Game does not even exist, and we can see it's your own account commenting here. It literally labels you as the developer.
Enoh32
Creator of
Recent community posts
Thanks! I used the Godot engine for this project and some custom shaders to emulate the various PSX effects.
The AI is definitely a little too cheesable and they aren't very aware of eachother. They don't understand the concept of "obstacles" at the moment xD. There is also no condition for shooting at the Demon while trying to go to his last known position, which is what lets you cheese them around corners.
The grenade thing was expected, but I wasn't able to fix it in time for the jam. I'll tend to it after the voting has ended.
I am very glad you liked the music :)
I'd say it's definitely an improvement. The art style is a lot more cohesive and interesting. I certainly find it more appealing than before.
The gameplay is better, but there are still issues that are a little annoying: You can end up sliding just a bit too early and get stuck in the middle of the gaps you're meant to slide through. You can be seen by enemies who aren't even on screen in some areas and get shot at before you even know what's going on.
On the plus side: The enemy placement was well thought out and the sliding mechanic is very fun. Controls are very responsive, and the camera was much better than before. Being able to escape makes this much more engaging and escaping isn't too difficult but also not too easy. I was definitely craving more levels.
Really enjoyed this one. It's pretty fun and has solid gameplay. Maybe the non-racing cars were a tad annoying, hard to avoid. The pseudo 3D effect is superb, and graphically the game is well put together. I'd say the moon never moving when you turn is a bit odd ( like its following me :O ), but that's about it. I can see myself wasting time with this game.
Cute little game idea, I understand it's still pretty WIP but here's what I think so far: Camera turning is rather slow which makes it a bit annoying. It's also kinda hard to judge depth without any lighting, even with the blob shadows. I'd suggest trying to use a bit of darkening fog to add depth if you wish to stick with an unlit look. Other than that, I really enjoy the look of the bee cherubs, they are adorable. Can't quite say that the graphics are totally 90's though :P, but they are good n simple.
The game itself definitely feels like a beginner made it, there's some sort of idea here but it's not entirely being conveyed. Instead of just instantly restarting, the player should have some sort of death animation, even if just exploding. It doesn't scream PS1 to me. Movement is actually too fast. World needed to be more than just the same repeating thing over and over again infinitely. Shooting the ghosts isn't bad actually, can be somewhat satisfying, but needs more. I do like the attempt at an intro cutscene, and It is also cool you built it in python too, so it was from-scratch. Overall it needed more: a game-play loop that felt satisfying to fulfill. As it is, it is a bit bland. Good luck on your future games and don't give up, I think you can make something great.
max texture resolution on the ps1 was 256x256, most textures were about 128x128. Lighting was possible on the ps1 in the form of vertex lighting / gouraud shading. character polycount depends on type of game. Metal Gear Solid had Snake at around 600 tris, I'm personally aiming for around 350-400 for mine.
Guess I'll put mine too. I'm bit of a newbie to itch.io ( and my game project is on-hold... ).
Been trying to create better music so I can compose for my games.
Soundcloud:
https://soundcloud.com/user-828775529/tracks
My current best tracks are all in the The Good Stuff playlist.
This game started out pretty well, but eventually I lost interest due to it not really being what I wanted. I don't plan on completely abandoning it, but I definitely need to re-do the whole thing with new art and what not, and a more solid direction. This is my first game, and it's made in GameMaker. I just figured I needed to show SOMETHING, and get input. Motivating myself to just finish it or just re-do it is... hard.
Demo: https://www.dropbox.com/s/l8ktckk6hd602zh/Dungeon%...
Edit: Didn't leave anything here for controls, woops.
Uses WASD to move, press F to pick up items / get on ladders
Shift to run ( no animation ), which will let you jump farther.
Space to jump.
You can't attack.