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A member registered May 28, 2016 · View creator page →


Recent community posts

Good effort, thanks for posting.

I guess it's still in somehow. Either that or they're triggering the input by themselves which is a scary thought.

Hey dude, great video. It's always fun to see how people do. :)

Hey man. I love the video; thanks for taking the time.

Hey dude thanks for sticking around.

Yeah I haven't quite worked out giving the AI the dash yet. I tried a long while ago and it was zooming around like crazy. I'll figure it out in time I guess. For now it's your advantage. :)

Thanks man.

Sure, I'd be happy to.

That's right

Thanks man. The next update will have some difficulty options. It won't be long.

Working on it right now, I'll update soon.

The AI is a little basic, but it uses the exact same base code as the player. Instead of being controlled by hand it makes decisions based on a script. As far as I know it shouldn't be able to interrupt its own actions because like the player it only has control when it's not currently attacking or blocking. I'll keep an eye out though, maybe it's just parrying?

The corner thing should be an easy fix if I just make the AI back up when you're cornered. I'll try it out.

I'm going to push a new build soon with some difficulty options that will affect the AI's reflexes and aggressiveness. It should be a bit more forgiving for new players, plus an extra hard mode for a bigger challenge.

Thanks for the feedback, I'll see what I can do to tweak the intelligence as I go.

Thanks man. It's more or less what I was going for.

Hey dude, nice video. Thanks for taking a look. :)

Fighting with the keyboard can be a little tricky but it looks like you got the hang of it.

Thanks man. I'll keep at it. :)

Thanks man.

Hey dude. The game uses shaders now to recolour the sprites.


You're getting that error because your DirectX installation is out of date or incompatible. Try the link above.

Updated. You can use keyboard controls now.

(Edited 1 time)

Do you have a controller?

Edit: In the current build press Start on a controller or Space on keyboard to begin.

I'll add some keyboard controls in the next build.

Hi Joel. X refers to the blue button on an xbox controller, and [] is intended to represent 'square' on a playstation controller. What controller is it that you're using?

I just updated the build. I don't currently have a PS4 controller (or a 2nd controller) to test this stuff so any feedback you can give is greatly appreciated.

I think I know what's wrong. Let me try a fix.

(Edited 1 time)

I'm open to discussion. Shoot me an email.

-link removed-

No problem, glad to help.

I just updated the pack.  I added two kinds of rifle (the second could also work as a shotgun). You might wish to adjust the timings or skip a frame to make rapid-fire look snappier. I also added crouch shooting since I figured it'd be useful.

I hope you get some use out of them. Thanks for purchasing.

Well if it's a only a couple of animations I can probably churn them out. Exporting them into folders is the time consuming bit, but if you've got a use for them then it'll be worth it. No need for extra payment. Are you looking for a modern assault rifle, or something a bit older?

Thanks, it's appreciated.

It has been quite a long time since I last worked on this pack and I didn't have plans for another update, but if you tell me what variant it is that you're using I could probably put together some rifle animations for it easily enough.


I will look into the footsteps. It's quite common to hear objects breaking offscreen if they have been on fire for awhile.

I'll also look into making lighter objects easier to push aside.

Which maze do you mean by the 'loop maze'? The fire maze loops around on itself because you are intended to grab the key and then return to the main hall. The garden maze will loop you back to the start unless you follow the clues.

Thanks for the feedback and thanks for playing!

Thanks a lot, we're glad you liked it!

Thanks! It is much appreciated.

Replied to GeekForNow in Bug Report

Thanks! Glad you like it.

Replied to GeekForNow in Bug Report

Great! I'm glad it worked, I hope you enjoy the game.


Replied to GeekForNow in Bug Report
(Edited 1 time)

This is very mysterious. I had my friend who also runs Windows 10 launch the game just to be sure I hadn't made an error somewhere, but it launched fine for him. I think that rules out your OS and your specs.

This is a shot in the dark, but the folder should contain a file called 'options.ini'. You could try opening this in notepad and changing the line 'VertexBufferMethod=1' to 'VertexBufferMethod=2' which is the 'most compatible' option.

Has your antivirus or your firewall said anything about the game?

Replied to GeekForNow in Bug Report

Your specs are all fine, so our best guess is that something on your end is preventing it from launching.

Are you sure your antivirus isn't putting it in quarantine or something like that?

We haven't encountered this problem before so please bear with us.

Hi, there isn't anything like a 'crit cast', but rocks sometimes catch fire for reasons I'm still not entirely sure of. :)

Thanks for all the feedback, it's very useful.

Replied to GeekForNow in Bug Report
(Edited 2 times)

Hi, do you have an anti-virus running? What are your computer specs?

Just pushed an update with the new autosave feature.

Replied to Moonbo in Bug Report


The trees are constructed out of a few layers, each with slightly more parallax as it gets taller.

Replied to nobusawa in Bug Report

Fixed, it'll be in the next update sometime soon.