I just released a little game called Arachnowopunk - a hybrid of infinite-runner and metroidvania. There is a free html5 demo if you want to check it out - I greatly appreciate any feedback or comments you care to give!
That is not a bad idea at all! I think for an updated version I would want to make the game more strategic where possible, so enemies with more varied move-sets would definitely be a part of that.
I may try to do some bug fixes soon, but if/when I have anything more concrete I would definitely appreciate your help!
Interesting! I hadn't known about most of those - the last one is particularly worrisome (it isn't suppose to happen!)
The one thing that is at least intended is that the bullets aren't damaging for a narrow window after they are created - I wanted to make it so you wouldn't get hit by a bullet that was too close to see or respond to. But that 'activation' window might need some tweaking.
Wow, that's amazing! It looks pretty well figured out!
I do have a number of fixes and small improvements that I've been meaning to do, but I have not been able to get around to them yet. Hopefully later this summer!
Thanks to everyone who has been playing and commenting and everything!
Quick update: Keyboard controls were broken today, but they should be working now (arrow keys to move). Sorry for the inconvenience!
I have an almost-complete HTML5 game called "The Jersey Shuffle" that I would love some feedback on!
The gameplay is very basic, but what I am most curious is how well the controls/difficulty actually work. I have been working on it (and playing it) quite a bit, so I have lost my frame of reference for that sort of thing. So that's my main question:
1. Is it too hard/too easy?
2. Are the controls responsive/intuitive enough?
3. Does it get frustrating/repetitive due to the simplicity of the game?