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Akira

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A member registered Jul 09, 2020 · View creator page →

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Recent community posts

Thank you so much for taking the time to give this detailed feedback! That all extremely helpful to us. If and when we make a new update to the game we will take these notes into account 100%.

Thanks for playing it in it's buggy game jam state! We updated it and made the controls way more smoother along with fixing many bugs we all complained about haha. We like working under a time constraint and are eager to take what we learned from this Jam into the next one. If you find some time to play again please let us know if you run into anything else worth patching!

Thanks for playing the first time around Simple! We took all our comments feedback and developed a new version, very minor changes but the game plays way smoother now, especially the Jump! We would love for you to play it again and give us another round of feedback.

Hi ambrits, my team and I had a chance to sit down and talk level design, we wanted to make some new levels but found that leaving the ones form the Jam there as a time capsule worked for us. We definitely want to work more on our level concepts and development on the next one. Thanks for your feedback on the first version, we updated the controls and they are way smoother now. If you have a chance to jump back in let us know what you think!

Hey BoneVolt, we had the same issues with the controls so we swapped some stuff around, hopefully no more accidental hookshot resets, if you decide to jump back in to test it please leave us some new feedback. Thanks so much!

We took your feedback into consideration and gave more moves for specific puzzles. If you have a chance to jump back in again we fixed the horrible hookshot sound hahah.

Hi Sprazzal, we had a chance to update the game since the Jam and the ending is finally in place! We didn't have enough steam to fully flesh out the story. For the next jam I will for sure focus on player story narrative. If you had any advice on how to work on, execute or even develop something more solid I welcome any and all comments!

Thanks for the support on the first version! My team and I since had a chance to fix many bugs along with improve the game in many ways. Would love to hear if you had any feedback for this second version.

Thanks! Since we got to update the game I added some new animation frames as well as more visual elements we didn't have time for during the Jam. I encourage you to jump back in and check them out.

Pegavi, we updated the hookshot sound (THANK GOODNESS) so if you ever wanted to give it another shot with some new feedback that would be really helpful. Thanks so much for playing it the first time!

Hey Picross, we squashed a lot of bugs and updated our game. Thanks for taking the time to play through it the first time!

Hey Trisol, we updated the game and took your feedback into consideration and added some extra movements for some puzzles. Let us know what you think of it now.

Hi Omega, my team and I had a chance to fix some of the bugs and in game tutorials. If you had a chance replaying it with new feedback would be really helpful.

Hi Tater! Since the Jam we had a chance to update our game, it plays way more smooth now, would love for you to give it another shot and let us know of anymore feedback!

Hi Prodgent! We had a chance to dive back into the game since the Jam and fixed MANY bugs. We would love to have you try it again if you had the chance and let us know if you find anymore issues.

Thanks for playing and pushing through! I also kept making the same mistakes you did.

Thanks for taking the time to play and comment! We had big narrative plans that definitely are just missing completely from the game. We would hope our story concept would help bring that creativity aspect to it but in typical Game Jam fashion we ran out of time, big project scope. Limbs would lose colour, you would have a pick up from other robot animation to show you're stealing battery, and in the end when you sit down and die, another robot comes along to take your parts to keep running.

Thanks for the detailed feedback! I'm glad you hate the hookshot sound as much as I do hahah. We intended to have the robots limbs close colour as the controls depleted but in typical game jam fashion, scope was off. It was my first time learning and animating, and using Aseprite to make stuff as well. We're all about learning new things so it wouldn't be without it's many many flaws haha.

Thanks for playing and pushing past our nasty hookshot sound effect!

Loved it! The colours, stylish illustrations all lend itself to a smooth experience that reflects it's concept lawlessly. The cherry on top would have been some sound. Fantastic work to the team!

Big fan, the whole crew working on this is VERY talented and it shows. The OST was a banger, the art extremely on point, controls smooth as butter. Loved it and I've sent the link around to some friends.

AS does every Game Jam game! Keep it up!

I'm a commenting fiend! Thanks for leaving one for us here!

Oh boy do I know the feeling of buggy games hahah. My team had no time to playtest and our narrative was lacking. It's what makes Game Jam games haha.

Ah! So I wasn't going crazy I'll have to give it a try on my PC then. :)

Thanks so much for taking the time to try it again! I'm glad you got to hear that nasty grappling hook sound hahha. Next time we'll make sure not to leave it to 30m left to playtest fully. Definitely not bummed, we had fun all the way through and the group is eager for the next one.

What did you think of the music?

Thanks so much! We all had a good laugh at the games bugs when we had a chance to play test ourselves. We haven't run into that bug you're mentioning, noted on our end! Thanks for pushing through and experiencing our little game.

You actually only have limited moves, you'll see at the bottom batteries that show how many lefts you may have or rights, jumps etc. We wish we had time for more narrative and tutorial elements to get players really rolling. If you have the patience to push through and experience our little game fully I would love to hear more feedback!

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Yup that's it, thanks for playing!

Thanks so much! For sure, the team had a big laugh when we ran out of time to play test ourselves. Glad you got a chance to get the atmosphere and concept feel from it regardless of it's many flaws. Happy Game Jam!

We all did! hahah, we definitely needed to put A LOT more time into play testing. If you stick with it a bit there's other things to enjoy about the game.

Very smooth, felt great to zip around and kite enemies. I wish it felt more out of control as it was predicable taking turns who could shoot, at least on the first level i was playing on it seemed to just be blue, red, blue, red, maybe I got lucky! The brush font felt out of place when used next to geometric game shapes. I would consider a simple sans serif font, bold for sure and maybe layered! Use the little triangle guy in the logo itself as well in the letter W. Great game jam game for sure!

Concept is cute but why would the guards shoot at one another? I ran into a new bug every time i reset and unfortunately couldn't get past the first room. Would love to see more as the art and sound design was super polished.

I liked the character design, the cheaky copy writing and the concept as a whole. Great consistency with art style, felt it matched the games concept very well. Wish I could read more speech bubbles. I got big Earth Worm Jim feels, a great success in my eyes. I liked Owl Village so much i want to vacation there.

First try i checked the keys for controls and found the sensitivity way too high i spin and got VERY disorientated, also all the people spawned above me once I caught up to them finally I couldn't hit anyone. I loaded it a second time and hit some guys, hilarious but then i spun and clipped close to out of bounds. Once i got back on track the people were too far away and once I caught up too high again, i think the level isn't flat. Music rocks, idea is funny, keep game jamming!

Love that big wario ware inspiration. I would love to see this developed more! It worked perfectly for me, made sense, but i felt didn't fit the theme. I like the small narrative concept at the start and would love to see more of that to help with the jam theme itself. It looks like you had big ambition but be proud of what you put together! I liked it!

Music matches perfectly the tone. I like that you gather pieces slowly, reminded me of Plok on the SNES in some aspects. I personally found that the levels were too big! I would of liked a mini map or ability to see more of the platforms ahead of time. I wasn't sure when i was in a different level or not after exiting the door. I had some issues timing my jumps as the character was already pretty boucey as an idle animation and getting stuck on the edges i was jumping towards not making it over completely. I had an issue of my character not turning around after jumping and not letting me jump again I would love to help play test if you continue to improve it after this!