I’ve never had someone share a gameplay video of my game before, so this was really special to see. It’s actually my birthday today, so it felt like a really nice gift. Thank you!
Eren
Creator of
Recent community posts
Really nice game, the visuals and color palette look great and everything feels smooth to play. I liked the animations and overall game feel a lot.
One thing I noticed is that enemies sometimes spawn very close to the player, which can end the run a bit unfairly. A small safe zone around the player or tower could make it feel better. Also, a short tutorial or hint for controls like reloading would help at the start.
Overall it’s really fun, nice work!
Really interesting idea and the controls give the game a nice unique feel. It took me a bit to get used to how the roots move, especially when enemies get very close, but once it clicks it becomes fun to play around with. I think with some tuning and maybe more progression elements, this could turn into a really solid roguelike. Overall, nice work!
No worries, that makes sense. These things happen, especially when you’re working solo.
In my opinion, it’s probably safer to update the game after the voting period ends. That way you avoid any risk with the jam rules.
I’m not on Discord, but you could ask other developers there as well, they might give you a clearer answer.
I honestly didn’t fully understand what was happening in the game at some points. The “Inventory check” text stayed on screen the whole time and I couldn’t figure out why. After my first conversation with the character, I also couldn’t move anymore, and I had to use the bug fix button to restart and continue.
I progressed through the forest, talked to another character in the house, and then the screen went dark and I couldn’t open the game again after that.
I wasn’t sure how the theme and limitation were connected to the gameplay. If you explain it a bit, I’d like to try it again.
The mouse rotation felt a bit too fast when turning the character. The small singing girl that follows the player ended up cornering me at one point, it was hard to get out of that situation. The arm and hand animations looked really nice, and I liked the sound effect of the flying creature, I could tell it was coming before seeing it and move away. The lighting from the character’s flashlight while moving through the cave was really well done too, I was honestly expecting a jumpscare at any moment. Cool game, nice work!
I really liked the atmosphere and the glow effects, they felt great. I managed to collect 2 souls, and I enjoyed how they say random things. It actually made me want to pet them, and it could feel even nicer if they showed small hearts when you do, it would make you feel more connected to them. I couldn’t reach the yellow soul and kind of rage quit at that point, but in a funny way. I’ll probably come back and try again when I have more time. Also, the purple soul’s font was a bit hard to read.
Nice game, I had fun playing it. I reached a score of 3880. It was a bit challenging, but that actually made it more engaging. I think it could feel even better if the smaller fish gave a bit more points. The difficulty might actually make it more fun as you keep improving. I’ll definitely come back and try to beat my score when I get the chance.



















