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Hi Jil! Finally got around both Firefox and Chrome claiming that the downloaded zip was a virus. Edge pulled through for once? I really love the art in this, especially the character portraits and the 90s style web page looking upgrade backgrounds, they feel so nostaligic to me.

Which Flippers feel/work better? Top or Bottom?

To me the top flippers felt better, mainly because the camera moved a bit less so it felt easier to hit the ball with them

Are there any elements you don't understand?

Everything was easy to understand, outside of the red lights near the bottom flippers

 Do you want to know more about certain elements?

The red lights above the flippers, wasn't sure what to do with those

What is your opinion on the weapon choice?

Felt like a good amount of choice for the stage of the game, but a few more wouldn't hurt!

What is the thing/aspect you like most?

How the different upgrades change the flow of the game, especially around targeting the enemies

What don't you like?

How the Mochi Guardian was handled. The ball a lot of the time went up from the middle and straight back down directly between the flippers with no recourse. And it felt a little strange to just have an upgrade for it when you have used it as it didn't seem to give it back to you.

How do you perceive the difficulty?

It felt a little punishing sometimes when the ball would move super fast but the camera wouldn't nesicarily keep up with the top and bottom transitions. But this feels like it would be hard to fix and not have the transition feel jarring.

Is the game fair?

It feels about as fair as other pinball games I have played, though admittedly this isn't really that many

Do you normally enjoy other Pinball or Survivorlike Games?

Pinball no, Survivorlikes, very much

Definitely has a lot of fun and I'm looking forward to seeing how this progresses as you develop it!

(+1)

Hey Ella, thank you that's excellent feedback! Glad that Edge finally believed me xD I guess it's because there's another file additionallyfor the physics engine I use. 

The thing with mochi was bugging me (and others) as well, I changed the behavior a bit so it's now pretty guaranteed to save the ball (how it was actually intended). Another playtester mentioned that they expected the upgrades cooldown to refresh when you upgrade it. I'll do that next and see how it goes. Thank you!