Excellent! Love the design of the spirits.
jil hue
Creator of
Recent community posts
Hey, I made a small godot tool and wanted to make a public rep for the template project to explain what the code is doing. Would you be okay with me putting microbe-2 in there as the tileset?
The tool provides the ability to easiliy swap colors after editing them in the editor when using monochrom tilesets.
Thank you so much! It makes me so happy to read positive things about it and when people enjoying it! Your points are noted and I have not much to say, some are bugs I need to tackle and for some I have solutions already. I have an item you can use to control your Sprytes better, a whistle. Once used they stay at the position they're in and when used again they start following you again. The thing is, I coded that months ago and need to test it again and hope it's still working lol
Mouse control is another endboss for me. I designed the game with controller input in mind and it's oftentimes a struggle to compromise. Sometimes I just forget certain things for mouse or controller. I know for instance, that the hotbar should get more interaction with the mouse, like clicking on slots to focus a slot and using tools where your mouse is targeted at. UI is a just very difficult to get right I think.
Yeah the combat gets a bit of an update, not completely different, but I want to redo the tutorial and you can then switch out sharbles for other ones, catch new sprytes, take their sharbles and combine a unique deck. Every Spryte has a unique Sharble only they can use and I think I managed to make them feel like different classes or archetypes. When it is ready I post a Devlog to itch :)
Thank you again for your time and the feedback! You all help me to make this game better and that's lovely
Oh no, I then know what happened. No idea what happened with the log file though ?
There is some struggle with the save file if you close the game up to a certain point and then use continue next time. I need to get some flag into the save file loaded on start that marks it when you haven't played until this point. Or I manage to sort this out without throwing bandaids onto it xD
At this point I think it's better to get rid of that log file, burn it or bury it in the woods lol
Hey Zein, thank you for playing and giving me feedback! You have good points I can add to my workload haha. I'm happy you liked the combat, the game really is a baby still ^^ I work on an overhaul for the tutorial and restructured the combat and introduction to sharbles as a concept. Most playtesters found it confusing and difficult to understand, so I try to make it easier! Yeah if could go back to the skull and he's still on the ground something went wrong, I'm sorry. Normally you get advised to grow some crops and speaking to him in your inventory again he guides you into the woods, where you can find different Sprytes and new crops/seeds. However, I'm adding new features and content whenever I can, so maybe come back later when there's more to explore?
(this html form is killing me btw)
Hey Heiden, thank you so much!
I think fleeing the first battle shouldn't break anything. But I haven't thought about it tbh xD
After planting the seeds you can talk to the skull again (use him like the other items lol). Then you can go into the forest with lots of creatures.
The blue screen is weird, the screensize should span over your screen with integer scaling + black border if needed. Thanks for mentioning that, i'll check out different solutions! I thought about just extending the screen with different zoom options in the future.
Thanks again for the feedback, I'm very happy that you had fun :)


