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Kaiju Noir is a pulp fiction visual novel that is quick, dirty, and satisfyingly to digest in one sitting. This is a tale of giant monsters, intrigue, corruption,  and redemption. 

In this city of ever-night you take on the role of Detective Caribara, private investigator of New Monstropolis, as they and their assistant Alixorus struggle to keep their agency running. Until a new client arrives, bringing with her a case that could either lead to wealth, or a watery grave.

Playable on PC, Mac, Linux & Android

Get it now at:

Haha, well you'd definitely get to know a bunch of monsters by the end, and "lovable" is totally up to the perspective of the player. I'm sure a few of them would think of themselves as lovable.

As for cool, that's up to you. If you like mysteries & like your stories with a healthy dose of anti-fascism then it might just be your cup of kaiju-tea

Thanks, I appreciate it, and I've been through all this before. Too many times probably (damn capitalism), so I get the struggle.
If we weren't constantly going back & forth into lockdown where I live I don't think I'd be taking it so hard, but it's hard to keep a routine going without leadership or when you're having to switch up being in the office or stuck inside your house & can't get a pattern going

I'll be good though, things could be worse. Just looking forward to getting this game done already for y'all :)


Haha, our character artist is amazing (@LluisAbadias on twitter if you want to see more of his stuff) 

Looking forward to seeing what you think of the game and introducing you to the rest of the cast in a few months 😊


I'm glad it felt like something you could relate to. Even a couple of years later it remains a very present feeling. 

Just know you aren't alone, and who you are is important, even if some days we just want to go hide in space forever ❤️

Just have to say, folks.

Y'all are incredible <3 

I wish I could release the full version of the game right now. I want you to play through the story, meet all the monsters, listen to the awesome soundtrack.

We're like 80% there, but it's taking a lot of self control not to just release it in early access, haha


Hi Incudo, I'm so glad you liked the demo!

Things have come a LONG way since the demo came out, and in that time I decided to take it in more of a novelesque way than say a traditional mystery solving game. This is mostly due to limitations of the engine. I'm hoping in future instalments (I've a few sequel ideas), but trying to put in a bunch of investigation mechanics would either feel trite or out of place with what I'm working with.

There's going to be a LOT of choices throughout the full game, some that affects how the story progresses, some that simply gives you  more backstory in whatever element of the lore you'd like to know., but none that will lock you out of finishing the game or giving you a "bad" ending 

In the end I want Kaiju Noir to be like one of those pulp novels from the 1940s. Something you could read through in one sitting (around 2-3 hours depending on your reading speed) and that makes you feel a lot of things. I'm hoping that's what I'll be able to deliver .

- Kaiju

Awww, thanks. We're getting pretty close to done, mostly just getting the art & soundtrack sorted
Glad you like Alix, he's one of my favourite characters I've written and you get to see a lot more of his personality later in the game. :)

Finally got around to playing and... wow
I've played through so many visual novels over the years and I am absolutely in awe of what you're doing here with Minotaur Hotel

Not only are the premise, art and characters wonderful, but this might be one of the most technically impressive VNs I've ever seen. At each stage I keep finding myself going "How did they do that?" "I didn't know Ren'Py could do that?" "What is this wizardry???" haha

You're making something truly amazing here, and I hope you are proud of what you've created <3 

Once the full game is done we are planning to have it available on Android as well as PC/mac/Linux if possible. I know the build process can be a little tricky, but we'll do our best :) 

I'm glad you found it relatable :)
We live in a world where it's a fight to exist a lot of the time, the idea of just going off on your own and getting to be yourself is something that still calls to me.

Hope you have a wonderful birthday <3  I'm so glad you're enjoying what we're putting together so far :)

We all need more games about who we are :)

Thanks a ton! <3 
I'd not heard of James Ellroy before so might have to look them up. My literary backing in the genre is more around Lawrence Block, but there's so many good writers out there.

Can't wait to share what's coming up next!


Detective Caribaras' pronouns are they/them, just fyi

I'll put your vote into the poll :)

Thanks, this means a lot to me :) I want to make the best game I can, and with the support of folx like you I know that will happen

Thanks, that means a lot :)

I never wanted to go all in on the same sorts of designs as the giant monster movies I love, this game is all about doing things different. But there's something really special about having the right vibe there from the start, instead of using the same anime-style characters as stand-ins or waiting for art before I did any worldbuilding.

Still, it was only when I got that first character art that I realised that Kaiju Noir would be a real thing, not just some project I'd never finish.

I really appreciate that, and I'll pass it on to the character artist

We're going to be digging a lot deeper into that art style in the full game, including a more cohesive background style (at the moment it's a collection of location photos I've taken plus a bit of google images then passing them through filters to get the right feel), but I really feel like we have something special going with the character art. And for that I 100% thank the artist ( @LluisAbadias on twitter) who somehow gave me exactly what we needed after a single play of the demo I had running.

Getting the right feel to me was important, especially with the tone. As a few people have said "I came for the art, and stayed for the story", and that's what we're trying to do right. There's a balance you need to strike between mature & jaded (or monstrously sarcastic in my way of thinking) and I hope we're getting that right.

