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evgLabs

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I haven't given much thought about trying to get it up on Steam. Do you think it'd be important?

Right now, to start a new game you need to go into the program directory and delete all the files (but NOT folders) in the "Data\Mods\Standard\Save" directory, or you could delete the entire save folder and add in the save folder "music", "images" and "images\hulls".

I haven't added a way in-game to clean the save folder, (there's still a lot to do!). If I have time in the next build I'll add a "reset game" button

If you want to setup a wiki for the game, that'd be great! You'd have my blessing. I don't have a way to set one up on my end right now. But if you do, you can see all the damage values, empire stats, etc. in the data folder.

You're welcome! I appreciate the feedback. And again I'm happy to answer any questions about the game (And I'll probably start working a manual fairly soon).

Thanks, I'll get this sorted out. And just so you know, this is a bug on my end, nothing with your computer!

(Edited 1 time)

Yeah, if you could download it straight from the site and see if it saves that way, that'd be great. I always forget about the Itch app, I need to test it on my end.


For the random closing, there should be a crash log in the games directory ( %APPDATA%\itch\apps\Starship Command 2\ for the Itch app) if there is one I could take a look at it.


Also, there are some settings that could be changed in the settings file, lowering the max number of empires should help, and lowering the max hull size<- that actually could be the source of the closing, with SsC2 making an image too large for your memory.


I could make a tweaked settings file for you, if you'd like.

Hi,

I haven't made a manual yet. I've been planning to, but just haven't gotten around to it yet. I'd be happy to answer any questions in the meantime though.

The game should save automatically when you quit. If it's not that's a bug I need to fix. Could you tell me if you are running the game through the Itch App, or downloading it directly from the site and if so, where is the game unzipped? (It might be a permissions issue)

And yes! All empires will expand on their own even if you do nothing. In fact, if you are the galaxy view, you can press the F5 button and toggle a "watcher mode" which will let you set the time rate to 5000x and watch the empires expand and fight.

May I ask what kind of performance updates? I'm always trying to improve the performance, but if there is some specific areas that you noticed, It'd help to know.

There are some tips you can do to make SsC2 less demanding:

In the settings file:

  • Change "combatLighting" to false.
  • Lower "bumpStrength" to 0.
  • Lower "maxEffectsCount" and "maxEffectsCountHardLimit" to a lower number, the first is a soft limit where it will start to cull older particles faster, and the second is a hard limit that will remove the oldest particles over this number.
  • Change "particleShader" to false, this and the "maxEffect"'s settings will give you the biggest improvement in performance.

Those are the probably the best settings to change for increasing performance. Another tip would be to limit the size of  your fleet, since SsC2 will try to match your fleet in strength, which can cause a massive battle of ships. I try to keep my fleet to ~20 ships, on my nine-year old Q9550.

Thanks! Both crashes are probably related and I will have a fix out for it soon.

Thanks. There should be a crash log in the game's directory. Could you either post it here or email it to me? It'd help trying to hunt down the bug.

If you are using the itch.io app, the crash log should be in %APPDATA%\itch\apps\Starship Command 2\

If you downloaded the game manually from the website the crash log will be in the root folder of wherever you extracted the zip.

Thanks!

No tutorial yet, but it's planned. I can answer any question in the meantime.

Yay! I'm glad that worked and thanks for the suggestion. It was an easy enough fix and I'll continue to improve it.

Hey, I just whipped up a fix during breakfast. The new build (170527-0923) has an option in the settings file called "guiScale" that can be changed and it will resize the GUI accordingly.

The GUI is currently built around a 1280x720 screen, so for a 4k monitor (3840x2160) the guiScale option can be changed to a 3 to fit.

I haven't had the time to check it out very thoroughly (have to get to work) so there may be some small placement issues.

:( Sorry that didn't work out! I might have another idea for a quick-fix I can get to later today. I'll look into it and let you know.

