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EllaDisenchanted

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A member registered May 17, 2025 · View creator page →

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Recent community posts

You are totally right about the boxes thank you, I'll get that fixed! Did confirm that the math is right on the patting, but what you are saying about it being not hugely noticeable is very true and will buff the rate on a few things in the next build.

Bugs reported on October 2 should now be fixed

Thank you for playing and I am glad you enjoyed it! I'm sorry for the bugs you encountered I'll look into fixing them!

Thank you for playing and for the bug report!

Thank you for playing and for your kind words! I definitely agree with you about the onboarding flow and have an update coming to the game in the next couple of days doing pretty much exactly what you suggested :)

Thank you for playing and I'm glad you eventually made it though the 1st level :) Totally agree that it is too hard right now and have an update coming in the next couple of days that will hopefully help with it!

I really like the suggestion of being able to reposition the cats after placement, will definitely take a look at adding that!

Hi Nova games, this is such a cute little game, I love the art style and the run animation of the player character! It did take me a little bit to work out what to do though, maybe a little bit of handholding right at the start (even on top of the pop up in the top left of the screen) to show the player exactly what to do would help out a bit?

Maybe something like giving the player 2 items that will merge and not letting them progress further (stop spawning the little guys that give items) until they have combined them.

Outside of this (and some sounds and other polish things which I'm sure you have a big todo list of already) I can see the full version of this being really fun!

Thank you for playing and for the helpful feedback! Need to work out how to fill all of the boxes. I might need a touch more tutorialisation :)

Hi AtlasFun, I love bullet-heavens and have spent more time than I would like to admit in them! Your characters and art are so cute and there is a solid base here, but just have some suggestions as a genre-lover. Though this is probably going to be a bit unstructured sorry :(

Feels like the intro is really long and talks about the mum chicken coming back from an adventure, maybe it would be nice to let the player get into a round or 2 before this so they are a little more invested in the game before introducing a lot of characters?

I'm not sure how I feel about getting the experience for killing the dinos right away. The experience orbs/blobs/crystals being drops that the player has to collect in other bullet-heavens adds an extra layer of risk/reward for the player. Is it worth going for that xp? Can I dodge well enough to get it without losing too much health? Or should I go and maneuver the enemies around so that area with a lot of enemies in it now is clear in a bit.

The mushroom mechanic, while interesting was a little hard to parse while there were dozens of different dinos chasing you all throwing out their own danger zones. Working out the colours at a glance while doing a bunch of dodging and making sure you are aiming your weapons correctly, was a lot as a brand new player.

Though definitely appreciated that each of the dinos weren't just walk up to you and hit like many other entries in the genre.

Little wish list thing is to be able to use the mouse on the map!

Looking forward to seeing what you do with it as you continue the rest of development and I wish you the best of luck with it :)

Thank you for playing!

Hmm I think maybe I have to make sure that cats are a little more distinct because I know the 2 you are referring to, maybe the colour pallet is too close and just flipping them isn't quite enough, thank you for the feedback.

Have an update coming soon which should help a little with the figuring things out, but thank you for pointing out that it still needs work :)

Thank you so much for playing, I hope you enjoyed your time :)

Definitely right about the music, working on finding more that match right now!

I get what you mean about the "how long the fun of the game would last" and have some ideas that will hopefully change up the flow of the game a little more :)

Hi Hythrain thank you for checking the game out!

Oh thank you for pointing out that I missed the full screen option, definitely just a page setup oversight on my part.

Catalogue of cat's you've completed puzzles with is definitely on its way! Just that little duplicate card bug is being a pain and slowing progress, but thank you for the bug report and the recommendation they are very much appreciated!

"black cat on stage four knocked the other two cats out when, prior to that, they had never bapped a cat that  was already in a box" this is a good point actually it does break the interaction rules with that cat, I'll update that level because thinking about it it is quite confusing.

Hi fellow cat game maker! Loved the papercraft aesthetic and how clear everything was even without a tutorial or any text at all. Had a lot of fun with the different towers and being able to reroute the enemies so easily.

Did miss the 1st couple of card acquisitions though, probably because I am blind, but got used to clicking on the right hand of the screen to advance so my eyes were over there after a battle had finished. Maybe force showing them to the player and allowing them to skip from there would help with this a little?

Good luck with the rest of development :)

Thank you for playing and I am super glad that you enjoyed it! Thank you for the stream link too, will definitely check it out!

Oh yup that bug, working on finding out what is going on but it's one of those I just can't get it to happen on my side, even though multiple people have reported it ones :(

Thank you for playing and I'll pass on your kind words about the sound effects to my 2 voice actors once they wake up from their 10th nap of the day :)

Got some onboarding ideas that will hopefully help with the what to do feeling, trying to find that balance between the player working out the rules and experimenting on their own vs. being too frustrated with the game feels like it's going to be a lot of the development of this game!

Oh you are definitely right about the number of audio tracks! I just grabbed the couple of low-fi songs I had on hand sorry haha.

Really fun mash up of solitaire with roguelike elements! The art, especially the little blob guys, was so cute! And the transpose mechanic really feels like it helps with my issues with this type of solitaire, namely being like 2 or 3 moves off being able to finish it but because the card you need is trapped with no way to flip it over.  