Haha, I feel like I should quote you on this. Such lovely things to say.

We're going to do our best to make an amazing game, we've got lots planned and a lot of story left to tell.

Awww, thanks :) 

We've got a lot planned for these characters & can't wait to share more of their stories with you all

Thank you so much for the kind feedback! :)
Future versions will have a bunch of updates including music & accessibility options, however we're planning to stick with the black & white for character sprites to keep on with the 1930/40s film aesthetic

Each character has their highlight colour, e.g. Cari's purple, Max's green) but at least for this game we're planning to stick with that plan.

It is tempting to put together coloured versions for future projects though, something to think about.

This is so good! I grew up on P&C adventures so it gave me that wonderful nostalgia buzz, while at the same time made me grin from start to finish. I'd love to see more of this as sexually positive adventure games are something we need lots more of <3 

Looks like the team here came up with the best compromise. Just make LGBTQIA, LGBT and Queer their own featured tags. :) now everyone can tag in a way that feels right for them without worrying about confusion or being left out. 

In the end this is all I really wanted. I. Just didn't know how their systems worked

Have you read the previous responses to this? Many folks don't feel included in LGBT. To not include them is harmful to the community as a whole.

There's nothing stopping folks from using LGBT as a tag, just like all tags they are up to the gamedevs to decide, this point was to make LGBTQIA and Queer tags visible to the community as a whole, as they don't even show up in partial searches.

It's impossible to include EVERY gender and sexuality in the specutrums in one acronym, but the closest we have right now is LGBTQIA because it at least attempts to cover as many as possible even under very broad definitions. This isn't counter-productive, there's nothing stopping LGBT from also being visible, especially for games that don't feature anything outside of that, but please don't make an assumption for the community as a whole without listening to their voices. And so far the voices have been in favour of this updating tags to make them visible.

Thank you thank you thank you <3<3<3

All games are better if you get access to a crowbar.

Super glad you enjoyed it! <3 <3

At this point I'd argue that LGBTQIA (or any variation thereof) is practically a genre in itself now. The number of different games and stories we have coming through from the community on an almost daily basis in different forms speaks to that.

Maybe we need to have these games as their own genre now???

Anyway, I've made a push to have folks tag their games with LGBTQIA and/or queer to help boost visibility. Does anyone know how many games need to be tagged with something before it will show up in the search bar?

<3 <3 <3

Sleep well :)

<3 <3 <3
What's more "living space" than living in space!

Thanks for the positivity :)

Taking the theme literally seemed like the right direction, it provided a limitation that felt right for my writing style. I can't wait for next year's jam!

Thanks. I thought that that cut to deadpan is exactly how you'd be after a few months of making the same jokes to yourself over and over again. Good thing Chuck the plant never gets bored of the jokes or you'd have no-one to tell them to. :)

<3 <3 <3 <3 Thanks <3 <3 <3 <3

(3 edits)

SUCCESS! Thanks for the Itch team for featuring both the LGBTQIA tag and the Queer tag. LGBT is still of course available, but this means that folks who tag their game in a way that feels right for them is now an option. 

Thanks to everyone for their support and discussions on this. <3 


It's fantastic that Itch remains a beacon of hope for those in the LGBTQIA+ community making & playing games, however the LGBT tag doesn't cover everyone it needs to so that folks are included.

Having the LGBT tag updated to LGBTQIA+ would mean that folks who are part of the asexual/aromantic, intersex and queer parts of the gender/sexuality would be included. There are already many game jams that include these folks, but still no inclusive tag to bring them into the rest of the community.

Please consider updating the tag to be more representative of the community as a whole. Thanks

Additional: Removal of the LGBT tag as a whole is not the end goal here, it is to make the LGBTQIA (and Queer if possible) tags visible from basic searches so that they become a standard for tagging games made by the community.

(edit: the tagging system doesn't handle the +. It's still better to have LGBTQIA than the shorthand LGBT) 

Thanks, it felt like the right thing to make. <3 

I'm Kaiju (they/them) I blog, I stream, I get up on hills to fight for LGBTQIA+ advocacy and this is my first game jam and will probably be my first completed game (paws crossed). I'm currently working on a visual novel but that's gonna take a while to finish so this seems like a great way to boost my motivation <3 

What a game! It's weird and delightful and erratic and did I say weird? Unique platformer with mechanics you'll never see anywhere else, and with some of the best monster designs I've seen. 

One of the best games about trans life around. Truly unique in approach and unforgettable after a single playthrough. 

Any game that makes me laugh and cry this much has to be perfect! Some of the best writing in a game I've seen in a long time with a story and characters that never let you forget them. 

Easily one of the cutest visual novels around. It's adorably awkward, beautifully drawn, and has charm down to its roots. It also has a super cute dragon! 

This game wrecked me (pun intended) on so many levels. Everything from the design to the characters to the insight you feel about yourself by the end come together to make a game you want to play again and again.