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I love this, especially the mechanic of replacing truths with lies. It's visceral; even without playing it, I can imagine it playing out and it is heart wrenching. Though I can't imagine it would be the happiest experience, I'm glad that this game now exists.
Bringing the dagger the second time does automatically bring it the third time! It's meant to reflect that by now, you're bringing it out of habit and you're not really thinking about the consequences.
The usage of first to admit rather than last to admit is intentional, just as holding her closer to you is intentional ;D
But thank you for taking the time to bring them up!
Love the concept, and how the blocks change not only in colour, but appearance, when they're in the safe spaces.
However, the method for jumping when you're not in a safe space isn't the most intuitive thing, especially considering how many buttons you have to end up pressing at once.
Wow! A simple but effective game, tied together with great art and lovely music. I especially like the way the protagonist has a rest when they can't deal with all of the angry people, especially when that screen doubles as the main menu.
I love the idea you had for this game! The designs for the characters are very cute.
Is it possible to reach her in the current stage of the game? I drove around in the rover many times but didn't seem to be able to find anything.
Cute concept! I really like how many mechanics you put into this game. It's been a pleasure watching the game develop over the two weeks.
I do have to admit though that the game was a bit hard to control, and the angle of the camera meant that I wasn't sure of where I should be going, but it's a great game regardless!
Seeing these other comments, I expected to not be able to play your game, but I was able to on my High Sierra Mac. Woo!
A simple but nice interpretation of the theme. I would have liked to see the different symbols do different things, and I never actually needed to hide behind the safe space shield but, I think it is a fairly good metaphor.