With the location of the transpose button and how small it is I did miss it for the 1st round, got stuck on the 2nd and was about to quit the run and start again and then happened over it what felt a little accidentially, maybe making it a more prominent feature in the UI would help this out a bit.

I can see the shop items really bringing a lot of variety to runs! Best of luck for the rest of development :)

Thank you for playing and I totally agree with you that there is some clarity things that I can do to help a little. And on con point 2, ok now I'm feeling bad, might have to do specific lines for each of the puzzles!

Thank you for playing and I am super glad that you liked it! Have a few ideas that hopefully will help a little with understanding the behaviour but definitely want some trial and error in there too. Thank you again :)

Thank you for playing, I hope you enjoyed your time with the game! Definitely trying to find that balance between being clear enough but having the player have to work out how each cat works because I agree with you the discovery is a big part of the fun.

Thank you for the bug report too I'll get to squashing :)

Thank you so much for playing and especially for the feedback on the early puzzle difficulty! I'll definitely check out the bugs :)

Sure! Would definitely be interested in helping you troubleshoot in future builds :) feel free to either reply to this thread or send a message request on discord, should be able to find me in the indie questing discord under the same name!

Really interesting take on a Sokoban game! Not only having to worry about the player's position but also the location of the right thing to possess really adds extra depth to the format.

Really appreciated the undo individual move button in addition to the restart the entire level button.

Good luck for the rest of development!

Hi AtypicalCroqueta, This is such and interesting concept and when I saw it pop up on Bluesky I could not wait to play it and was very exited when I saw it was a part of this jam! I really like the idea of collecting different resources by solving a rubik's cube and an autobattler? Sign me up!

Had a couple of issues with my screen size (3440 x 1440) though where some of the UI overlays would reach the edge of the screen and some of the tutorial text just went right off it:

So because of this it took a few attempts to work out a couple of the mechanics as it is very front loaded with information you need to be able to play the game properly. 

From a first time player perspective it is very hard, I don't think I got past 3 individual fights and found myself dying to the 1st enemy in 3 out of the 6 attempts I made. There is a lot of information to parse and 

Really looking forward to seeing how you continue to develop this, with a few balance tweaks this feels like something I could spend hours and hours exploring different runs and builds in!

Hi Gamma and Toad! Posted my full notes to Gamma on Discord so you probably have seen all of this in a different form, but commenting here because of the spirit of the jam!

Had a lot of fun with this! Especially with the Bouncy ball seeds, so fun and found myself using them more than the mop to pull off random skills shots!

Did find myself not really interacting with the seeds outside of the bouncy ones and the default grow on the chunk ones, but that feels like it will most likely be addressed in future levels, so less of a concern with the mechanic itself and just an observation on my experience.

Was definitely a different experience from other games that I have played and it feels like with later levels everything will combine together into a really fun experience, can’t wait for more!

Super cute and cozy game you have here! I loved the art and how characterful it was and really enjoyed that it was a tactics game without the combat and the task list format that you went with.

One little thing that caught me a little bit was how the only way to reset was to do everything from the beginning if you made a mistake while trying to work your way through the puzzles, would be nice to see not only just your undo move button, but a go back a turn option as well, especially as the levels get harder.

Would be nice to see a couple of QoL things like being able to hold R to restart and have some way to re-centre the map on the saga map scene, but overall a great little experience!

Thank you so much for checking the game out and for posting your playthrough! I'm sorry I couldn't make it live but will definitely watch it through :)

I'm super glad you had fun and I hope you child did too! Thank you so much for your feedback and you are totally right, while I don't need to give everything about the cats some kind of help wouldn't go astray :)

Thank you so much for playing! And I love both of your suggestions and will definitely be adding them in some form to the game :)

Thank you very much!

Thank you so much for playing, and especially for the bug reports!

Really interesting take on a deck builder that's really well polished with a really well done art style to boot! 

It definitely payed off putting the time you did into the tutorial it really helped me get my head around the mechanics, nice work!

Only being able to change one tile at a time adds a surprising amount of challenge to the word game formula, especially with having the looping back goal. Really fun challenge!

Fun little warioware-like! Getting so many different mini games in and fun in such a short time period is such a big achievement, well done!

Thank you so much for playing and I am super glad you enjoyed it!

Yeah there is a display bug with the skipping that I missed in the jam unfortunately :(

Loved the art and music, sat with the title music running in the background for longer than I would like to admit! And really enjoyed the little story section with Dad.  

Really interesting twist to the drawing loops around things mechanic, having it stick pretty close to the player with the throw really makes you have to think about your movement, nice work!

This is a cool take on the theme and really well polished! Would love to see where you take this post jam and what new puzzles you can come up with because this seems like a solid base that you could add so much to!

Such a cute little game and you really made it easy for someone like me who has no idea how to write music to make something that sounded ok! Loved the little animal characters and the writing as well, nice work :)

Thank you for giving it a try! My tips would be, once you get an upgrade or 2 for a specific crop go hard into it, reduce the time where you can on watering or harvesting and watermelons.