That item for controlling the sprytes sounds like a really smart idea. I've thought about it for awhile but only really came up with solutions that would cause new problems for other stuff.
It's a struggle to have good controls on both especially when you have a lot of functionality. But the plans you have for the mouse interface sound really solid. One thing I did notice that I thought might have been a bug though is that Q and E didn't react at all. I had to use 1 and 2 to scroll through items.
I'm already looking forward to the devlog!
No problem, it was a really welcome distraction and I like I said I had a lot of fun!