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So happy to hear that you enjoyed!

You're just right about the half lit segments. It was intended to be a tool to help players parse the game state, but our inexperience with shaders in Unity sort of cooked us on that front and we didn't have enough time to really polish there. If we take this game to full status we'll absolutely want to do more with this aspect of the game.

(+1)

yeah, finally finished the game, the last one took me a while. Nicely designed puzzle.