Hi! I don't have a resolution settings for text yet. But I went and made a mod for you to increase the font size. Just extract the files to \Data\Mods\Standard\GUI\panels\ and overwrite them. (If you're using the itch.io app the path should be %APPDATA%\itch\apps\Starship Command 2\Data\Mods\Standard\GUI\panels\)

It's a quick fix and probably won't look pretty, but it should get the job done until I put that feature in. I hope it helps!

P.S. 4k! I haven't tried it on a monitor with that resolution! I'd love to know how it works!

I just uploaded a new version that should log the reason for crashing. If you could try it and after a crash, post or email me the contents of %APPDATA%\itch\apps\Starship Command 2\crash.log I should be able to figure out why it's not working.

Ohh! Thanks, I've never tried it through the itch.io app, maybe I can hunt down the crash through that.

Hmm, thanks. That should be more than enough in specs. Can you tell me where the zip is extracted to? It may be a permissions issue or something similar. You could try extracting it straight to the C: drive and see if it works.

Hi, happy to help.

Are you running the latest build (170318-0608)?

Does it crash mainly on one screen? Like the shipyards? or Combat?

And what are the specs of your computer?

New build is out for March 18th. Introduces a help button , improved field weapon graphics and AI and pirates. Write-Up Here.

I just uploaded a new version that should fix the new hull bug.

Thanks, I'll get that handled!

Thanks, when you buy a ship hull, are you replacing your current hull or buying a brand new one (making a new ship)?

New update for March 3rd introduces missions!

I actually am planning a Linux support for the future (hopefully Mac also).

Not yet, I haven't implemented that feature yet. It's actually the next thing I'm going to get working after the new build is out.

Thank you! I really appreciate that.

Thanks, I'll take you up on that if it's not to much trouble! a CSV would be perfect!

This is my game if you need it: https://evglabs.itch.io/starshipcommand2

Hi all, I've got a quick question if there is a way to either see or download my project's entire analytic history?

The views and downloads have been rising and I want to see the whole graph at a time instead of just 30-days.

Thanks!

P.S. I love itch.io!

February 3rd: New build for small bug fixes, and a new upload containing a pre-generated galaxy.

New build for February 1st: Secondary weapons, Empire Farming, Tech Proficiencies and more.

It's a Core2 Quad 9550

(Edited 1 time)

New build! Only a month late! Early ship combat is now in the game.

New update. Fixed a few bugs, included crashing when buy hulls & weapons. And major performance improvement when processing empires.

Thanks!

The free cam is something I plan to do. And the restart button is a good idea, too.

I've been toying around with a custom ship maker when in game, so I'll probably get around to it.

Thanks, that's good to know! And your processor is newer than mine!

> Okay, I'm fed up with the bugs

:( I'm sorry.

> now I'm going to list them to get them fixed.

:) Yay!

Thanks for the bug reports, I'll hunt them down. May I ask what your computer specifications and operating system are? I've noticed an occasional graphic error on an Intel Graphics chip, that might be causing some of the problems. I do plan on adding keys to control the GUI, I just haven't gotten around to doing that yet.

I do plan to add more to do in the sector view, hopefully even landing on planets. But right now I'm working on ship combat which might take a little while to get up.

> By the way, I just made an account just for this game! I liked it that much!

Thanks!

New release only 1 week late! Read about it here

Cool! Yeah, I'll actually add that in the next build (around Saturday)! And credits are going to used mainly in ships, as of right now it looks like a large, fully-outfitted ship is going to run 1-2 billion credits.

If I can ask, what are your specs and how does it run? I'm developing it on a Q9550 & GTX750, so I'd love performance reports.

Thanks, the 10X or 100X investments... is that for the sector development? I agree that needs to be reworked. And the button click sound does get annoying.

What size galaxy are you playing?

I know right? When I zipped it up for the first time I was surprised. It's all through procedural generation. Other than a handful of graphics for the GUI (and eventually sound and music), it's all code.