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Eyes8atelier

140
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A member registered Feb 08, 2020 · View creator page →

Creator of

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thank you so much for this thoughtful message. i'm glad you could see what i was trying to achieve :)

really cool gameplay to be honest, neat little game

you have to use number keys to type 'play' and start, i just figured it out, really enjoyed the gameplay 

the graphics, sound effects and UI are great. really nice take on the mechanic, i didnt know how to start the game but i used my number pad to type 'play' and the conversation began. punching in the numbers feels calculated and also disorienting which really suits the vibe of the storyline, its actually a cool experience. number-texting on phone is just as confusing as i remember but you do start to get the hang of it. i could imagine some roguelike elements to randomise things or make things easier, or rewarding the player with auto-predict text if they hit a clean combo or something. but its a really awesome game for such a short jam and has a lot of potential

really love the art style, lively character designs & scenes and the pixel-art style is just lovely

cool style and character model, i think you really captured the vibe of the theme!

such a beautiful experience

wow- Great work team. the scale of this project is really impressive and it looks great!

im a big fan of the logo and your approach to the art assets. great job

these graphics are wild and awesome- great job

really love the style on this one, reminds me of my first videogame experience- freddi fish :) great job

really nice style and art on this one!

what a beautiful style!

great vibe, looks awesome

im not 100% sure where you are, but try pressing WASD to move around. there is a section where you enter a building and have to walk through to an exit doorway without being able to see your character. you may be getting caught or 'stuck' on some geometry near the door but it is possible to get around it. if you are soft-locked, just restart your game and try again

thank you so much!

I have emailed you :)

thank you! i love the art in your submission!

i like the perspective of walking up to the monkey council! cool premise

cute!

I replayed it a few weeks ago and i got stuck in this same way. So I have written out a full tutorial that can be followed to see the rest of the game. read it here! thanks a lot for playing :)

an excellent dictionary of textures, found somewhere in the depths of the digital experience, with astute field notes. valuable 

there are spotify codes in-game that act similarly to qr codes, you can scan them using the search function in the Spotify app :)

the style is very enchanting. its as if you have made a dreamlike hyperreality. it was short and sweet, the art is exciting. its a curious experience and situation, illustrated in a way that is eclectic yet very concise. i loved the mixture of styles and the range of figurative-abstract graphics that are enmeshed together. the atmosphere is mysterious, brooding, tentative, and it feels good. i feel enriched

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previous versions are there to enjoy :) I didnt know anyone could access them honestly. 

I have been meaning to publish a retrospective update that contains content from the previous versions.


thank you so much for playing & exploring. :)

you might need to use axis lock 🔐  to stay in-line when travelling long distances...

i loved watching your playthrough, even with all the confusion and frustration. thank you 

don't worry, the words aren't too important. however there are a few in-game tools and buttons so that you can sharpen the graphics (if you can find them). thank you for playing

hey thanks, try arcade mode- its the exact same game, just more fun & easier to play, and the grapple is bound to LMB :)

absolutely incredible. perfect in my eyes. thank you for this

thank you for the feedback! i fixed a few things with arcade mode but i'm planning on making another grappling puzzle-platformer soon so i'll keep this stuff in mind! 

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when designing, i was inspired by speedrunners finding weird unintentional pathways to skip the slow & tiresome areas. all i can say is try and get out! think outside the box- thats the game ;) (or just try arcade mode)

i released an alternate version called MOONWORLD: arcade mode!


get straight into the world, sprint, run faster & jump higher

https://eyes8.itch.io/moonworld-arcade-mode

oh  my mistake, fixed now :) although looking back i feel like the original v1 actually looks better :0

 it is surprisingly punishing :( but thanks! yeah you are right. the grapple rope is (partly) a physical object, and it 'breaks' when it starts touching & wrapping around an object with too many edges. it can wrap around one or two edges, but anything more complex will cause it to snap. this is because otherwise, the rope would get tangled up in the objects and cause big problems. so you want to make sure your rope doesnt get snagged on stuff as you go . hope this helps

big update! lot of changes and it comes with a free toy. a neat little unity package, a functional magazine model. make comics! make a journal! make a portfolio, or a menu. put a load of leaves or bugs in it. the possibilities are endless, the pages are infinite.

its now been 3 years since i first visited loutra. it has continued to provide me with purpose and inspiration. i have enjoyed the creative freedom of delivering updates, adding / removing content, manifesting things and having them fade away. its a novel method, quite niche. 

i like to think that this project can continue to provide you with a little something every now and then. 

read the full devlog HERE

buy the game and make your own zines!

i just added v2 which has some graphics changes. you can still download v1 so you can see which you prefer

  • WASD to nudge
  • mouse to rotate camera
  • hold down space or left click to hop

hello

loutra uses the system time of your computer to determine what time it is when you start the game. in this way you play the 'episode' or window of time that you are currently in. the times are as follows:

before 7am- dawn

after 7am- daytime

after 7pm- dusk

after 9pm- night time, till 3am


each time has a different appearance and atmosphere, as well as different characters and things happening / not happening.

each play experience doesn't take long, but things are changing all the time, and its fun to see new stuff.

what to do:

walk around, sit down, close the game. open it later. walk around. listen to an old guy. look at a thing. close game.