Whoa, 0.3.7 out already! How great is that. And so many things have been done.
Bugs / suggestions (this is still from the run that was initiated at v0.3.6)
* "Quest offer cleared. If this was unexpected please report". Reporting. This happens when I open the quest window and do nothing for a while. When I hurry to accept the quest it works just fine. Also when I step close to the NPC and do a mouse over it tells me I am talking to the shopkeeper. However when talking or opening the quest window I am talking to a Patron. Inspecting gives me information of the tavern keeper again. This happened in a house, neither in the shop nor in the tavern. I went into the shop afterwards and there was the 'real' shopkeeper with whom I had a quest to turn in. Also the village Mosspire doesn't have a tavern. So there shouldn't be any patrons in there?
* On quests / quest overview. It currently tells us what faction the quest is for and the quest type. Once resolved it also tells us the location to turn the quest in. Could we have the location and NPC name of the quest giver in the quest overview as well?
* Example shopkeeper, but this also appears to affect the guard. Sometimes they appear not to be where they are supposed to be. When I enter the shop and the keeper isn't there I just walk around the shop and after a while the keeper seems to appear out of thin air.
* When you step to a water tile it says in the log 'I for inventory. R to refill'. When I press R I get the bridge building activated and no pouches refilled.
* Ranged weapons: when pressing F and there is no target, when pressing F the second time then it says 'no target there'. Imo it should also exit the aim mode at this point. This would make for a lot smoother game play.
Tim, you are doing such a great job here and the way you keep interacting with us is really motivating. I can see how there are everyday more people helping you out with the bug hunting :)
There are a lot of things you are doing right here!