I will look into the footsteps. It's quite common to hear objects breaking offscreen if they have been on fire for awhile.
I'll also look into making lighter objects easier to push aside.
Which maze do you mean by the 'loop maze'? The fire maze loops around on itself because you are intended to grab the key and then return to the main hall. The garden maze will loop you back to the start unless you follow the clues.
Thanks for the feedback and thanks for playing!