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PeaceBlvdGames

35
Posts
A member registered Nov 24, 2020 · View creator page →

Creator of

Recent community posts

really nice art for the cards

When life gives you inevitable, just push forward. Just Press W. simple but deep. good job

Interesting concept and solid execution. One suggestion is to let player see more above the character so that they can plan better before dash. Now there is a lot of trial and error to memorise the layout above

I need a new spacebar after playing this game. count is a heavy bastard.

Fun game!

please dont put captcha in games, we have had enough of this everywhere else! haha, I had fun though

That is a nice and cool voice acting. lol

Can't get the confetti timing correct, but I had a lot of fun. I worked at lights control once at uni concert, never had to control so many things at the same time lol

The concept and design is simple but man oh man the JUICE! I learned a lot from your game on ways to polish the details to make them juicy. Awesome work!

This is a really good game. nice music, sfx, and visuals. Very satisfying cheating to win their money

I can get your little twist on the control to make it a bit puzzle like. Very interesting, but I'm just really bad at it...

I had fun. I got sick combos and deals and end up with 100 minutes on the clock

wow, really great selection of music. I find myself sit there and listen to the bgm for 10min.

cool concept, love the gecha ball mechanism for player to manage attacking, healing and permanent upgrades, have potential for an engaging game play

Thanks for playing and your nice words

Thanks for playing and your nice words

Thanks for playing!

Thanks for playing!

Oh no I got caught, so close. need a bit luck to get the correct event for the last few days

Thanks for playing. oh there is a button on top for you to hide the upgrade panel and see the board.

Thanks for playing. Agree that some of the hazard combo are brutal, I last minutes still trying to balance the difficulty but ran out of time.

The punches are juicy. You got that part nicely done. Yea you forgot the count down, but that's fine

Very precise and clear instructions with icons (I hate it when a very short game forces me to read a lot of words. lol).

Fun mechanism with the bomb ticking down by contact instead of by time

Nailed the atmosphere! Nice little peace!

thanks! yea I may work on it later, needs a lot of balancing and desinging for it to be a full-fledged game

The attack feedback is satisfying. It feels good to pull off a combo that kills all 4 enemies

My bf is so weak, I'll just marry the last one standing

joke aside, it's a fun little game

get off me! my steak is burnt! got good sense of humor

Thank you for playing and glad you enjoyed it.

Thanks for playing. Sorry for your brain lol but glad you enjoyed it.

yeah, finally finished the game, the last one took me a while. Nicely designed puzzle.

Love the game. Great choice of art style.

My game has the similar 7 segment digit mechanism but I took a different aproach. You can check it out.

I read others' comments and I also found the half lit segment confusing. Understand your intention to help player identify the segment to work on to achieve the goal, but I feel it creats more confusion than help, especially when player trying to feagure out the action on their first turn (player see different result when applying same action on the same number but different digit). Personally I feel you can remove the half lit hint, make the action consistant so that player feagure out the action faster. After that it's their job to compare the current state with the goal, no need to give them hint.

quite polished. nailed the atmosphere and the tension

Some interesting character design. Fun playing with friends

Thank you for playing.

Thank you for playing, going to check out your game