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Famed Killjoy

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A member registered May 18, 2017 · View creator page →

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Hey there, I just recently played through your game and wanted to write up a short review here sharing my thoughts on it. I'll just go over some things I liked, some things I didn't and any bugs I might have run into.

I'll start with what I liked. The game looks pretty good, the textures are sharp and the lighting is fairly well done, the character model for the witch is creepy though a little odd looking in terms of quality. The sound design is very well put together, the laughing and cackling of the witch echoing throughout the caves was incredibly unnerving especially as you get further and further in and the sounds used at specific trigger points sent shivers down my spine at times. The atmosphere of the game is constructed well, at first it leads you in with this somewhat bright open area and then later showers you in pure darkness shortly after showing you the witch, the game is definitely spooky and the atmosphere and the way things are presented/structured plays a big role in that.

I'll now go over some things I didn't like. The controls felt clunky and unintuitive at times, this was mostly in regards to reading the journals, as shown in the beginning of my video I had somewhat of a hard time figuring out how to actually keep them open. Another thing that I didn't really like was how the progression of "rooms" was pretty well identical every time; get a scare of some sort, find a key, open door, repeat, it isn't really that bad and I can't fault it too much considering the game was made in 7 days, I just found it tedious. Lastly, I didn't like how I could only carry one item at a time, now just because I didn't like doesn't mean this is actually a bad idea, being forced to take a key back through darkness to open a door is interesting and would have been the perfect opportunity to really scare the player.

Happy to report that I didn't run into any game breaking bugs throughout my time with the game.

Overall it was a pretty good experience, visuals, sound and atmosphere are all on an above standard level. Controls at times were a bit spotty, and some of the level design choices were a bit tedious, but all in all it was a pretty good game, with some decent spooks.

Hope you don't mind but I made a let's play video of my time with the game for my channel.

Cheers and best wishes to you,

Killjoy

Hey there, I recently played through the game and wanted to share some of my thoughts on it here. I'll just be quickly going over some things I liked, maybe some things I didn't and any bugs I may have run into during my time with the game.

I'll start with the things I liked. The art is well drawn and at times extremely creepy, like when the man smiles with a huge grin or has his eyes presumably gauged out, everything looks excellent. I'm going to give props to the overall simplicity of the game, I don't really know how to describe my other thoughts on it other than by saying that it's weird but I found it interesting. There's no story, no context, just a man and some weird fish...but that's okay, because I felt that enough happened where that you can interpret the individual meanings in your own way.

The only thing that I'll say that's bad about the whole experience is that I wasn't sure when it was actually over, and now that I write this I'm not actually sure if this is a bad thing or an intentional game design choice. When the man and his boat eventually sink, the player can choose to continue fishing and I assume that this plays into the concept of repetition that you were looking to create.

I don't think I ran into bugs throughout my play time, but I have no idea. 

This is a weird game, I don't even know what to rate it. It definitely succeeds as an experimental horror game and even as a psychological horror game, I wouldn't call anything that happens in it particularly "scary" but it sent my mind running wild, trying to figure out what exactly was happening at a given moment. In the end I just felt weird, uneasy and confused...but I'm guessing that's what you set out to do.

I hope you don't mind but I made a short let's play of my time with the game over on my channel.

Cheers and best wishes to you,

Killjoy 

Hey there, I recently played through the game and thought I'd share some of my thoughts on it here. I'll be going over some things I liked about the game, maybe some things I didn't and any bugs I may have discovered.

First I'll go over some of the things I liked. I enjoyed the story premise and setting of the game, a steakhouse by day but a "slaughterhouse" by night, it's a really interesting concept having all of the staff actually be killer cows carving people up at night. The "VHS" effect is also very well done here, adds to the atmosphere of the game. 

Now I want to talk about some of the things I didn't like. The biggest thing to me is that it just didn't feel like a horror game, yes the premise and setting are creepy and good but I couldn't really find any meat to this game (no pun intended). The cows that chase you are barely any threat at all so long as you turn tail and move the other way, and apart from their eyes glowing when you're in their sights they aren't really that frightening to look at. It's also become extremely common for games to use the "find X number of Y item in this maze and don't die!" concept and it's getting to be extremely repetitive, of course your game isn't the only recent one to do this, but it's the most recent I've played that follows this overdone and frankly boring formula. 

I'm happy to report that I didn't encounter any game breaking bugs, however there was a minor one where a cow would continuously walk into a wall, I believe the "cowbell" effect would trigger but it appeared to be stuck.

In the end, I'll give praise to the game's story and setting concepts, as well as it's use of effects to heighten the atmosphere. However, I have to be critical about the overall game-play in that it's very mundane with mechanics that have recently been overdone in the indie horror scene especially here on itch, and that I just didn't find it scary.

I hope you don't mind but I made a let's play of my time with the game over on my channel.

Cheers and best wishes to you,

Killjoy  

Hey, thanks for responding. I'm glad that the feedback was at least a bit useful. 

Thanks for checking out the video, I'm happy you enjoyed it, and again thank you for contacting me about your game, I'll be sure to keep an eye out for any future releases from you.

Thank you very much for the fan art! It looks fantastic and I really appreciate it. 

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Hi there, I'd first like to say thanks for reaching out to me about your game, I'll just be writing a quick review here to share some of my thoughts. I'm just going to be going over some things I liked, maybe some things I didn't and any bugs I might have run into while playing.

