Oh, is this good then?

EDIT: haven't gotten very far with the blunderbuss challenge I came up with though. Having a ball.
You got that right. I did beat the boss, was teleported to the last save point and got the message that I could go back to sleep now. Made my way back and then at my coffin I got the original message how I've got to free the land. No credits.
EDIT: just seen there is a header bar where I can rate it. Most get got these bars that are sprawled on the top right corner. It's actually much better that way. Just didn't expect it there so didn't look for it.
Loved playing this. Perfectly executed.
Just one thing - at the very end after you defeated the boss and it tells you 'the land is in peace, you may return to your slumber' you actually can return, but your coffin still tells you how the land is in unrest.
Maybe if you like, we could have a little post-game challenge and have the map filled with loads of monsters, maybe of the more aggressive sort, but stop the re-spawn. So we could clear the map one last time but from outside in. The coffin then could tell us how successful we were mopping up the rest and give the real ending. Just an idea.
Btw, has anyone got an idea why I can't rate this game?
Brilliant atmosphere and story. Especially for a jam game. Two puzzles didn't work for me. The first, it took me ages to figure out where to enter the answer to the scarecrow puzzle turns out it was AT the scarecrow. Probably too easy to find :-) The other one, others have commented on the QR code puzzle. For me, using an external tool to progress always feels like cheating in the first place. So I thought to myself - just look it up then. Easier than getting the phone.
Yes! found it here. Kiplings 'The Mark of the Beast'. For those that are interested.
Thanks for making this game!
Ok, looks like this game is in it's early days. Looks very promising so far. So I just dump a list of things I noticed.
By the way, I really loved how you implemented the controls so far. No finger yoga and switching between primary and secondary weapon is really easy. And one hand on the keyboard and one on the mouse and no switching. I could imagine it's a bit awkward for left handed players though.
Thanks for making this game. Looking forward to see where you go with it.
Right in the beginning there is an options button where you find the fullscreen option inside. Otherwise it's for me only possible when I am on a run to press ESC. This will also pause the run and display all the additional information. There is a menu option at base but nothing happens when I click on it.
Sorry for posting so late but others might want to know too.
Ok, so I think I got two endings. One the 'normal' way and the other after discovering all the secrets. Does this sound about right or is there more to come? SPOILERS below explaining the endings I found.
Ok. Got the key for the garden and the game ended. I never got a hoe or whatever was needed to step on the brambles. Also I never even had near enough mushrooms to buy that special plant for the bar. It feels I missed most of the game. Is this right for the stage of development or did I miss anything?
Needs a lot of work still. Par example the log entries for civil wars show 'country x against country x' where both x are the same. I once had a civil war where the opposing commanders were the same person. Died in battle but what side was he on? I would love to see this evolve a bit more. When someone is at the lower ranks like clerk or officer, they are certainly associated with a country? Also, when a faction becomes a kingdom it should show up on the faction list. Just to name a few items I noticed.
#Chronosort #1105 ❤️ 5 / 5 🃏 10 / 10 https://ledoc.itch.io/chronosort
You'll probably want to review the 'invention of the soap' card. The date given seems merely to point to the first written description of the soap making process on some Sumerian clay tablet. This is just the time humanity learned some kind of literacy and soap making was known before that.
So the date given here is more an indicator for an important step in the development of literacy and has nothing to do with soap making.
I believe giving a date for the 'invention' of soap would be even harder than giving a date for the invention of the wheel (what is a very debated question today) as wheels keep better in the archaeological record than soap.
Ok, you were right. I found out that unrest spreads from three sources. AI causing unrest, the normal growth (seems to work as far as I can tell) and battles / sieges. Seems to be really well done; I just didn't get it at first.
The more I understand of the unrest mechanics the more genious I think it is! This even cancels out my last original point because if you don't pay properly attention on your cash flow and unrest there may be really game changing surprises in there when you think you've already won. It's all logical once you find out how.
Ok, point two still stands. The one about having an overview of the troops in a province. And selecting them.
Point three, I don't know yet really. I noticed that troops that are not 'at home' get the status 'waiting' and a time how long they are in that waiting state, so you got kind of control or at least early notice. I'm still trying to work out the point though.
Ok, it's already well balanced and even winnable on 'hard' the first run. Here are a couple of things I noticed:
I hope this helps, cheers!
I agree with you on the first one and I had to replay so many times to get this right and as it's given by the game I suppose it's not a spoiler to post it here:
Maybe that makes it easier to figure out the other stuff. Just a hint: the resource cards you get aren't random but based on what happens in the game. Just if there isn't enough space to add any more to your dock there is a degree of randomness in selecting those that can be added.
Had a great time playing and learning this game. For me the extent of the updated training missions was just right to learn how to play. I had to replay some of them to deduct the game mechanics but imo this is part of the whole fun.
There is only one thing I would like to ask for: while the game is paused I would like to get rid of the pause menu to see the whole map. This to review what happened and also to plan ahead. I see several ways to do this:
The challenge mode would then run in combination with option 1 or 2.
Really enjoyed that. Two things though (excuse this after over five years past the last comment...)
For those with blue-green anomaly it's really hard to get that there are even different colors for tempered and etched items. Not too hard to figure out I suppose as you can click on really every item everywhere. Kudos for that.
Then I won the last battle where I think I should have lost it. I had:
The enemy should have shot down both my missiles with their rail gun and than ground me down with whatever they had left. I couldn't follow how this happened but their ship was disabled in no time.