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(+1)

Hey that was really sweet! I was kinda surprised how well the mechanic worked.I played it with a controller. 

  • Do the mechanics and the story telling complement each other? Do they clash in some way? How?

Yeah pretty good. I thought of it like being brave or impulsive at the beginning, but when the head kicks in you would say something more appropriate lol

  • Are the mechanics engaging enough?

I think so.

  • Do the mechanics detract from the story?

Maybe a bit. I think it'd be better to limit the difficult interactions and mix them with normal dialogue options.

  • Does the timeout fit into the game?

It does, but I think it's too difficult right now :(

Thank you for your feedback!

The difficulty is one of the most dissonant design aspects I have identified so far. So thanks for confirming that once more. I am looking for alternative kinds of challenge to mix it up a bit. Stressing players out is part of what I’m going for, but not throughout the entire story.