Hi thepuzzlewizard! This feels like a really interesting concept!
Though while there is definite potential here, I feel like you need to go back and redo the flow for the purchasing and item creation section, it is quite tedious and pretty easy to break the menu flow especially where the recipe book
Had a bug where on my ultra wide monitor where the inventory was offset to the left of the mouse pointer and couldn't select the items when hovering directly over them. As well as many of the UI items being obscured off the edges of the screen. It was fine when not playing fullscreen, but the Unity window is quite small so its hard to read the text.
For your feedback questions:
What was the most frustrating moment in what you experienced?
How intrusive the tutorial was, especially the basic controls tutorial. You are using standards such as WASD, mouse scroll etc. I am unsure why this needs to be tutorialised to the player and why it can't just be skipped.
What was your favorite part of the game?
The visuals, the game is very cute!
Was there anything you wanted to do, but the game didn’t let you?
Have some kind of interaction with the customers as they were coming in, outside of being able to see their stats
If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
Simplified inventory management and some kind of interaction during the service (I know this is 2 but I feel like they are both super important)
What would you say you were doing in the game?
Making and selling icecream
How would you describe the game to friends and family?
An icecream stall tycoon game.
You might want to check out your windows build, itch has flagged it as a scam and quarantined it for some reason.
I'm sorry that this came off a little negative. Contrary to everything I'm really looking forward to where you take this because with a few tweaks and fixes it is definitely a game I can see myself putting a bunch of time into.