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Keymash

8
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A member registered Feb 16, 2021 · View creator page →

Creator of

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Nice little arcade game, but I just gotta say something about that colour choice. It might just be me, but magenta on green is very jarring on my eyes. Other than that though, nice. I like that the bullets have limited range before detonating. It lead to moments of shooting one too early and moving away to another, leaving me facepalming cause I blew too early

Round 1: died by pressing buttons too fast. 

Rounds 2 and 3: walked into a wall on my first turn.
Round 4: Got like 6 floors in or something and walked backwards. Gold. 

Nice game :) I can't fault it

It Never Ends though  ;D (until it hits something). There is no cap on the asteroid count or bullet count, just a hidden increasing score that increases the minimum amount of asteroids over time. I kinda figured that would help deal with the bullets, but unfortunately I didn't have a lot of time for play testing and balancing. Thank you for the feedback, I'm glad you enjoyed it. Feedback is sometimes hard to get in a pinch

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Fun game and interesting idea. It kind of reminds me of that old game back in the day called Chip's Challenge, which I loved as a kid

Edit: Deleted accidental double post

I'm glad, thanks for your kind words!

That was kind of the idea about the bullets. I probably should have communicated that better. Thanks for the feedback

I touched the bottom wall and lost the ability to walk up and left for the rest of the game. Interesting bug lol

The image assets I used are licensed under CC0
Assets can be found here: https://www.kenney.nl/assets/space-shooter-redux

SFX made with SFXR by myself.
All code hastily scribbled by yours truly.

I haven't personally found any bugs in this build. Let me know if you do.