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Deep Prisioner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #68 | 2.802 | 2.917 |
Fun | #82 | 2.402 | 2.500 |
Overall | #86 | 2.562 | 2.667 |
90's | #92 | 2.562 | 2.667 |
Graphics | #98 | 2.482 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow that was hard! ^^ very satisfying to beat
I love the look, the water mechanics are pretty fun, and thanks for putting mouse sensitivity haha I needed it :) great work!
thanks for the comment! Congratulations you are a true hardcore gamer ^^ . Thank you so much for playing and making it to the end, the team was very happy with the comment :)
Not even attempting to be 32bit or 90s in general. Gameplay has a nice idea but poor execution. Needed some healing items to help balance out the jank. Your controls list in-game has the left and right mouse buttons swapped.
thanks for the comment! We tried our best to make the game 32-bit, but obviously we couldn't, it could be because it's our first time or the team (2 people) doesn't have much experience with 3D. In terms of items with life in the game are algae, I think we failed to make it clear. In terms of the mouse, it's kind of weird to shoot with the right button because most people are used to shooting with the right, so the overwatch character Moriah has the buttons changed. Thanks for the review we will evaluate for the next games.
Cool concept, I get a little dizzy with the colours and fast movement but I have fun, can´t see the way to exit, nice enemy models and props, good work!
thanks for the comment! Sorry for dizzy and confusing exit. Thank you for the compliments.
Concept of the game was neat. Short range for the gun felt a little little weird
thanks for the comment! This was a last minute change so as not to spoil the level. In another game we will give better weapons to our characters lmao
i think the dashing out of water ability is really cool. the enemies shoot too often and never really give me a time to go in and swipe. other than that its nice. good job!
thanks for the comment! It's the enemies was a point that we took heavy, in a next game we'll think about it better ^^.