I'll start with the things I liked. First off I enjoyed the animations, they felt very fluid and well done, I got a kick out of the 'blood spurt' animation whenever you walked near someone, though that might just be my morbid sense of humour. I liked the unnerving atmosphere, where you can tell that something's off but you're not quite sure what it is, the grayscale colour scheme definitely helps add to that uneasiness, I also found it very eerie that the only other colour found in the entire game is that of your own blood, it's a nice artistic touch. I felt that the game didn't outstay it's welcome, the length seemed to be perfect for the type of game it is.

Now I'll just mention some things I didn't like throughout my play-through. The biggest thing that stands out for me is the lack of context given, this isn't that big of a deal and I sorta like it when a game is vague and leaves the interpretations up to the player, but I would have still liked some sense of what exactly was happening. This next one is only a minor one, and mostly comes down to the player, but in the beginning I felt a little lost, I managed to find my way after exhausting almost all options.

I'm happy to say that I didn't run into any game breaking bugs, or even any minor ones throughout my play time.

All in all, this is an interesting experience, given the lack of context it can be interpreted in a vast amount of ways and I somewhat like that. The look and feel of the game is fantastic, from the walking animation to the 'blood spurt' everything felt fluid and smooth. I'm happy to say that I did enjoy the game.

Once again, thanks for reaching out to me about the game, I'm happy to get the opportunity to hopefully share your work with more people.

Cheers and best wishes to you,

Killjoy

Hi there, I just played through the game and wanted to share some of my thoughts on it here. I'll just be quickly going through some of the things I liked, maybe a few things I didn't like and any bugs I might have stumbled across.

I'll start with the things I liked or enjoyed about the game. I liked the 'infomercial' video in the beginning, it sets the game up nicely and adds a bit of humour to the game early on. I liked that the image the player chooses at the start of the game has an impact on the environment later on, like if they choose the eye-ball picture then the paintings/pictures later on are of eye-balls, this also adds to how the game tries to adapt to the players actions, depending on what the player interacts with or doesn't, affects the 'psychiatric report' at the end, it's a very nice touch overall. The game definitely gets points for having a weird and unnerving atmosphere. I also liked how the game tackles a very important subject in modern society, the pursuit of perfection, and how people tend to over analyze themselves to the point where every little imperfection eats away at them to the point where they despise themselves. 

Now I'll just go over some of the things I didn't quite like about the game. First off, the performance isn't quite up to snuff, I could feel my mouse movements becoming sluggish at times, which is usually a sign of a low frame rate or poor frame times, and given that the game isn't graphically impressive this shouldn't have been an issue. For added information I was playing at 2560x1440 with a GTX 1080. As mentioned, I didn't find the game graphically impressive in the slightest, that obviously doesn't make it a bad game, but it doesn't help. 

I'm happy to say that I didn't encounter any game breaking bugs throughout my playthrough.

Overall the game is quite interesting, it's incredibly weird but that's part of its charm. I really enjoyed how the game tried to adapt to my choices and how I interacted with the environment. It has some decent scares to it, and a pretty unnerving atmosphere. I believe that it sums up a persons struggle with the pursuit of perfection perfectly. I would consider the performance issues I faced to be a very minor issue, but it did hinder my experience a smidge. Overall an enjoyable, albeit weird, experience.  

I hope you don't mind but I made a let's play of my time with the game over on my channel.

Cheers and best wishes to you,

Killjoy

Hey there, I just recently played through the demo and I would like to share some of my thoughts on it here. I'll just be going over some things that I liked about the game, maybe some stuff I didn't and any bugs I might have ran into while playing.

I'll start with what I liked. The game itself looks fantastic, the art-style is definitely a strong point here and the varying environments are interesting and at times highly detailed. Despite it being called a 'semi' horror themed game, it does have quite a few creepy and scary moments in it that really took me off guard, so I was pleasantly surprised in this regard. I could only piece together a bit of the story, however I did find it peculiar in a good way, and it definitely had my attention. Lastly I enjoyed a lot of the puzzles, however this trades blows with another point I'll be making later on.

Now I'll be going over a few things that I didn't like. At times the game felt needlessly difficult, I think this comes down to two things, character movement and checkpoints. The character felt clunky at times, the game requires the player to perform some extremely precise movements and given the way the character handles, this creates some difficulty, a key example of this is during the theater segment with the Yurei, jumping from the ladder to the platform seems simple enough but it took numerous attempts to perfect simply because of the way the character controls. 

Let's talk checkpoints, I appreciate that the game has a checkpoint system, but there are times where things get very frustrating, going back to the theater segment with the Yurei, the player is required to set up the room in such a way that allows them to complete the puzzle and move on. However if the player dies (which they will, a lot) the room resets completely and they have to set it up again, I found that this wastes a lot of time and causes a ton of needless frustration. 

I'm happy to report that I didn't run into any game breaking bugs or glitches throughout my playtime, however there is a minor thing I noticed really early on. When I entered the very first building I had the character close their eyes right before another character appeared on screen. This caused it so I couldn't get out of the action while they were talking, making it really difficult to read the text on the screen. 

