i like the part when the voice said auughhh auauhh
haha it wasnt the intention but you are right, that it looks off/creepy! i think because these plants are hanging, and they are at the top half of the composition, they should be used to imply some wind direction right? ill give it a try changing those plants into something else, maybe having the trees move in other ways, +falling leaves or something.
thanks for the feedback- nice to hear you like the water. its actually just an animated png on the surface and particle systems for the rain/splashes
i really enjoyed making teenage fantasy, and this one too. I come to this headspace when i'm trying to avoid my other projects. I take photos and videos all the time, so this Spiritech software is a way for me to publish them in a stylised context. functionally, it's a mixed-media webcomic, like a digital journal entry or collage.
in contrast to teen fantasy this project lets the user move the camera, which provides a form of agency and a different kind of engagement. however, i dont know if this is beneficial to the overall experience, i'd like to know your thoughts. my instincts tell me its not as enjoyable, but im not using it to its full potential. maybe its this unfamiliarity that inhibits the experience.
i didn't use spotify codes in this project. i think it's an exciting way to curate music while still facilitating recognition of the artists, and the experience of the user is quite unique. however, curating and recognising artists solely through the spotify application has significant limitations. although it can be used creatively, the objective function of the codes is to funnel attention through spotify, which is weird considering I dont work for them.
since ive been inside so much, relying on my social media systems, it freaked me out that all our digital information is accessed through ordered lists and grids. so this visualiser is an example of how an unordered experience might feel. to me, there is an opportunity to depict alternate kinds of atmosphere / experiences for the viewer in a nonstandard environment.
I would hope that this kind of thing would help us feel 'plugged in' or connected to a hidden world. i find it hard to connect to an ordered list, it really doesnt leave much room for reflection or contemplation, i can only speculate that nonlinear experiences are not common because they are more of a liability- they don't guarantee clicks, they might not resonate with people.
when im making these, i want a non-intrusive atmosphere. i dont want to tell you what to do, or what to care about. i just want to share things. my ego tells me to tackle the big topics, my heart tells me to stay candid.
these projects are headspaces, and ive got a few ideas on what to talk about next:
fentanyl/synthetic drugs, curating playlists in 2021, non-fungible tokens (trading art for bitcoins), cyberpunk 2077 "braindance" criticism, prospective atmospheres in virtual art.
if you like the sound of any of these, id love to discuss them. im free to talk at eyes8#6864 on Discord.
a lack of music is a missed opportunity, and i will work on adding some for this project. if you have any ideas, comment!
thanks for letting me know- yeah, thats not supposed to happen! my first time building for mac, and I wont get the chance to troubleshoot this one :(. im using a script to set custom resolution, and two scripts to distinguish between high and low colour values- then i apply the dark green / light green onto that. it sounds like for some reason, only one of these three scripts is working on your end. im sorry about that
this ones cool, its a shame the resolution is not scaled up and the game has anti-aliasing. i had a similar problem but i published for standalone and could get around it. there isnt so much content- just a collecting / walking mechanic. either way, this is pretty cool, i like where you're going with it :)