Hey, thanks I'm glad you like it!
You can download in PDF format under "Download Demo"
Emanoel Melo
Creator of
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Hello, I've just release the plain text version.
Check it out on the web at https://cbrpnk.cabinetofcuriosities.games/
Or download the PDFs under "Download Demo" from https://emanoelmelo.itch.io/cbrpnk-core
Try out this link: https://emanoelmelo.itch.io/cbrpnk
But honestly, it is not a massive change. Version 1.5 mostly conveys some stuff better and adds some quality of life techs like skilled/elite obstacles.
HP+NY, runner!
Edge means advantage, it is something either the PC or the opposing side might have in a given situation.
Threat Level is how you measure the impact of the opposing side in case of a Failure or Partial. Effect is the measure of the PC's success when they roll a Success or a Partial.
When you are fightning an NPC you can use a Progress Track to "count life" but only if that NPC is particularly special. Otherwise a simple roll can determine their fate. You can also use Progress Tracks to count multiple things for the same NPC, for example if the NPC is a robot it would have a track for a PC hacking into their system and another track for a PC trying to shoot them down.
Hope that clarifies!
I'm sure many other have had customers reporting this error:
Stripe doesn't currently support application fees for platforms in US with connected accounts in **.
This seem to happen if you are opting for Direct Payment and are from certain countries (Brazil in my case).
My Stripe account is already configured to receive international payments, so I don't know what else can I do on my side. For what I've read elsewhere this is a problem with transaction fees being charged by the platform, so perhaps someone from itch.io's support can help me out? Thanks!
I don't have that in text, for now, but I always like to point to this actual play GMed by Ray. In the video description you'll also find timestamps with key mechanics in play.
We have many play examples on this playlist, but keep in mind that not all of them get the rules 100% "right" for multiple reasons and some were using an earlier version of the game.
https://www.youtube.com/playlist?list=PLEwTuf4s_00iK7X-ls6ZXduUEfi8amdiA
The Catalyst works somewhat like a Focus on other games. It come in handy when the are trying to keep their powers under stricter control, perhaps granting an Edge on an Action Roll or being depleted for +1 when Resisting Consequences coming from a failed action while using these powers.
Juice is a more open idea of concoctions that you can drink and gain momentary powers, like a magic potion. How it presents itself is to be decided in fiction, depending on your game's tone and premises. For example, it can have a variety of previously set powers (and flavors) to choose from, or it's tailor-made according to the needs of the customer, or even grant a random power based off the user's genes.
It's a 6,6!
Jam is over and as I dig through the entries I wanted to take some time to thank everyone who joined! We ended up with very unique and exciting perspectives on the cyberpunk genre and the game itself. And if you had an idea but couldn't finish in time (just like me haha), I hope you manage to do it later and share it with us over Discord or social media.
Send me an email through the form here: https://cabinetofcuriosities.games/#about
Hola, Lionel!
1) On an Action Roll, the GM evaluates all the most significant factors that would grant EDGES for either or both sides.
2) Once an EDGE comes into play, it is determined if that means an increase or decrease of either Threat Level or Effect. There are suggestions on which one depending on the situation on the second internal panel of the GM's guide.
3 A) Once gear or special resistance are depleted, the Runner must find ways to recover it in fiction if they wish to use them again. For example: you deplete your armor when resisting a huge blast and that armor is gone. Later in the run you take the bullet proof vest you find in the trunk of a police vehicle. Now you can mark armor again to resist.
3 B) Following up with the answer above, it's perfectly acceptable to use Flashbacks to produce Gear or other assets that you wouldn't have access otherwise!
4) The penalty incur once you fill in a square for the level. Marking a second Harm on the same level doesn't build up the penalty (a -1D remains at -1D). If you have to mark Harm of a certain level but that level has no spaces left, you must mark the next free level. So yes, if you receive a Level 1 Harm while both Level 1 and 2 are already filled, you suffer a Level 3 Harm instead!
Hopefully I have cleared your doubts, but don't hesitate to ask again if otherwise :)
I explain Augmentations in the FAQ but about your specific question: after the player marks 1 Stress to activate it, the Augmentation should grant an EDGE whenever applicable. Some may require an activation more often than the others, e.g. a shape-shifting dermal plates (once for each transformation) versus a retractable blade (when it sticks out)—but generally speaking their benefits justify the Stress cost. Also, keep in mind that the GM can "deactivate" or Glitch them as a Consequence!
Your interpretation of Blades in the Dark's "vice-versa" is correct: the Player can choose to raise both T and E to improve the potential effect with the trade-off of facing a worse consequence if they fail. Conversely, they can choose to lower both T and E, which would reduce the consequence severity on a failure, but with the cost of a reduced effect even if they succeed.
Hey Mosska!
An Expertise is an additional thing to the parent Skill, like a special ability that makes the Skill more versatile in narrower circumstances.
1) So, your example is correct, if you are using Coding to hack, you can trade one of the dice for an EDGE. This is specially useful if the Runner is rolling 4 dice against a high level Threat, so that they can still get a good chance of success with 3 dice while being more effective or risking lesser consequences!
2) Correct, if the Expertise is applicable in the given situation they can trade their EDGE for a die to their roll.
What's new to the AUGMENTED EDITION?
- This new 1.5 edition brings the following changes to the original CBR+PNK:
- New rules for Load and Gear, now letting characters upgrade them on the fly;
- Updated rules for Cyber, now called Augmentations;
- A neat system for handling epilogues, tying them to choices made during the /Run;
- Revised rules for Resistance and Take a Breather;
- Skilled and Elite Threats to put misery down on the runners.
How does Edge work?
Edge is a significant advantage in a given Action given by the fictional positioning, i.e. the use of the right Tool/Gear, terrain advantage, outnumbering/surprising the adversary, or any other form of upper hand.
Example 1: a hacker that is trying to use a facility terminal to control the doors, the security system can have an edge over them unless they use a cyberdeck (gear) to match its processing speed.
Example 2: a PC trying to break in their way in a building would have an Edge against the surveillance system if they used a cloaking device or went in disguised and precisely impersonating a high rank officer's walking pattern.
What mechanical effect does HUNTED have?
The Hunted tag carries a fictional weight to be used against the PC whenever they trigger an appropriate consequence. I've used it early on during a /run where the PC was hunting someone whilst they too had a hunter after them. In other occasion, when the hacker failed to hide their presence while invading a system, I created a "TRACKED" progress bar — the Hunter would show up when it completed and possibly mess up all their planning!
How does Augmentations work?
Augmentations are specialized narrative aspects of your Runner that often work as Gear, but can be applied in a broader scope of situations. Basically, it gives you advantage when it applies, granting you an edge or even allowing you to act in a way that otherwise wouldn't be feasible for a human being. For example, if you have a cybernetic arm you could bend iron bars or fistcuff on equal footing against a robot. You could say that you pull up your arm to deflect a bullet and that would be an acceptable (and cool) way to use those cyberarms to Resist a Harm Consequence! It's all in the fictional circumstances. As a GM, you are encouraged to target Augmentations with Consequences, make them Glitched, make them drain the Runner's body, or require the expenditure of resources (e.g. power cells) to keep running.
Does a player need to mark 1 Stress every time they want the Augmentation to provide an EDGE during an Action Roll?
After the player marks 1 Stress to activate it, the Augmentation should grant an EDGE whenever applicable. Some may require an activation more often than the others, e.g. a shape-shifting dermal plates (once for each transformation) versus a retractable blade (when it sticks out) — but generally speaking their benefits justify the Stress cost. Also, keep in mind that the GM can "deactivate" or Glitch them as a Consequence!