Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Dylan Coats

44
Posts
5
Followers
A member registered Apr 09, 2021 · View creator page →

Creator of

Recent community posts

Great stuff!  Very cool art style.  Gameplay reminds me of inventory management in Resident Evil 4.

Having real-time would be interesting, I might try changing it to see how it feels.  Thank you for playing

Thanks for playing!  I agree with the timing, I tried adjusting toward the end but it created more issues than I had time for.  Maybe I will adjust later on.

I'm glad you liked him, thanks

Thank you so much

Thanks for playing!  I was thinking of having a single button to randomly roll the die, but I think that would have ended up a little too unfair

Thanks for playing!  That attack flip was something I kept wanting to change, but more important stuff came first, haha.

The game "The Lost Son," seen here, seems to be breaking some rules.  It appears they submitted the game well before the jam, and it looks like they've submitted it to other jams as well, including a GBA jam for some reason.

A fighting game for a jam is definitely taking on a lot, but you definitely have something to be proud of.  The animations and overall feel are pretty good, it felt satisfying to attack.  The AI could definitely use some work, and some more attacks could be added, but this is a good base to add more to.

Awesome game!  The art looks great, combat is satisfying, and it really feels like something that could become a full-on game.   Maybe different music based on the location, but I know how hard music can be.  Great job!

Thanks for the comments.  Glad you enjoyed, and hopefully the bugs can be sorted out.  I always forget there can be issues after you build your project haha.

Very interesting mechanic, and a good start.  I liked the levels you made and can see where you could continue making more and more advanced levels.  Maybe add both blue and red magnets to levels and the ability to switch color after the shot.  Great work!

Love the graphics, a very cool style.  The game is a little difficult to get used to, might work better with a controller or as a two-player game. Unfortunately, I don't have someone else to play with at the moment.  Good work!

Another great top-down puzzle game.  I like the differences between the three slimes and how it affects each level.  Sound effects and music are fun.  Just need to explain some mechanics better.  Great job!

Good start to an idea.  It looks like you have a good framework for a longer game with varied mechanics.  I like the art style and had fun with the levels you had.

Very enjoyable, and clever puzzles.  Levels are well thought out and I could see this gaining a couple more mechanics as you progress and it could be a full on game.  Good job!

Awesome game!  Music is fitting, graphics are cute, colors are nice.  The puzzles are very well done, and I would keep playing if there weren't so many games to play!

Very cool idea, it is one of the more fun games I have played so far.  Could use music.  Letting the flashlight die is not harsh enough and you could maybe have the player search for another battery if it dies.  Great job

Movement feels good, quite difficult past the first level though.  Music and art are nice and I think you could definitely continue this to something more developed.  Maybe add an indicator of where the ball will go and alter the physics a bit.

You have to be facing the ball directly.  I meant to change the value for how far off you can be but scrambled toward the end to get it all done haha.

This is headed toward being a pretty cool rogue-like game.  I like the gameplay loop, however enemies are too hard to kill, and they should probably stop following after a certain distance.  Was fun though!

Very cool visuals, reminds me of Super Castlevania IV in a way.  The movement feels great.  I think you could definitely take this further too.  It would be neat to have boss battles where you face the silhouette characters.

I like this idea, feels very visceral.  I think the collision detection could have been better, I hit rocks often times when it looked like I wasn't close to touching them.

Nice game, the progression felt good.  I think some sound and an indicator that all enemies have died would add a lot.

Nice concept, quite similar to mine!  I like the game, perhaps a bit too hard after a while.  Maybe you could make the projectiles phase out after a period of time to help with that.

I think the idea and theme are really cool, but I agree there needs to be some other mechanic here to make it fun.  Perhaps having minigames for each of the activities.

This one is quite addicting!  Reminds me of a mix between Hotline Miami and Binding of Isaac!

Awesome project, I like the idea and aesthetic.  I can definitely see this getting super complex with even more past selves and big levels.

I like the style of this quite a bit, reminds me of Resident Evil 1.  The design is nice, but I agree that I would play longer with better audio.

One of the cooler concepts I have seen so far.  I really like the idea of closing off a path when you take it.  Could have been explained better, but I figured it out eventually.

What are the controls?  I can't even figure out the first jump.

I see some cool potential in this.  I think I would make the level larger and indicate the boundaries somehow as well. 

Found the exit, woo!  I like the sound and the concept, movement feels good too

Hmm, I wish I could help more, but I don't know what the problem could be.  I'm on chrome.  Hopefully you find a way to play!

The aesthetic is on point!  I can see a lot of potential for more with this for sure.

I wanted to play around more with the timing and speed of shots but decided to put effort into other mechanics.  Thanks for playing!

Thanks for playing!  I definitely tried to show off all the things you could do in a level quickly, so I think the difficulty is a bit too high.

Appreciate the comment, feedback is always great to get.  The music sync is definitely my biggest feature I couldn't get to work in time.