I only wish there was more levels )':
EmmaDrew
Creator of
Recent community posts
Extremely well polished and put together for a game jam game! the mechanics are super intuitive and the early levels do a good job of silently tutorializing them. The graphical polish and crunchy sound effects make the puzzling experience very satisfying. My only gripe is a lack of a button to instantly reset your path.
Amazing Work!
Shockingly hard and pretty fun, my best score was a 38.
I think an indicator as to what color you're going to swap to next would have been really helpful, as even after a 5-10 minutes of playtime, I mostly wasn't able to remember what color came next, especially when making quick decisions.
Nice job!
crash when collecting shield upgrade:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object oUnit:
Variable oUnit.shieldvol(100802, -2147483648) not set before reading it.
at gml_Object_oUnit_Step_0
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_oUnit_Step_0 (line -1)
i got
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 1
for object camera:
Variable camera.hp(100226, -2147483648) not set before reading it.
at gml_Object_camera_Alarm_1
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_camera_Alarm_1 (line -1)
when drinking the bottle ):
i hope i did not come off as to mean overall i think the game was decent i was super tired and kinnda grumpy at the time
i think you shouldn't worry about autoclickers or macros if players use them they know its not how you intended and for a game jam game were players will only play for a few minutes i think they probably wont bother setting up a macro
the game seemed to drop most of my inputs but i will asume that was unity's fault
overall this felt a bit frustrating i would get to a few presses away from the next bit and then a cube would spawn and ruin the whole thing for me i would recomend makeing antivirus make the boxes take longer to spawn rather than take less clicks