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Thank you so much! It makes me so happy to read positive things about it and when people enjoying it! Your points are noted and I have not much to say, some are bugs I need to tackle and for some I have solutions already. I have an item you can use to control your Sprytes better, a whistle. Once used they stay at the position they're in and when used again they start following you again. The thing is, I coded that months ago and need to test it again and hope it's still working lol

Mouse control is another endboss for me. I designed the game with controller input in mind and it's oftentimes a struggle to compromise. Sometimes I just forget certain things for mouse or controller. I know for instance, that the hotbar should get more interaction with the mouse, like clicking on slots to focus a slot and using tools where your mouse is targeted at. UI is a just very difficult to get right I think. 

Yeah the combat gets a bit of an update, not completely different, but I want to redo the tutorial and you can then switch out sharbles for other ones, catch new sprytes, take their sharbles and combine a unique deck. Every Spryte has a unique Sharble only they can use and I think I managed to make them feel like different classes or archetypes. When it is ready I post a Devlog to itch :)

Thank you again for your time and the feedback! You all help me to make this game better and that's lovely

That item for controlling the sprytes sounds like a really smart idea. I've thought about it for awhile but only really came up with solutions that would cause new problems for other stuff.

It's a struggle to have good controls on both especially when you have a lot of functionality. But the plans you have for the mouse interface sound really solid. One thing I did notice that I thought might have been a bug though is that Q and E didn't react at all. I had to use 1 and 2 to scroll through items.

I'm already looking forward to the devlog!
No problem, it was a really welcome distraction and I like I said I had a lot of fun!