I enjoyed the puzzles. Having to deal with the various types of behaviors each game piece has and sort of pull around the sight cones to cause chains of actions to occurs was quite cool.
Some critique: would have been great to have the puzzles progress automatically in sequence rather than kicking me back to the menu and forcing me to due it on my own. Additionally, rotating the pieces on the board rather than in the box would be a massive UX upgrade for this game. I figure these little rough bits are due to time constraint, but if you want to build the game up further, here's where to start. :D
