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A jam submission

Bowl Of LinguiniView game page

NOM NOM NOM
Submitted by doomm — 4 hours, 27 minutes before the deadline
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Bowl Of Linguini's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#642.0733.167
Overall#741.7462.667
Game Design#741.6372.500
Theme#791.6372.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you use any assets? (Say yes even if the assets were premade by you)
Yes

Discord Username/Usernames
CurrentlyPending#1901

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Comments

Submitted

Congrats on submitting your game, I had fun playing it :-) It is very tough! My high score was 230.

Submitted (1 edit)

OK first Bing a game maker studio user myself I can tell you that you didn't create zip file instead of an executable itch,io  launcher can do the installation and uninstallation without any additional actions on the user if it's a .zip file I assume you're just very new to using the engine how however I would say your mechanics are solid and you did decently well with the Art in the game is very imaginative 😊 

Developer

right, ill start doing that from now on

Submitted

Lol, had fun with this! I love the idea of prottecting Linguini from being eaten by enemies. Admittedly I ain't a GameMaker creator so I found it new that the .exe made me install something from GameMaker. But maybe that's normal. Nonetheless fun game dude! 

Submitted(+1)

No I would say he's new to game maker, typically when uploading to itch.io you have game maker construct .zip file which itch.io can uninstall and install I would say he's new to the engine please be understanding. 😎

Submitted (1 edit) (+1)

Lol true I suspected something like that. Either way,I had tons of fun with his game nonetheless 😂, good note for the future for this dev

Developer

oh lol thanks. i thought it was standard practice to use the installer bc it was faster but i guess not. 

Submitted (1 edit)

live and learn theoretically tho .exe dose work it just means you have to manually uninstall it from your system bear in mind on other platforms it might work differently I just know that's the most efficient way to do it on itch.io don't feel bad I made the same mistake when I first put a game on itch.io your game is really good though