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Drazillion

92
Posts
17
Topics
150
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17
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A member registered Aug 16, 2017 · View creator page →

Creator of

Recent community posts

https://drazillion.itch.io/the-bonds-that-tie-us

Thanks!

Thank you so much! I hope you look forward to the full game!

Ahh I'm happy you think so! Thank you :D

The dialogue box seems to be quite buggy. Sometimes it doesn't let you continue the dialogue and you're just stuck.

Thank you! And maybe indeed!

That's lovely to hear! Thank you!

I love this, especially the mechanic of replacing truths with lies. It's visceral; even without playing it, I can imagine it playing out and it is heart wrenching.  Though I can't imagine it would be the happiest experience, I'm glad that this game now exists.

This is a lovely and elegant ttrpg! I haven't played the game itself, but from reading over it, I think it would work well in its simplicity. And the art's wonderful!

Thank you! I'm glad you think that

Thanks! I do love Yellow Star

Thank you! I don't plan on elaborating on this, but you never know

Glad you enjoyed it!

I'm glad!

Thank you!

Thank you! And I'm glad I could help <3

I'm glad! Thank you for playing :D And heck yeah they are

Thank you!

Bringing the dagger the second time does automatically bring it the third time! It's meant to reflect that by now, you're bringing it out of habit and you're not really thinking about the consequences. 

The usage of first to admit rather than last to admit is intentional, just as holding her closer to you is intentional ;D

But thank you for taking the time to bring them up!

Wow that's a big compliment, thank you! The full version should be out in a day or two, so look out for that!

Thank you! I'm glad to hear that!

Ahh! Thank you so much for your lovely comment!

I'm glad! I didn't want to make anyone feel that there isn't a community out there for them~

And thank you for playing!

Ahh! Thank you, that means a lot!

A straightforward abstraction of living in a world that doesn't accept you. It's quite difficult but I suppose that's the point xD

Love the concept, and how the blocks change not only in colour, but appearance, when they're in the safe spaces. 

However, the method for jumping when you're not in a safe space isn't the most intuitive thing, especially considering how many buttons you have to end up pressing at once.

A game with simple but effective mechanics. I love the pixel art!

I'm amazed at how complex your entry is!

Pathfinding, AI, attacks that can hurt/heal multiple targets, simply incredible!

Damn, I'm impressed by how much you managed to do in these two weeks. 

Other than the fact that the crewmates seemed to get stuck on parts of the ship/each other, this is very well done!

I love the story you have so far! The worldbuilding is great. I really want to see all of these characters prosper.

Wow! A simple but effective game, tied together with great art and lovely music. I especially like the way the protagonist has a rest when they can't deal with all of the angry people, especially when that screen doubles as the main menu.

A quick but striking game! I especially liked the art style.

As I understand it, this is an abbreviated version of the full concept you wanted. I hope we can see that full version some day! 

I love the idea you had for this game! The designs for the characters are very cute.

Is it possible to reach her in the current stage of the game? I drove around in the rover many times but didn't seem to be able to find anything.

Cute concept! I really like how many mechanics you put into this game. It's been a pleasure watching the game develop over the two weeks.

I do have to admit though that the game was a bit hard to control, and the angle of the camera meant that I wasn't sure of where I should be going, but it's a great game regardless!

Seeing these other comments, I expected to not be able to play your game, but I was able to on my High Sierra Mac. Woo!

A simple but nice interpretation of the theme. I would have liked to see the different symbols do different things, and I never actually needed to hide behind the safe space shield but, I think it is a fairly good metaphor.

Thank you!

Thank you so much <3

Thank you! None of the bad endings happen during this first part of the game so you weren't in danger, but, we can call that a good ending  :P

Thank you! I certainly like to draw on personal elements in my games and I'm glad it came out well!

Thank you very much!

Yeah, sound effects and audio is definitely something I wish I was able to do by the deadline, and maybe I'll be able to get round to that in the future~