In conclusion this has the look and premise of a good game, but there are a few things that keep it from being excellent. It took me an hour and ten minutes to complete the demo, this isn't because the demo is particularly long, but rather because it's needlessly difficult. Looking past the difficulty and frustration I faced, the game is good, the art-style is excellent, the atmosphere and environments are dark and dreary, and match the tone of the game perfectly. It's an enjoyable, albeit frustrating experience at times.

I hope you don't mind but I made a let's play video of my time with the demo over on my channel.

Cheers and best of luck with further development.

Killjoy 

Hey there, I just recently played through the game and I'd like to share some of my thoughts on it here. I'll be going over some things I liked about it, maybe some things I didn't like about it and any issues I might have run into.

I'll start with what I liked about the game. The pixelated art style, it's something that always draws me in and that's no exception here, to me the game looks fantastic, there's also a very good use of colour here. I enjoyed meeting and chatting with the various characters in the game, each one has their own unique relationship and past with Smoke and the dialogue options are a nice touch. 

The overall story here is good, but very bizarre, that can either be a good or bad thing depending on who you are, to me it's a good thing as it gives the player something to think about while they explore the environments. Smoke doesn't necessarily represent the typical "drunk" depicted in a lot of media, he doesn't seem to be violent or aggressive in any way, he just appears to be a very sad bear trying to sort through his pain and anguish the only way he knows how, by drinking. Now of course this isn't always the best way to deal with pain, but I can understand where he's coming from having been in a similar position myself, I can't relate to the events in his life but I can relate to his solution. I like that I was able to connect with the main character like that in this game, even if it wasn't what was intended.

I don't have any complaints about the game and I'm happy to report that I didn't run into any bugs or errors while playing

I do however have a question. One of my viewers was wondering if the dialogue choices throughout the game have any weight on the overall ending, like if you choose to be aggressive with everyone do they hurt Smoke and then maybe he realizes he needs help or something? 

All in all this was a bizarre and interesting game, one that made me think and one that allowed me to connect with a character in a way I didn't think I would. Very good work here.

I hope you don't mind but I made a let's play video of my time with the game over on my channel.

Cheers and best wishes to you,

Killjoy 

Hey there, I played through the game recently and would like to share some of my thoughts about it, I'll be going over what I liked about the game, what I didn't like about the game and any bugs I might have encountered.

I'll start off with what I liked about the game. I enjoyed the variety of environments, from a creepy walk through the woods to a satanic ritual in an apartment, I found the varying environments refreshing. I also enjoyed the story of the game, I know that story is meant to be determined entirely by the person playing it but I feel as though it's structured in an easy to follow fashion, I found it to be an interesting story of self sacrifice and eternal damnation for the betterment of someone close to you, but that's just me. Finally, I liked the overall atmosphere of the game, especially in the forest area where you can hardly see but you can hear so much going on around you, it's very disturbing and fits excellently in a horror game.

Now I'd like to go over some of the things I didn't like about the game, though I wouldn't consider either of these things to be a major issue. First off, at times my mouse felt really weird, floaty almost, in games I usually get this feeling when mouse acceleration or some other form of mouse "enhancement" is turned on, or when vsync is on/locked. The second and final issue I had was with the newspaper clippings and other written documents meant to provide context to the story, there were many grammatical errors which stood out to me immediately. Once again, both are minor issues and don't really hinder the overall gameplay experience.

Thankfully I encountered no bugs throughout my play time. 

All in all, this is a solid horror title that offers an interesting yet sad story, a good variety of environments to explore and most importantly some great scares.

I hope you don't mind but I made a let's play of the game over my channel.

Cheers and best wishes.

Hi there, I just recently played through the game and I'd like to share some of my thoughts on it if you don't mind.

I'll start with what I liked about the game. The premise is really interesting, I can't think of too many games where you play from the killer's point of view and are tasked with cleaning up your crime scene, so you definitely get props for originality. The visuals of the game are nice, though a few things like the character model look a tad bit off to me. I liked the somewhat tense atmosphere of the game, listening to the walkie-talkie to try and gauge how much time you have left based off the chatter of the police (though I'm not sure if getting caught is a possibility) is a bit thrilling to me.

There were just a couple of things I didn't like or rather, things I wish were done better. First off is the mouse sensitivity, despite raising it in the menu it felt as if it made no difference in the game, I had to go and raise my mouse DPI to get the movement to an acceptable level. Second, and I see that others have mentioned this as well, I'd love for there to be more things to interact with, I was actually getting really into the scene and was sad that it ended up being so short.

All in all I enjoyed the game. It looks good, the premise is excellent and it actually made me feel as though I was in the scene. I just wish it could've been longer but I understand that time constraints and other things can prevent that.

I hope you don't mind but I made a short let's play of the game over on my channel.

Cheers and best wishes to you,

Killjoy    

Hi there, I quite enjoyed the teaser, I remember seeing it a few years back and was curious as to what happened to the game. I'm glad to hear that you're picking it back up! If the teaser is any indication to what your working on now, then I expect some pretty good things. 

The teaser of course doesn't tell too much, but it does show that the game is gorgeous and runs fairly well. It also shows that you're able to create a suspenseful and creepy atmosphere, the beer can being kicked near me and the sobbing coming from the walls all threw me off and sent shivers down my spine in the best way possible. 

As a proof of concept this is great, can't wait to see what you'll be giving us with a full demo!

