thanks! The game should get updated and fleshed out into a fully playable version over the coming weeks.
godswearhats
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Thanks for playing! We only really managed to get the basics done -- didn't even really have time to balance the game! Stuff that we had planned but couldn't quite finish in time: the ability to organize target priorities (this all exists, but no UI for it), different buildings, different enemies, special abilities for your mutants (like firebreathing!), and more level designs. You are correct in that right now there are no meaningful choices to make ... we were just glad to get a working game finished in time! :D
Thanks for the feedback, I’ve updated the itch submission page by checking the windows icon as you suggested.
We are aware of a couple of (sadly) game-breaking bugs in the final build, but time was against us. Hopefully you’ll check back once the jam has ended and we have an updated version available.
The ideal for us will be to have a panning camera transition to the combat view, so that things don’t feel jarring, and to update the combat UI to have both a tutorial and the same look/feel as the exploration UI.
I found it a little difficult to control, partially because the camera would go through the floor and look up at the action. I like the idea of fighting in the arena with different kinds of gravity (which didn't work consistently enough for me to figure out). Good start to a game, very impressive for a weekend, gameplay needs a bit more work!
The game was hard to control - the shooting didn't track my mouse very well so it made it hard to kill the zombies. I think you have the start of a game here, it needs a bit more work to become playable, but good job in getting this all together and submitted. Zombies were very very tough - maybe 3-4 shots to kill rather than 10ish?
Really great game, I had a lot of fun playing. The physics were really good, I felt like the pieces were making the same moves, and I liked the change of music between levels. I also thought you introduced new concepts at a good pace - the floor is lava or bouncy etc. Really well done, one of the top games I've played in this jam.
Hey, thanks for all of that feedback. Odd that randomly moving forward kills you ... will keep an eye out for that one!
We did discuss auto move, and other power ups, also other enemies, more intricate levels, etc. and didn't get time during the jam - however, we should be able to add it to the game once the voting is all done.
I think the first thing we will do is add keys, so you have to collect a key to open the trap door to go down a level. This requires you to find two things per level which will make the game significantly more intricate.