying that I did have some fun with the demo here, but it wasn't all sunshine and roses. 

I'll start off with what I enjoyed about it. It's visually appealing, the pixelated art style suites the game nicely and it's presentation is great. The story seems quite interesting given the little bit of exposition at the start, and the little clues scattered throughout the game. The atmosphere is a little bit tense, which is good given that this is meant to be a horror game of sorts. That about sums up what I enjoyed in the demo.

Now for some things I didn't quite enjoy about the experience. The backtracking, I don't know too many people who enjoy running back and forth between the same areas in search of the next plot progression point and it was certainly something that stood out as a problem to me. Given that this is only a demo, where the entire play session is only around 10 minutes, a fair chunk of that is filled with backtracking, looking for the next item/object to trigger the next event, but hey, what do I know about game design right? Next up is the flashlight, it's utterly useless in the current state. Made further useless by the fact that sprinting cancels it completely, this one is more of a minor thing to me. That's about all that I can say that I didn't like.

At the end of the day, you have an interesting idea here. A mysterious story, great art style, and a tense atmosphere, all the workings for a great horror game. Given that this is only a small chunk of the game the backtracking isn't a huge issue, however I don't believe that this segment was the absolute best way to showcase your game and get people interested in it. I will keep an eye out for the full release of the game, but if the demo is any indication of what the full release will provide...let's just say I'm not going to hold my breath for it.

I, like many others here already, recorded a short let's play of the demo for my channel, hope you don't mind.

Cheers.  

Yeah, I noticed that when I first posted my comment here. Looks like they came back for a round 2 (possibly 3) as well. Seems very strange to me, as far as I can tell, rating comments on Itch doesn't actually do much...so I don't know what they're trying to achieve here, unless if they're just looking to waste their time, in which case I think they succeeded admirably.  

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Hiya, I'd like to start this off by saying that I really enjoyed the game. It was a little tricky to piece together the story while playing, but once I thought about it afterwards I'm fairly certain I understand what's going on, and I love it.

The horror elements are handled nicely here, there aren't any big in your face jump scares to speak of. Instead, there's a tense and unnerving atmosphere, the music and sounds play a big role in that. From the sounds of scribbling on walls to the flickering lights, everything is meant to make you feel somewhat uncomfortable which is fantastic for a horror game.

The game is also visually appealing, and I liked that it made use of visual distortions to further add to the players unease. The only complaint I can think of is in regards to the controls, the mouse movement felt just a tiny bit sluggish at times.

It's a great horror game with plenty of spooks to be had, and an interesting story to be told, I'd definitely recommend everyone give this game a try.

I hope you don't mind, but I recorded a let's play of the game for my channel.

Cheers, and best wishes to you!


Hiya, I quite enjoyed the game, it has such a lovely and calm vibe to it. The visual style is a treat for the eyes, I love the use of the real world photographs, combined with the fantastic animations, it makes for some awe-inspiring scenes.

I've always enjoyed point & click games and this one is no exception to that. The gameplay is relaxing and enjoyable. I also like that the dialogue with other characters is visual based, gives the game an even further unique vibe to it.

All in all, the demo was fantastic albeit short. Though that only makes me crave the full release of the game even more. I would highly recommend anyone and everyone to give this game a shot.

Also, I hope you don't mind but I recorded a short let's play of the demo for my channel.

Cheers, and best of luck with the game!

  

Hiya, I'd like to start off by saying that I did in fact enjoy the game and everything that I say in this small review comes from a little over an hour of playtime. The art style is excellent,and  the sounds of the monster running through the labyrinth combined with other ambient sounds such as a pipe bursting and steam escaping certainly put me on edge a couple of times. 

However it's not all sunshine and gumdrops. I played the game for an hour, at which point I finally completed it. It took me around 7 tries or so from acquiring the 3 fuses to actually complete the game. 

Once the lights go it's pretty much game over unless if you get lucky, I had the monster spawn directly in front of me and behind me on more than one occasion (at least so it seemed). I don't know if the intention was to tick off the player, but I certainly felt like giving up on the game due to the change in difficulty once the lights go out. Some sort of checkpoint after you've acquired the 3 fuses would have been a godsend. I can understand why a lot of people might disagree with this "It's a survival horror game, and it's supposed to be hard." 

But I think there's a line between making your game challenging and making your game completable as I'm noticing that a lot of the other people posting videos here couldn't complete the game.

