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(+1)

Ok, it's already well balanced and even winnable on 'hard' the first run. Here are a couple of things I noticed:

  • The countdown I see - I presume these are days. Then it says in the beginning for the unrest counter 2/month it counts after the first month 10% instead of 2. Does this internally count up to 20? So these 10% are 2 of 20? This is not very clear or maybe a bug.
  • When you have lots of troops at one place, it's almost impossible to pick out one particular of the troops the way the flags are stacked on top of each other. Can be very frustrating.
  • When you have a lot of troops at one place, they tend to spread out suddenly. Of course you want to keep them all together so you don't leave your province vulnerable, however doing so becomes a chore like guarding a bag of fleas. The mechanics for that are so far completely unclear to me although there is logic behind that, like it should be hard to feed too many troops at one place. But since it is possible to just order them back it doesn't really make a lot of sense the way it is now. 
  • Some of the games like this give the option to finish when you've conquered like 50% of the map as after that point it just becomes a mopping up exercise with loads of micromanagement but virtually no chance to loose. I would like to see this option here too.

I hope this helps, cheers!

Thanks for the feedback! For the first point, maybe the AI spread unrest to you? That's in 10% increments.

(+1)

Hmm, I don't even know how to tell or rather what to look out for. Maybe I can replay a couple of times and learn more that way...

(+1)

Ok, you were right. I found out that unrest spreads from three sources. AI causing unrest, the normal growth (seems to work as far as I can tell) and battles / sieges. Seems to be really well done; I just didn't get it at first. 

The more I understand of the unrest mechanics the more genious I think it is! This even cancels out my last original point because if you don't pay properly attention on your cash flow and unrest there may be really game changing surprises in there when you think you've already won. It's all logical once you find out how.

Ok, point two still stands. The one about having an overview of the troops in a province. And selecting them.

Point three, I don't know yet really. I noticed that troops that are not 'at home' get the status 'waiting' and a time how long they are in that waiting state, so you got kind of control or at least early notice. I'm still trying to work out the point though.

Whew lol, glad it made a little more sense, other stuff I have to think about more.