It's really cool. I like it. It's very unique and I think the only multiplayer game in this jam. One thing I have to say that the controls are finicky and it's hard to get into some places. Apart from that it's great :)
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Omg that's fun. It's really good but not being able to actually cross the road infuriated me :D
I'm a little bit disappointed that there was no music and audio effects, but apart from that it's great.
I think you're overestimating players here with text only game written in python, executable in terminal.
I don't feel that xkcd vibe here and you didn't even list what you based the game on.
The game itself is ok I guess and I appreciate the effort, because I see that you wanted to make a good puzzle out of it, but honestly if I am supposed to write notes on paper to finish a game, it's a pass from me.
I agree completely with Naomi Norbez. I just have one question. What the hell is a wooden block that you hit to make music? Dude, I finished music school and I have no idea what are you talking about.
Sorry for being so harsh in that comment. I guess my problems could be related to macOS build because I was playing it on a macbook. And that was why I found using function keys cumbersome, because you can't hold a laptop like a guitar :p
Overall this game is not so bad. If it had better music and better aligned notes it could be fun.
Oh my god couldn't you make the man on a kite move slower? It's unplayable. You can't collect packages because they move too fast, you can't dodge those birds and upgrades are way too expensive. It's just mindless grind with bad graphics and repetitive and boring music.
LwjglApplication: Couldn't initialize audio, disabling audio java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.getPointerSize()I at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method) at org.lwjgl.Sys.<clinit>(Sys.java:118) at org.lwjgl.openal.AL.<clinit>(AL.java:59) at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.<init>(OpenALAudio.java:72) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:83) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:64) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at java.lang.reflect.Constructor.newInstance(Constructor.java:423) at org.python.core.PyReflectedConstructor.constructProxy(PyReflectedConstructor.java:211) at org.python.core.PyReflectedConstructor.__call__(PyReflectedConstructor.java:180) at org.python.core.PyObject.__call__(PyObject.java:419) at org.python.core.PyMethod.instancemethod___call__(PyMethod.java:237) at org.python.core.PyMethod.__call__(PyMethod.java:228) at org.python.core.PyMethod.__call__(PyMethod.java:223) at org.python.core.Deriveds.dispatch__init__(Deriveds.java:19) at org.python.core.PyObjectDerived.dispatch__init__(PyObjectDerived.java:1112) at org.python.core.PyType.type___call__(PyType.java:1713) at org.python.core.PyType.__call__(PyType.java:1696) at org.python.core.PyObject.__call__(PyObject.java:478) at org.python.core.PyObject.__call__(PyObject.java:482) at org.python.pycode._pyx0.main$12(spinner.py:208) at org.python.pycode._pyx0.call_function(spinner.py) at org.python.core.PyTableCode.call(PyTableCode.java:167) at org.python.core.PyBaseCode.call(PyBaseCode.java:124) at org.python.core.PyFunction.__call__(PyFunction.java:403) at org.python.pycode._pyx0.f$0(spinner.py:211) at org.python.pycode._pyx0.call_function(spinner.py) at org.python.core.PyTableCode.call(PyTableCode.java:167) at org.python.core.PyCode.call(PyCode.java:18) at org.python.core.Py.runCode(Py.java:1386) at org.python.util.PythonInterpreter.execfile(PythonInterpreter.java:296) at org.python.util.jython.run(jython.java:362) at org.python.util.jython.main(jython.java:142) Exception in thread "LWJGL Application" java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys at org.lwjgl.opengl.Display.<clinit>(Display.java:135) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:510) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:118)
Using function keys as controls is never a good option. The game overall is poorly made.
The notes don't align with music at all (if there was any music actually)
Hitting the notes is HARD. Like insanely hard. I've played guitar hero and many clones of that and never had such problems with those games.