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A member registered 1 year ago · View creator page →


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Hey, I just whipped up a fix during breakfast. The new build (170527-0923) has an option in the settings file called "guiScale" that can be changed and it will resize the GUI accordingly.

The GUI is currently built around a 1280x720 screen, so for a 4k monitor (3840x2160) the guiScale option can be changed to a 3 to fit.

I haven't had the time to check it out very thoroughly (have to get to work) so there may be some small placement issues.

:( Sorry that didn't work out! I might have another idea for a quick-fix I can get to later today. I'll look into it and let you know.

Hi! I don't have a resolution settings for text yet. But I went and made a mod for you to increase the font size. Just extract the files to \Data\Mods\Standard\GUI\panels\ and overwrite them. (If you're using the itch.io app the path should be %APPDATA%\itch\apps\Starship Command 2\Data\Mods\Standard\GUI\panels\)

It's a quick fix and probably won't look pretty, but it should get the job done until I put that feature in. I hope it helps!

P.S. 4k! I haven't tried it on a monitor with that resolution! I'd love to know how it works!

I just uploaded a new version that should log the reason for crashing. If you could try it and after a crash, post or email me the contents of %APPDATA%\itch\apps\Starship Command 2\crash.log I should be able to figure out why it's not working.

Ohh! Thanks, I've never tried it through the itch.io app, maybe I can hunt down the crash through that.

Hmm, thanks. That should be more than enough in specs. Can you tell me where the zip is extracted to? It may be a permissions issue or something similar. You could try extracting it straight to the C: drive and see if it works.

Hi, happy to help.

Are you running the latest build (170318-0608)?

Does it crash mainly on one screen? Like the shipyards? or Combat?

And what are the specs of your computer?

New build is out for March 18th. Introduces a help button , improved field weapon graphics and AI and pirates. Write-Up Here.

I just uploaded a new version that should fix the new hull bug.

Thanks, I'll get that handled!

Thanks, when you buy a ship hull, are you replacing your current hull or buying a brand new one (making a new ship)?

New update for March 3rd introduces missions!

I actually am planning a Linux support for the future (hopefully Mac also).

Not yet, I haven't implemented that feature yet. It's actually the next thing I'm going to get working after the new build is out.

Thank you! I really appreciate that.

Thanks, I'll take you up on that if it's not to much trouble! a CSV would be perfect!

This is my game if you need it: https://evglabs.itch.io/starshipcommand2

Hi all, I've got a quick question if there is a way to either see or download my project's entire analytic history?

The views and downloads have been rising and I want to see the whole graph at a time instead of just 30-days.


P.S. I love itch.io!

February 3rd: New build for small bug fixes, and a new upload containing a pre-generated galaxy.

New build for February 1st: Secondary weapons, Empire Farming, Tech Proficiencies and more.

It's a Core2 Quad 9550

(Edited 1 time)

New build! Only a month late! Early ship combat is now in the game.

New update. Fixed a few bugs, included crashing when buy hulls & weapons. And major performance improvement when processing empires.


The free cam is something I plan to do. And the restart button is a good idea, too.

I've been toying around with a custom ship maker when in game, so I'll probably get around to it.

Thanks, that's good to know! And your processor is newer than mine!

> Okay, I'm fed up with the bugs

:( I'm sorry.

> now I'm going to list them to get them fixed.

:) Yay!

Thanks for the bug reports, I'll hunt them down. May I ask what your computer specifications and operating system are? I've noticed an occasional graphic error on an Intel Graphics chip, that might be causing some of the problems. I do plan on adding keys to control the GUI, I just haven't gotten around to doing that yet.

I do plan to add more to do in the sector view, hopefully even landing on planets. But right now I'm working on ship combat which might take a little while to get up.

> By the way, I just made an account just for this game! I liked it that much!


New release only 1 week late! Read about it here

Cool! Yeah, I'll actually add that in the next build (around Saturday)! And credits are going to used mainly in ships, as of right now it looks like a large, fully-outfitted ship is going to run 1-2 billion credits.

If I can ask, what are your specs and how does it run? I'm developing it on a Q9550 & GTX750, so I'd love performance reports.

Thanks, the 10X or 100X investments... is that for the sector development? I agree that needs to be reworked. And the button click sound does get annoying.

What size galaxy are you playing?

I know right? When I zipped it up for the first time I was surprised. It's all through procedural generation. Other than a handful of graphics for the GUI (and eventually sound and music), it's all code.

New update for November 6th. See this post for details.

New update introducing FTL drives. See the write-up here.

Major update:

  • Buyable hulls and shipyards fundamentals are working
  • Travel log
  • Colonization cost penalty for each governed sector
  • Toggle-able fullscreen (Alt+Enter)
  • GUI graphic alteration
  • Updated hull weapon-point generation
  • Improved atmosphere graphic

ADDED: New captain screen now shows the base hull shape of the selected empire.

Dev update!

I got the starship hull generator able to make completely automated config files. Here is a picture of 12 generated hulls.