Awesome game, really enjoy the concept, I see two difficulty modes here, normal which is what you have right now and a hard core which is no controls listed just a number of moves you are allowed (so you might have 5 bars but no suggestions/requirements for how they are used.) This could make things a lot harder or a lot easier, would definitely require some play testing.
Also noticed the collider around the ground stuck out quite a bit from the tile, while this generally can be useful for making long jumps I found it more hindering that I often jumped too close to the invsible wall and didn't make it onto the platform. If you like where the collider is now in terms of the jump distance I would recommend implementing a slip feature which pulls you around the corner if you catch the corner of the collider.
Music, animation and sfx felt awesome and really cohesive and immersive.
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