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This has Cruelty Squad vibes, to me. I have to be honest, either I'm garbage, or this game is quite difficult. It ate my lunch! Yeah, it's kind of like if Cruelty Squad and Descent had a baby (and both games are known for a certain casual sadism). 

If I might offer some constructive criticism: this game taxes multiple skills simultaneously at high levels. The movement in 360 degree movement, the shooting aspect, the object identification/sorting challenge, these could all become full games. Perhaps clip something here to give the remaining more space. 

Also, respect to the dev advertising the build problems and still asking people to vote only considering its current state--integrity there.

Thank you for the feedback! I’m a big fan of Cruelty Squad, so I understand what you mean with the sadism lol. In future updates I plan on having a more thorough tutorial that introduces these concepts one at a time, along with some sort of small challenge system for players to chew on and hone their individual skills outside of the main campaign.

On the other hand, making it extremely easy for careless players to accidentally kill themselves is very intentional, but I try to make sure there are buffers between life and death so the player has time to react. It’s something that will require practice, but I’m hoping to make the game exciting and curious enough to encourage players to keep going.