I hope you don't mind but I made a short let's play of the game over on my channel.

Cheers and best wishes,

Killjoy

Hi there, I just recently played through the demo. I know it's on hold for now but I'd still like to share my thoughts on it.

I'll start with what I liked. The visuals, the game looks really good, I played it on the max settings from the drop down list at 1440p, and everything looked great. The atmosphere is also a strong point here, from the get go I didn't feel safe wandering around the house, and that was  only elevated by the changes to the environment, it also helps that a lot of the sounds used were excellent. I also loved the attention to detail in some of the environments, particularly the dark room, and the living room. The story overall seems interesting, and I could somewhat piece together what was happening, though a little more context wouldn't hurt.

I'll now go over a few things I didn't like. The lack of voice acting is definitely a hindrance, I understand that that's not really a fair complaint but it really would go a long way. The game's performance at times was wonky, I'm 99% certain it's related to my choice of graphics and resolution, so this is a very minor thing.  

All in all this is a solid demo. As a horror game it is great, visuals and atmosphere are nailed and the little details in the environments are certainly appreciated. Just throw some voice acting into the mix and I think you'll have a very well rounded package here.

I hope you don't mind but I made a let's play of my time with the demo.

Cheers and best wishes,

Killjoy

Hi there, I just recently played through your game, I never played the classic version but I really did enjoy this one. I'm just going to quickly go over some things I liked and potentially some things I didn't like throughout my playtime.

I've always been a fan of the pixel art style when it comes to games, and that's no exception here, the art is fantastic. Even though the game takes place in one single area/scene there's a lot of detail packed into it, things that you may not notice if you aren't paying close attention. The story is a roller coaster ride and I love it, it starts out innocent enough but there are some weird twists and turns throughout it, and the fact that there's 8 endings to game really shows the work that went in to making sure this story was great. The game made me think a lot, especially towards the end where I tried to put myself in the main character's shoes, it was a really interesting experience overall.

The only thing I didn't like was the lack of save states, in visual novels (especially ones with a lot choices) you're offered at least a few save slots so that it makes it easier to go back and see the different outcomes, I know it would be a bit tricky to pull off depending on the engine you've used but I feel like it would be a major asset to have.

All in all the game is great, it looks good, plays well and has an interesting story to back it up. I would highly recommend giving this game a shot.

I hope you don't mind but I made a short let's play of my time with the game.

Cheers and best wishes,

Killjoy

Hi there, I just recently played through the game, it's definitely an interesting experience.

This was a really interesting take on a 'psychological evaluation' I liked how things were presented, instead of listing off the questions and having the player answer them, the approach of having the player look around for the different dioramas and presenting the questions that way with a visual representation is quite nice. 

The visuals of the game are a huge plus, every looks fantastic, though the blurring/depth of field effect is a little too high for my liking. I liked the variety of questions asked, some of them are a lot more complex when you start breaking them apart, and the visual representations feed into that more. It definitely made me think.

There wasn't anything that hindered my experience, everything seemed just fine.

I hope you don't mind but I recorded a short 'let's play' of the game for my channel.

Cheers and best wishes.

Killjoy

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Hi there, thank you for contacting me about your game. I'll be giving a quick review here, mostly going over the things I liked and didn't like.

I'll start off with what I liked. The game is very pretty, I love the lighting effects used, and the warmth of the colours is very inviting, it gives a somewhat relaxed feeling despite the circumstances. I found the atmosphere/tone of the game to very well done, you can immediately tell that there's more going on underneath the surface but the game slowly builds up to it, which is nice. The story is pieced together fairly well, I like when a game can tell a story through the use of it's environment, and I'd say that's done well here. The sounds used throughout the game are good as well, from the splashing of the waterfall to the hoo of an owl, everything sounded nice, though a tiny bit too loud at times, but that may have just been my headphones.

Now for what I didn't like. It wasn't easy getting the game to record properly, I have a dual monitor setup, my primary monitor is 2560x1440 and my secondary monitor is 1920x1080, it seemed as though the game was locked to a 1080p resolution and full-screen. Any time I tried to force windowed mode the game would revert back to full-screen after pressing 'enter' on the title screen, causing my second monitor to shift my capture applications around. A graphics options menu would have been lovely and would have saved about 20-30 minutes of fiddling around if I was just able to change the resolution and or window mode properly. 

All in all, I tried not to let the technical issues spoil the game for me, it really is a lovely experience to be had, the game is breathtaking and the environments have been crafted with a lot of care, with details packed into each scene. The issues I experienced would likely only happen to people with similar setups as me, trying to record the game as well. 

As mentioned, I recorded a short let's play of the game for my channel, hope you don't mind.

Cheers and best wishes,

Killjoy

Hi there, I first want to say sorry. I'm sorry that you felt that alone in the world and that helpless, but I'm glad that in the end you overcame it and decided to share your story through this beautiful game.

The art used throughout the game is great and very well drawn. The song used throughout the game, while a slight bit repetitive, is quite fitting for the subject matter. 

I'm so used to writing very critical reviews here, I try to break everything down and be as detailed as I can...but in this case I find it very difficult. This is such a personal and highly emotional story, each person is going to relate to it in a different way, and if they haven't gone through something similar I'm confident that you've conveyed the feelings and thought processes of someone going through such an ordeal extremely well. 

