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Timmy Graham

11
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31
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11
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A member registered Mar 31, 2025 · View creator page →

Creator of

Recent community posts

hey, thanks so much, I appreciate that! Thanks also for the feedback. Sorry about the readability issues - it has a few teething issues. I’ve uploaded a new version with hopefully a fix for the text size. Is that any better on your mobile device? 

oh hey, thanks so much Jose! Even on holidays I can’t get away from some ascii fun. I hope your little one has fun! 

Hi JMP, first of all I'm so sorry I didn't see your message until now! I had quite a few notifications and somehow lost this in the mix. This may be a bug with the Linux version - I'm sorry about that. The good news is that I've completely rewritten the game in Gamemaker and I hope that such issues will be resolved. I will be posting an update very soon - once again, sorry about the issue - that would be frustrating! 

Oh thanks so much @2DKiri! I hope you enjoyed it, despite how mundane and maybe even existentially questionable the gameplay loop is (and the UI - sorry!). It was fun to make and I lost a lot of sleep last week. Thanks for your message! 

After a long day's work, I enjoyed every second of the 17 seconds it took for me to watch and win this game. You won! It Tok 1976 flips! $24284.36. Love the colours too - can't get enough of the PICO-8 palette. great job 

Thank you so much! Glad you enjoyed it!! 

Hey, the web version is working now. I hope you enjoy 

Oh hey thanks so much for playing!! It was fun to make - it's basically just riffing off the kind of stuff I fight against in my day job :-). Likewise, I really enjoyed Detritus. Super amount of polish for a 7 day game jam - the palette is on point and the gameplay felt smooth and balanced. Love the parallax effect too. Would love to see how this develops. 

Thanks - I tried so hard to get it to compile to html5 but I suspect the code and assets are just too complex. It compiled without errors but every way I tried ended up with a blank screen and the first sound effect lagging on repeat... hopefully I can get it working soon, and thanks for your interest in the game and patience! 

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Thank you! For anyone else reading this using Gamemaker, the trick is to use the Godot template included in this asset pack and manually select the right tile positions in the autotialing setup in Gamemaker.

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Hi Ditharts, I'm trying to get this working in Gamemaker. Do you have names for the tiles? I am trying to figure out how to connect the walls together procedurally and having a difficult time. In particular, I'm looking for the 16 wall tiles used for autotiling based on bitmasking. Thanks.