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Hi AtlasFun, I love bullet-heavens and have spent more time than I would like to admit in them! Your characters and art are so cute and there is a solid base here, but just have some suggestions as a genre-lover. Though this is probably going to be a bit unstructured sorry :(

Feels like the intro is really long and talks about the mum chicken coming back from an adventure, maybe it would be nice to let the player get into a round or 2 before this so they are a little more invested in the game before introducing a lot of characters?

I'm not sure how I feel about getting the experience for killing the dinos right away. The experience orbs/blobs/crystals being drops that the player has to collect in other bullet-heavens adds an extra layer of risk/reward for the player. Is it worth going for that xp? Can I dodge well enough to get it without losing too much health? Or should I go and maneuver the enemies around so that area with a lot of enemies in it now is clear in a bit.

The mushroom mechanic, while interesting was a little hard to parse while there were dozens of different dinos chasing you all throwing out their own danger zones. Working out the colours at a glance while doing a bunch of dodging and making sure you are aiming your weapons correctly, was a lot as a brand new player.

Though definitely appreciated that each of the dinos weren't just walk up to you and hit like many other entries in the genre.

Little wish list thing is to be able to use the mouse on the map!

Looking forward to seeing what you do with it as you continue the rest of development and I wish you the best of luck with it :)

Thanks for your feedback! The playtest jumps into the beginning of the 4th level, which is partly why the intro is really long (a big story beat just happened at the end of level 3), but I'll keep that in mind and see if it's still an issue for a full playthrough, thanks!

Regarding getting experience from kills vs the experience crystals, it was a design decision I made to make the game a little easier to pick up (and also I didn't enjoy having to pick up the crystals from other games in the genre). That being said, it could be an option to enable/disable in the game in the future potentially!

The mushroom spores and colors have generally not been very well received, so that's something I'll likely have to think through after Feedback Quest to see if/how it should be improved, thanks for your feedback!

Using the mouse on the map makes sense, I think that's something that can be added in!

Thanks for playing! :)