So thank you for being brave enough to share your story with the world, it's not something a lot of people would be willing to do.

I hope you don't mind but I made a "let's play" of your game over on my channel.

Cheers and best wishes to you,

Killjoy

Hey there, I just recently played through Shakura no Gakkou and I quite liked it, though I do think there are some issues.

I’ll start off with the things I liked. The game is visually appealing, it feels like a rather simplistic style at first but it really caught my attention with the use of bright red cherry blossoms, it adds a nice contrast to the otherwise dark environment. The art style of the images in the beginning and end of the game is also very good. The story, while a tad bit confusing, is interesting once you piece it all together, the lack of spoken or even written words makes this a bit tricky though, but I still enjoyed it. Lastly, I liked the overall atmosphere and the way things are presented to the player.

There is one glaring issue that slapped me right in the face immediately, the game’s brightness, it’s turned up so high that at times I could barely tell what was happening in some scenes, though the still images are just fine. A more minor issue I found was with the camera, I have no issue with the fixed camera perspective but at times it follows the character closely when it shouldn’t, like when entering some classrooms, the camera sticks to the character, but with others it follows the character from outside the classroom, I feel that this creates some awkwardness as the player has a high chance of getting stuck on something or lost, given the amount of objects in a room. As I said, a very minor thing but for some reason it stood out to me as an issue.

All in all, as an undergraduate project this is good. A bit of polish and some brightness/contrast correction and you’ve got yourself an interesting and spooky game.

I hope you don’t mind but I made a let’s play video of the game over on my channel.

Cheers and best wishes,

Killjoy 

Hi there, I just recently played through Room 303 and I thought it was quite enjoyable.

I’ll start off with some things that I liked. The game looks amazing and runs very well, at least it did on my machine while simultaneously recording. The atmosphere is tense, especially since you’re thrust into the situation very quickly. The environment itself is nicely detailed, brought to life with the use of some fantastic lighting effects. The voice acting is fairly well done, especially for the what I can only assume is a demon, it definitely adds to the overall feel of the game.

Given the length of the game and the time constraints in making it, I think the story here is acceptable. I like the mystery that surrounds it and the end definitely piqued my curiosity but there are a lot of unanswered questions.

The only thing I can point out that I didn’t like was how things needed to be fixed in a very specific order when they otherwise didn’t have to be, why did I have to fix the lamp before the couch or the tv? It’s a very minor thing, but it would have saved a few moments of frustration and mucking about.

All in all, I think this was pretty well done, especially given that it was made in only 7 days.

Also, I hope you don’t mind but I made a short let’s play of the game over on my channel.   

Cheers and best wishes,

Killjoy    

Hi there, though the demo is only around 10 minutes long I did enjoy my time with it. 

I'll start off by saying that the game looks great and runs very well, I had zero graphical or performance issues while playing. The atmosphere of the game is somewhat tense, and while the mannequins can at times be very creepy, there were only a few moments where I found myself actually scared. Story wise I believe you have a solid foundation here, there's plenty of room left to expand upon things and really drive home the "murder mystery" type story going on here. 

I encountered a few minor bugs, one being with an enemies head poking through a door, allowing me to shoot it easily, and two being with the security room where you have to deactivate the power (I'm assuming that's what you're doing), the prompt to interact with the system wouldn't appear unless I stood in a very specific position.

All in all I think this a solid demo, and hopefully a decent taste of what's to come. 

I hope you don't mind but I made a short let's play of my time with the game.

Cheers and best wishes,

Killjoy 

Hi there, I'd like to thank you for sending me a game key, it's greatly appreciated!

I've always been a fan of the pixelated art style when it comes to games, so this one definitely caught my eye. The environments are quite nice, with each area varying in style, from the main hall, to the outdoor (I think) area to the torture room, they all look and feel great. 

I quite like the atmosphere the game presents, it's dark and your only source of guaranteed light is your flashlight which has a limited amount of energy with a limited amount of batteries scattered throughout the environment. It's not like a lot of other games that give you way more batteries than you could ever need, I felt that I had to use them sparingly to survive. The monster itself is also pretty creepy, especially when you turn a corner and it's almost directly in your face, this makes for some pretty tense moments. 

One more thing I really like about the game is that there are plenty of varying game modes to choose from. Each one adding in it's own challenge, making the game even harder, each with their own endings, thus making the game even more interesting.

There's really only one thing I don't like about the game, and that's that there isn't any sort of audio indication for the monster. It's pretty easy to know when it's directly in front of you, but some sort of sound to indicate that it's behind you or around you would really spare some frustration.

Also upon my first run through of the game, the monster was bugged, it seems as though it couldn't attack me at all. I'm not sure if I did something to trigger this or this was completely unintentional, I'm going to assume the latter.

Though I didn't make it too far into the game due to my own time constraints, I did enjoy exploring the environments, finding items and slowly piecing together what is I have to do. For reference I played using the standard game mode, just to get a feel for the game.

Thank you for your time and I hope you don't mind that I attach my gameplay video here with my comment.

Cheers and best wishes to you,

Killjoy

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Hi there, I just recently played through the demo for Pamali and I quite enjoyed it. The game certainly wastes no time in trying to unsettle you, from the moment I first walked into the house I immediately had chills down my spine. 

