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Borked Asteroids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #27 | 3.318 | 3.583 |
Overall | #36 | 2.777 | 3.000 |
Game Design | #38 | 2.700 | 2.917 |
Fun | #42 | 2.623 | 2.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any assets? (Say yes even if the assets were premade by you)
Yes
Discord Username/Usernames
Keymash#7774
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Comments
Nice concept, quite similar to mine! I like the game, perhaps a bit too hard after a while. Maybe you could make the projectiles phase out after a period of time to help with that.
It Never Ends though ;D (until it hits something). There is no cap on the asteroid count or bullet count, just a hidden increasing score that increases the minimum amount of asteroids over time. I kinda figured that would help deal with the bullets, but unfortunately I didn't have a lot of time for play testing and balancing. Thank you for the feedback, I'm glad you enjoyed it. Feedback is sometimes hard to get in a pinch
your game fits to the jam theme perfectly, I enjoyed playing it.
I'm glad, thanks for your kind words!
That was kind of the idea about the bullets. I probably should have communicated that better. Thanks for the feedback
Solid asteroids clone, although the ships own shots are more of a threat than the asteroids! Nice job overall.
The image assets I used are licensed under CC0
Assets can be found here: https://www.kenney.nl/assets/space-shooter-redux
SFX made with SFXR by myself.
All code hastily scribbled by yours truly.
I haven't personally found any bugs in this build. Let me know if you do.