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Eren

134
Posts
3
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2
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A member registered Jun 30, 2023 · View creator page →

Creator of

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I’ve never had someone share a gameplay video of my game before, so this was really special to see. It’s actually my birthday today, so it felt like a really nice gift. Thank you!

Thanks a lot, really glad you enjoyed it!

Cool Game!

Really nice game, the visuals and color palette look great and everything feels smooth to play. I liked the animations and overall game feel a lot.

One thing I noticed is that enemies sometimes spawn very close to the player, which can end the run a bit unfairly. A small safe zone around the player or tower could make it feel better. Also, a short tutorial or hint for controls like reloading would help at the start.

Overall it’s really fun, nice work!

Really interesting idea and the controls give the game a nice unique feel. It took me a bit to get used to how the roots move, especially when enemies get very close, but once it clicks it becomes fun to play around with. I think with some tuning and maybe more progression elements, this could turn into a really solid roguelike. Overall, nice work!

Clicker games aren’t a genre I’m used to, but I still couldn’t stop playing.

Progression felt a bit slow at times when trying to reach the next upgrade, but that might just be my preference. 

Overall, really enjoyable!

Thanks, glad you enjoyed it! I haven’t tried Scanner Sombre yet, I’ll check it out.

Thanks, really glad you liked the visuals and the concept!

No worries, that makes sense. These things happen, especially when you’re working solo.

In my opinion, it’s probably safer to update the game after the voting period ends. That way you avoid any risk with the jam rules.

I’m not on Discord, but you could ask other developers there as well, they might give you a clearer answer.

Thanks so much!

Thanks so much!

Thanks so much!

The use of darkness and lighting was really well done, it created a strong atmosphere. I struggled a lot with the jumping sections though, since I’m not very good at this type of gameplay. Still, it was a nice experience overall, good game and well done.

I honestly didn’t fully understand what was happening in the game at some points. The “Inventory check” text stayed on screen the whole time and I couldn’t figure out why. After my first conversation with the character, I also couldn’t move anymore, and I had to use the bug fix button to restart and continue.

I progressed through the forest, talked to another character in the house, and then the screen went dark and I couldn’t open the game again after that.

I wasn’t sure how the theme and limitation were connected to the gameplay. If you explain it a bit, I’d like to try it again.

The idea is solid and interesting, but the game feels a bit unfinished in terms of polish. It also doesn’t fully follow the limitation, since you can take multiple hits and still keep progressing. Still, the core concept is promising.

Really cool idea, I liked the concept a lot. I’m just not very good at the game, so I couldn’t make it into the top 10.

The mouse rotation felt a bit too fast when turning the character. The small singing girl that follows the player ended up cornering me at one point, it was hard to get out of that situation. The arm and hand animations looked really nice, and I liked the sound effect of the flying creature, I could tell it was coming before seeing it and move away. The lighting from the character’s flashlight while moving through the cave was really well done too, I was honestly expecting a jumpscare at any moment. Cool game, nice work!

I really liked the atmosphere and the glow effects, they felt great. I managed to collect 2 souls, and I enjoyed how they say random things.  It actually made me want to pet them, and it could feel even nicer if they showed small hearts when you do, it would make you feel more connected to them. I couldn’t reach the yellow soul and kind of rage quit at that point, but in a funny way. I’ll probably come back and try again when I have more time. Also, the purple soul’s font was a bit hard to read.

Nice game, I had fun playing it. I reached a score of 3880. It was a bit challenging, but that actually made it more engaging. I think it could feel even better if the smaller fish gave a bit more points. The difficulty might actually make it more fun as you keep improving. I’ll definitely come back and try to beat my score when I get the chance.

Thanks, I’m really glad you liked the look of it. 

Yeah, you were actually very close to the end. After collecting all 5 logs, the game finishes shortly after going a bit deeper. 

Thanks a lot!

Thanks for playing!

If you get stuck and can’t progress in a level, you can restart it and try again.

I know exactly what you mean, I get PTSD from that death sound too. Thanks for playing and for the kind words!

Thanks for the feedback! This was actually my first time making a game where the character moves with right click. I usually go with WASD or arrow keys, so I didn’t expect it to cause this kind of issue :D I’ll definitely keep it in mind if I make another mouse-controlled game in the future.

Thanks! Happy you enjoyed the calm moments… I actually thought about making it even harder, but I didn’t want to remove the cozy moments completely and just put the player under stress :D

Thanks! Glad you enjoyed the visuals and atmosphere. I’ll keep the control feedback in mind, really appreciate it!

Thank you so much!

Really enjoyed the game! The idea of choosing enemy buffs is clever and fits the theme well.

Fun game! Really enjoyed it, especially the voice acting.

Really enjoyed this! The story and atmosphere are great, and the soundtrack fits perfectly.

Really fun game! Wish it had music, and it could have developed even more with additional features.

Really liked the game! The art and animations are nice, and it plays smoothly.

The design is simple but really engaging—well done!

Really fun to play! I enjoyed the mechanics and how everything came together smoothly. The visuals are great and the style really fits the gameplay. Nicely done!

I hadn’t noticed that bug, thanks a lot for pointing it out! Really appreciate the feedback.

Thanks a lot! You’re right about the hit feedback—there wasn’t a specific sprite for a hit animation, but I could’ve added something like a bleeding particle effect or a quick color change on the character.

Thank you! Happy to hear you enjoyed it.

Thank you so much!

I really enjoy horror-type games, and you really nailed the horror elements in this one. It’s making me think about developing a game like this in the future. See you in upcoming jams! Great game :)

Thank you so much!