The atmosphere is set up very well, and I love the fact that as you interact with the environment more, things begin changing. Visual wise the game is very pretty, and makes excellent use of the dark colour palette, further adding to the horror experience. The audio really shines here as well, the game makes excellent use of the binaural effect to really pull you in and make it feel as though what's in front of you is really happening. I also liked that the game carries a message with it, to always try and respect the dead, as you can never be sure who's watching or listening.

I have two gripes that I picked up while playing. One is that the game is just so dark, I tried messing with the brightness slider in the options but that didn't seem to do anything for me. My second gripe is with the notes, the handwriting on some of them is almost illegible or just way too small, giving the player the ability to see a clear text version as well as the original would be wonderful.

All in all, I think this is an excellent start to what looks to be a terrifyingly good horror game. Atmosphere is nailed, it looks great and the sound is spot on. 

I hope you don't mind but I made a let's play video of the demo for my channel.

Cheers and best wishes to you,

Killjoy

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Hi there, I know it's a fan game but I actually ended up liking it more than Baldi's Basics haha. To me everything felt a lot better, not to mention creepier. The map feels fleshed out, though at times I thought it was a bit too big, but that just increases the difficulty as you're never sure where a notebook will spawn.

You can definitely see the influence Baldi's Basics has on the game, but at the same time I believe that there's enough here to separate it from Baldi's, and have it really stand out as it's own game. 

I noticed on the title screen that you might one day be able to select different subjects, and I think that's a fantastic idea, and one I'd love to see happen. 

All in all I think this is more than just a fan game, you've taken the foundation of Baldi's Basics and given your own unique twist on it, one that I believe is scarier and a bit more interesting.

Hope you don't mind but I recorded a short let's of the game for my channel, I sadly couldn't complete the game but I enjoyed my time with it nonetheless.

Cheers and best wishes to you!

Killjoy. 

Maybe if you spam your videos more, we will.

Why do you keep spamming your video here? There's more than what's in the picture too, I swear, every time I come to check this page your shitty video is posted at the top of the comments. Care to explain? Not sure what you could say that would justify this kind of shit.

Hi there, I went into the game expecting to despise it...but I actually ended up liking it quite a bit. It's a simple style and structure, but it works quite well, I find the game pretty addicting actually. Despite the frustration with every attempt, failure just kept pushing me to try and complete it. Ultimately I did give up though.

I really liked the satirical take on nineties "edutainment" games, and I can see how the game can be scary to some, though I was more focused on trying to complete it and not die to be scared.

I don't really have anything bad to say about the game, it's an interesting concept that works very well. The mechanics seem to work as intended, and to my knowledge the game is meant to be a challenge, so the difficulty level is fair. So kudos to you for creating one of the more interesting and surprisingly addictive indie games I've had the pleasure to play.

Cheers and best wishes!

Hi there, I recently played through the demo of your game, and I quite enjoyed it. I do understand that this is just a small taster of what's to come, so my review here will be taking that into account. 

I love games that make use of the pixel art style and Writer's Block does it very well, the environments are highly detailed and almost every object can be explored in some way. The atmosphere and tone of the game are on point as well, just a shift in lighting or a small change in detail can make a world of difference in a horror game, and I think Writer's Block handles this well.

While the story of the game hasn't been completely fleshed out, I believe that enough has been presented in the demo to capture the player's attention. I enjoyed the premise of the story, where we delve into the inner nightmares of the protagonist to help them face their demons and hopefully overcome their negative thoughts and feelings. The pacing of the game is good as well, the player is never really rushed to complete anything, and the story and game mechanics are introduced over time, giving the player enough time to learn and digest things.

Throughout my play-through I never once encountered a single bug, and I found no particular issues with the game, though I believe I encountered one or two spelling errors, but nothing major. 

The small bonus teaser at the end of the game was a really nice touch as well.

All in all, I think this is a solid demo. It shows off some good story telling abilities, some fantastic art design and best of all some decent scares! I think you really have something here, and I hope to one day get the chance to play the full game!

I hope you don't mind but I made a let's play of your game for my channel. 

Cheers and best wishes! 

Hi there, I recently played through your game and I have to say I found it quite interesting. I'm going to be upfront and say that I know very little about Chinese culture so I'm very curious as to what story (if any) this is inspired by. I absolutely love the art style of the game, I find it incredibly unique and beautiful. The atmosphere of the game is also really well put together, there's a continuous build up of mystery surrounding the road, though I did feel a tad disappointed in the end. The jump-scare at the last second is a nice touch though haha.

I couldn't really find any flaws with the game, grammar and spelling seems to be perfectly accurate, and I didn't encounter any bugs.

All in all, this is a very good horror story, I just wish I had a little bit of context as to what exactly it was that was on the road.

Also, I hope you don't mind but I made a short let's play of the game for my channel.

Cheers and best wishes to you!

Hi there, this was a fun little game. I know for a fact I'd be hard-pressed to come up with an idea trying to combine horror and trivia together, so I'd say you executed it pretty well. I found the questions to be rather interesting and of a fair difficulty, there weren't any trick questions, and a couple even managed to stump me. There are definitely a few good scares to be had here too, though I don't think I saw them all.

I don't really have any major complaints with the game, only thing I thought that could be improved on was the walking speed, as on my second attempt it was getting a little tedious walking so slow just to answer a question I had already answered correctly on my first attempt.