Maybe I just suck at games, but I will say though that it did give me a sense of accomplishment to finally escape the sewer with my dog after so many attempts, and that's precisely why I would recommend everyone to give it a try. Just know that it's pretty damn challenging, especially when the lights go out.


Hiya, this was a really cool game, I  liked the concept of bending space/reality to solve puzzles and get through areas, it's certainly a unique idea and I'd love to see it expanded upon further. Also, it's quite impressive that the game was made in only 48 hours, talk about pressure, great job.

Congrats on the well deserved win and technical award!

I hope you don't mind but I recorded a short let's play of your game for my channel.

Cheers and good luck with all your future projects!

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Hi there, I enjoyed the game quite a lot. I've  always been a fan of the pixel art style type of games so I was curious to give it a try. 

It certainly does tell a story about a serial killer, and at some points I even forgot that, that was the games premise as I was so focused on what  was being told not only by the main character on screen but the environment as well. 

If your goal was to challenge the relationship between player and protagonist as you've stated, I think you definitely hit your mark here.

All in all it was an enjoyable game that tells a short but very unique story, I'll be sure to look into your other work as well and I look forward to any future creations you make.

Cheers!

Hiya, I played through the game recently and had a great time doing so. The pixel art style is what caught my attention initially followed by the fact that the game is based off Evil Dead 2 which only made me want to play it even more.

As mentioned by a few people prior to me, the intro scene is striking and immediately catches your attention, making you ready for more, it certainly was a great addition to the game.
I did find the game to be a little bit challenging, especially when the kick is introduced, but given the short length of the game the difficulty is just fine.

All in all it's a great little game, based off an equally great movie. I'm happy I got the opportunity to play it here and look forward to hopefully seeing more from you in the future.

Also, I hope you don't mind but I recorded a short let's play of the game for my channel.

Groovy.

Hiya, I recently played through the game and had a pretty good time doing so. The game is definitely creepy, the atmosphere is unsettling and the scares are plenty though the game might be just a tad too dark, that's just my opinion however.

Some direction on where to go would also be nice, but it isn't too hard to figure out given the small size of the game world. The addition of some actual enemies to fight against and kill is interesting, but when they all look and act the same way it becomes a bit of a chore to just plow through them.

All in all I would recommend this game, not necessarily for the combat that it offers but more for its unsettling atmosphere and scares, it does a really good job as a horror game. 

I understand that this project is now over a year old, but I would still enjoy seeing more of this game in the future,, with some of the kinks worked out.

I hope you don't mind but I recorded a short let's play of the game on my channel.

Cheers and have a good day!

Maybe.

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Hi again, after playing through the original Liar Liar and the spin off game Blood Idol Wakabayashi, I was really looking forward to seeing what Liar Liar 2 had in store, and I wasn't disappointed in the slightest. 

Everything that made the original so good and fun to play is here and then some, this time with an even longer story. New characters have been introduced and old ones have been  expanded upon to deliver some very interesting character developments, and character interactions. 

The art style is just as good as the previous game, and the music choices are absolutely fantastic and really drove home one of the bad endings for me, just outstanding overall. This is a great sequel with more story, more blood and more psychopathic murderers than ever before.    

Just as before, I've started a let's play series of the game on my channel, I hope you don't mind. Please let me know if this is an issue and I'll pull it immediately.

Cheers and best wishes to you, would love to see a third game someday!

Hiya! I'd like to start off by saying that I enjoyed playing through the demo, it was fun to read  and watch the events  unfold. The story had me guessing most of the way through, some of my predictions were correct but some things caught me by surprise which was quite nice. 

The art style is very nice, bright and colorful which is a nice contrast given the pretty dark story. I also liked the music that you used in the game and that it changed for each day, kept things fresh...especially on the final day.

If the demo is any indication as to where the game is going then I imagine it will turn out very well. I look forward to seeing some new characters added and the directions in which their stories will go.

I hope you don't mind, but I recorded a let's play of the demo for my youtube channel.

Cheers and best wishes to you!

 
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Hiya, I'd first like to say that I thought the game was great! It's a cute, fun and quick little adventure. I really liked the background drawings, kinda reminded me a bit of the bad dream series, thought they were cool.

Due to it's short length there isn't a whole lot for me to write about here, the platforming is enjoyable and the puzzles aren't too complex. I had a good time playing it.

I hope you don't mind, but I recorded a short let's play of your game for my channel.

Cheers and best wishes to you!