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Eren

112
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4
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2
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A member registered Jun 30, 2023 · View creator page →

Creator of

Recent community posts

I know exactly what you mean, I get PTSD from that death sound too. Thanks for playing and for the kind words!

Thanks for the feedback! This was actually my first time making a game where the character moves with right click. I usually go with WASD or arrow keys, so I didn’t expect it to cause this kind of issue :D I’ll definitely keep it in mind if I make another mouse-controlled game in the future.

Thanks! Happy you enjoyed the calm moments… I actually thought about making it even harder, but I didn’t want to remove the cozy moments completely and just put the player under stress :D

Thanks! Glad you enjoyed the visuals and atmosphere. I’ll keep the control feedback in mind, really appreciate it!

Thank you so much!

Really enjoyed the game! The idea of choosing enemy buffs is clever and fits the theme well.

Fun game! Really enjoyed it, especially the voice acting.

Really enjoyed this! The story and atmosphere are great, and the soundtrack fits perfectly.

Really fun game! Wish it had music, and it could have developed even more with additional features.

Really liked the game! The art and animations are nice, and it plays smoothly.

The design is simple but really engaging—well done!

Really fun to play! I enjoyed the mechanics and how everything came together smoothly. The visuals are great and the style really fits the gameplay. Nicely done!

I hadn’t noticed that bug, thanks a lot for pointing it out! Really appreciate the feedback.

Thanks a lot! You’re right about the hit feedback—there wasn’t a specific sprite for a hit animation, but I could’ve added something like a bleeding particle effect or a quick color change on the character.

Thank you! Happy to hear you enjoyed it.

Thank you so much!

I really enjoy horror-type games, and you really nailed the horror elements in this one. It’s making me think about developing a game like this in the future. See you in upcoming jams! Great game :)

Thank you so much!

The game started really fast and some parts confused me at first, but I got used to it eventually. At one point, one task asked me to click on all the hands to defend the cookie, and I clicked all of them but still couldn’t pass :( Later, trying again, I managed to get through. If you’re thinking of expanding the game, here are some suggestions:

  • You could add an icon to the mouse cursor. Sometimes I confused it with the background.
  • Is the number in the top-left time or score? I wasn’t sure. Sometimes it decreases, sometimes it increases. If it increases when completing tasks, I guess it’s time. You could change the font so it’s consistent with all the fonts used in the game. Also, the font you’re using is sometimes hard to read, and I even delayed completing a task while trying to read it.
  • Sometimes tasks appear back-to-back. You can keep it if you want, but it felt a bit tiring for me.

At first it was a bit confusing and I couldn’t play properly, but it looked interesting and unique, so I kept going and got used to the controls over time. It’s a game built around a really engaging and clever idea.

My eyes, my eyes!! I really loved the music, and even though my eyes got tired playing, the game felt smooth enough to keep going. Nice game :)

I clicked a ton.. I got pretty addicted.

A narrative game? Made in just a week? That’s amazing! Really impressive work.

Really enjoyable to play! Had a lot of fun with it.

Amazing visuals! Love the artstyle, really nice game. 

It was fun, though it took me a bit to get used to the controls. They could have been made a little easier.

Thanks for the kind words! Glad you liked the art and the point-and-click style. I tried replacing shift with left click, but it felt confusing so I dropped it—wish I had tried the space bar instead.

Thank you so much, that means a lot :)

Thanks a lot!

Glad you enjoyed it :)

Thank you so much, I really appreciate it!

When I tested it in the browser, I didn’t encounter this issue. I tried adding running with the left click as you suggested, but moving the character felt a bit confusing. There’s still one day left until the jam ends, so I can go over it and polish it further. Thanks for the feedback.

Thanks a lot! I agree the aiming could use some polish—something I plan to improve in the future.

Thanks for playing! I’m glad you had fun. I tried to fix the aiming issue but ran out of time :/

Are you talking about the Shift key? In that part, there’s also text explaining that you can run by pressing the Shift key.

Thanks for the detailed feedback! I get what you mean about the movement restrictions — that’s something I might tweak to make it feel smoother. I also see how the safe zone rules could’ve been explained better. And yes, red squares do clear grey squares, which is actually needed to beat the later levels.

Thanks again for playing and taking the time to write all this!

Thanks so much! I really appreciate the encouragement and agree a tutorial would make a big difference. I’m planning to add one as I keep working on the game. I’ll definitely check out your game too when I get the chance!

Thanks for the feedback! I agree the tutorial could be clearer and I’ll work on that. I’m also thinking about making the red blocks feel less like waiting and more interactive. Glad you liked the concept though!

Thank you so much for the thoughtful feedback!

I'm really glad to hear you found the concept unique — that means a lot. You're absolutely right about the red squares and the lack of player agency. I appreciate you pointing that out so clearly. My intention was to create a tense, timing-based challenge, but I completely see how the randomness can turn it into more of a waiting game than an engaging one.

I already have a few ideas in mind for how to make the red squares’ behavior either more predictable or interactable. Adding more control or strategic options for the player is high on my list if I revisit or expand the game post-jam.

Good luck to you as well!

Thanks so much for playing and leaving detailed feedback! I didn’t have much time to test the game, so I honestly didn’t expect the battery situation to blow up like that :D

I didn’t use level streaming, actually. I focused on clean code and optimizing some unnecessary performance-hitting settings. Even I was surprised at how smoothly it ran, since Unreal sometimes behaves unpredictably. The only downside was the game build being over 900MB—but I really appreciate you taking the time to download and play it anyway!