All in all it's a pretty clever game and not one that you'd ever really see elsewhere, it's a clash of two genres that really shouldn't work, but you've found a way to make it so. Props to you!

Hope you don't mind but I made a short let's play of your game.

Cheers and best wishes!

Hello there, I just recently played through the demo for your game and I really enjoyed it. The atmosphere is certainly dark and unsettling, visual wise the game looks good but most importantly the audio is excellent. The subtle whispers that echo through your ears as you explore the rooms contributes a great deal to the overall feel of the game, the voice acting is also well done and is a really nice touch to the game. The story is also pretty easy to follow along with, though I hope a bit more context will be given upon the full release.

I couldn't really find any faults with the demo, apart from the door to the code puzzle room randomly disappearing when I walked through it, and the fact that the demo ended so abruptly, I thought the game had crashed for a moment.

I think that this is a fairly solid demo and a good taster for what's to hopefully come. The correct pieces are definitely in play here, so I hope to see this project come to completion some day.

I hope you don't mind but I made a short let's play of the demo for my channel.

Cheers and best wishes!


Hi there, I'd like to begin this by saying that Alluvium is a truly great game. First off there's the colours...my god the colours...the game is incredibly eye-catching, the artwork is simply gorgeous. Next there's the story, on the surface level it seems simple enough but there are so many twists and turns that I never saw coming, in short, the story is fantastic. Finally I'd like to give praise to the voice acting, it's absolutely phenomenal.

I can honestly say that I can't find any faults with the game, it plays as it's supposed to, and I encountered absolutely no bugs.

All in all, this is a fantastic game that delivers on every front. It has a unique aesthetic to it that catches the eye. The story/narrative is excellent and held together nicely throughout my playthrough. Props to you guys for creating such a great game in a short period of time, you should definitely be proud of what you have here.

Also, I hope you don't mind but I made a let's play of your game for my channel.

Cheers and best wishes to you!  

Hiya, I'd like to start off by saying that I really enjoyed your game. It's definitely a horror game but not in the way that comes to mind for most people. There aren't any jump scares or in your face moments, but rather subtle changes to the atmosphere that give off the sense that something isn't quite right. Visual wise the game looks quite good, I definitely noticed the attention to detail in the environments. In terms of story, I like the way it's structured, most if not all questions get answered by exploring and taking the time to read through and ponder the notes scattered about.

My only gripe would be with some of the voice acting, doesn't really hinder the overall experience of the game too much, but it didn't add much either. It's a nice touch to add to the game though.

All in all the game is a great experience, it tells a tragic story that could happen to anyone, but more importantly it gives a visual and auditory representation of what it feels like to go through an event like that. 

I'm glad I gave the game a try, I hope you don't mind but I made a let's play of it for my channel.

Cheers and best wishes to you!

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Hi there, I'd like to start this off by saying that I thought the game was great. The environments are beautiful and there's a definite attention to detail here. One area that really stood out to me is the room with the model planets, the lighting and reflections are absolutely amazing, it practically melted my eyeballs. I also found the use of alternate character forms to solve puzzles and explore the fantastic environments to be one of the strongest points in the game. 

I only have two complaints with the game, one is in regards to how it controls. Most of the time it's fine, but there are some occasions where it's really difficult to get onto a box or other object no matter how hard you try. I imagine that this might alleviated with the use of a controller , but I digress. The other complaint is with the story, I did read the full synopsis here on itch.io and in your provided press kit after I completed the game, it certainly pieced things together but I think some sort of indication on what's happening within the game would be great.

All in all this is a beautiful little adventure with some fantastic looking environments. I love that the game gives the player new abilities but doesn't overload you at the same time, and each ability has some practical use even in the later areas of the game. The controls complaint I have is more of a minor annoyance than anything of substance. Some indication of what's happening story wise would be lovely, whether it's through the use of a narrator or perhaps just a few short written notes.

I definitely enjoyed my time with your game. I hope you don't mind but I recorded a let's play of it for my channel.

Cheers and best wishes!

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Hi there, thank you for contacting me about your game, I had a pretty good time with it. I'd like to start off with what I liked about the game. 

The atmosphere here is fantastic, it's dark and creepy, there were a few moments where it even sent chills down my spine. Visual wise the game looks great, it makes good use of lighting and colours to spice up the environments even further, all of which contributes to the overall atmosphere of the game. I found most of the puzzles to be unique, interesting and of a decent difficulty albeit for one. 

Now I'd like to touch on a few things that stuck out to me as issues. The first issue I found was with the story, it's a little hard to piece together, the newspaper articles provide some context, but didn't really contribute to an overall understanding of what was going on. The next issue I had was in regards to the puzzle involving the paintings, I've noticed other players point this out as well so I won't drag on about it, but some form of context would have made a world of difference, I happened to solve it by shear luck. Those were the only major issues I had with the game, there are a couple of minor ones such as a few grammatical errors in the newspaper articles and the lack of an auditory or visual indicator for when you solve the clock puzzle. 

All in all this has the makings of a great horror game, it's atmospheric, it's pretty to look at, it's creepy, and most of the puzzles are intuitive. Just flesh out the narrative a bit more, and add some sort of context/clue to the painting puzzle.

