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Hi AtypicalCroqueta, This is such and interesting concept and when I saw it pop up on Bluesky I could not wait to play it and was very exited when I saw it was a part of this jam! I really like the idea of collecting different resources by solving a rubik's cube and an autobattler? Sign me up!

Had a couple of issues with my screen size (3440 x 1440) though where some of the UI overlays would reach the edge of the screen and some of the tutorial text just went right off it:

So because of this it took a few attempts to work out a couple of the mechanics as it is very front loaded with information you need to be able to play the game properly. 

From a first time player perspective it is very hard, I don't think I got past 3 individual fights and found myself dying to the 1st enemy in 3 out of the 6 attempts I made. There is a lot of information to parse and 

Really looking forward to seeing how you continue to develop this, with a few balance tweaks this feels like something I could spend hours and hours exploring different runs and builds in!

Thanks a lot for taking your time for the comment feedback. I'm preparing a new patch focus on enemies and combat balance, because if true that if the player don't get a weapon before combat or a enemy level 1 (the first level of enemies are 0) appears is fuccked.

About the screen size I just tested in 16:9 (that's my bad). Would it be a problem if, in a future update, I ask for your help in testing this?

And in general yes, I've recieved feedback that the game can be a little complicate or confuse at early, so maybe need to improve on that part too.

Thanks again!

Sure! Would definitely be interested in helping you troubleshoot in future builds :) feel free to either reply to this thread or send a message request on discord, should be able to find me in the indie questing discord under the same name!