Hope you don't mind but I made a let's play of the game for my channel.

Cheers and best wishes!    

Hi there, I just recently played through the demo. I found the atmosphere of the game to be quite tense, especially in the tight corridors. Visual wise the game looks nice, it makes good use of lighting and some fog effects that really help to make the environments appear creepier than they already are. 

There are however a few issues I had with it. I'll preface this by saying that I know you're developing this game alone, and that this is just a demo of what's to come, but I'm not going to let that stop me from being critical about the game. 

The story, where is it? Why am I in this place and why should I care? Just some vague indication of what's going would have been better than nothing. My next issue comes from the gun we're given, I don't have an issue with giving the player a weapon early on, my issue arises when the gun does absolutely nothing to the enemy. I fired all 28 bullets at the lone enemy in the game and it appears to have done nothing at all, it's as if I was slapping it with a wet noodle. There was also a point where the enemy just stopped attacking me all together and stood there doing nothing. 

At the end of the day there's a few things done right here, the game looks good, plays well and keeps you on your toes. However, there's also plenty of room for improvement. In its' current state it feels hollow. You have this creepy, atmospheric environment with not much happening in it and no story to connect what does occur together. There's also the fact that the only enemy in the game is insanely hard to kill, it made for some pretty funny situations but was honestly more frustrating than it needed to be.

I don't know what you have planned for this game, only you know that. I'm basing everything I have said on what's presented in front of me and I honestly found the game to be pretty lukewarm. I don't say these things out of spite, but in hopes that one day, you can turn a mediocre game into a great one.

I hope you don't mind but I made a short let's play video of the game for my channel.

Cheers.

Hi there, I just recently played through your game and had a pretty good time with it. Though not exactly groundbreaking I had fun getting lost in the maze with a ghost following me around. I found that the back story stood out to me more, it's definitely creepy and I find the "family curse" idea interesting especially with the sacrificial thing going on. I also really liked the style of the main menu screen and end screen, as well as the little details such as the eyes in the bottom left corner closing depending on which sight you're using, it's a nice touch.

One little gripe I'd like to mention is in regards to the controls, while they are fine the way the are, having the middle mouse button be used to interact with things is a little clunky, at least for me. Using the 'e' key or 'f' key may have been a better option.

I'm also unsure as to whether or not something happened to the game during my 4th attempt, it seemed as though the ghost didn't spawn. I'm not sure if that was intentional or not.

All in all it's a fairly solid game with an interesting story behind it. 

I hope you don't mind but I made a short let's play of the game for my channel.

Cheers!

Hi there, I recently played through Woodsy and quite enjoyed it. I was a bit skeptical at first, I was wondering how  you could combine a walkabout style like Animal Crossing with horror but I'm happy to say that it works really well here. Each character has their own unique feel to them, along with a spooky design. I've always been a fan of the pixel art style when it comes to games, and this one is no exception.

There are definitely some tense moments in the game, mostly from having a monster jump out at you, but then immediately start having a conversation with you. It's very strange, but it's even stranger that it works surprisingly well. 

This is definitely one of the more interesting games I've played, mostly that the experience isn't quite like anything else so it's a bit tricky to explain, but I like it a lot.

Hope you don't mind but I made a short let's play video of your game for my channel.

Cheers!

Beautiful. Absolutely beautiful. If I were to describe the game with one word, that would be it. The sense of style when it comes to the art is on a whole other level here, just like with your other works, the art you present is phenomenal and deserves a high amount of praise. It helps to create this surreal atmosphere shrouded in mystery that is perfect given the underlying themes. The music used throughout the game also adds to this sense of surrealism, and I loved it.

The story is of course quite dark and grim, as with any story involving loss of any kind. It's never easy to just "move on" and look past things, people can try to understand what it is you're feeling but they're on the outside looking in, only you can truly understand your thoughts and feelings. What happens then when even you can't understand your own thoughts and feelings? You might feel confused, angry, or depressed. This is when you're the most vulnerable, and also when you're the most alone. Some of those people on the outside looking in might take this as an opportunity to push themselves onto you, such as in a work setting. Others might see you simply as a thing to "cure". In the end though it's up to you to try and sort through it all, and that's what I've taken away from the story of this game. No one can force you to "give in" or "survive" it's up to you to look within yourself to find that strength that will hopefully lead you to the right answer.

I'm sorry if I got a bit rambly there, the game certainly got me thinking a lot. Not just about what was happening during the game, but in my own life, and that's how you know that you've created something truly special. 

In closing, this isn't just a game, but an experience. You've created something magnificent here that I have no doubt will speak to countless other people. I'm glad I got the chance to play it.

I hope you don't mind but I made a let's play of the game for my channel, where I believe I got every ending though I'm unsure. 

Cheers and best wishes to you!

Killjoy

Hiya, I quite enjoyed the game. The visuals are lovely and the music is fitting. I loved the progression from simply lighting a candle, to hand feeding your date meatballs. I've yet to see a physics based system used for a dating sim (until now of course), but it was really entertaining and I thoroughly enjoyed it. It's short, sweet and funny. 

I hope you don't mind but I made a short let's play video of your game for my channel.

Cheers and best wishes! 

You're quite welcome, it was my pleasure. Thank you for taking the time to watch the video and for replying! I can't wait to play your next game, I'll be keeping an eye out for it.