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Drasnus

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A member registered May 28, 2016 · View creator page →

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Thanks buddy. I hadn't thought of that but I'll consider it.

Thanks!

Thanks buddy

Thanks for taking a look

Thanks, I'm glad you like it.

I already mapped dodge to RMB, but I could assign push to something else. I was pretty much trying to minimize the number of buttons needed for simplicity's sake but there's no reason I can't include both. Is there a preferred key I could use? Does your mouse have any other buttons?

You caught me at a good time anyway, I'm gearing up to push a small update so I can include those changes right now.

Thanks for sticking around. I'm going to give the menu a proper overhaul at some point so I'll be sure to include both those things.

Thanks!

Thanks for recording yourself, it's a really valuable means of feedback.
Master difficulty is downright silly, I saw him do some stuff in your video even I didn't know he could do.  Good job beating him.
The window for blocking is quite wide but it can be tricky recognizing each attack in time to react to it, especially using keyboard controls. I'm thinking of adding a 'game speed' option so new players don't get thrown in the deep end.

Thanks buddy.

Hey man. I can't promise anything for the moment since I'm very busy, but when I update it again I will definitely add some samurai assets.

Hey dude. I'm pretty sure you're the person who messaged me elsewhere, but if not:

You get the second key after the last portal door. Getting it open requires some careful positioning, but you can kind of see it being done in the trailer.

Thanks for the compliments.

Yeah you're right. I used blank frames to separate each animation in the strip. Thanks for clarifying.

Hi, could you elaborate?

Good effort, thanks for posting.

I guess it's still in somehow. Either that or they're triggering the input by themselves which is a scary thought.

Hey dude, great video. It's always fun to see how people do. :)

Hey man. I love the video; thanks for taking the time.

Hey dude thanks for sticking around.

Yeah I haven't quite worked out giving the AI the dash yet. I tried a long while ago and it was zooming around like crazy. I'll figure it out in time I guess. For now it's your advantage. :)

Thanks man.

Sure, I'd be happy to.

That's right

Thanks man. The next update will have some difficulty options. It won't be long.

Working on it right now, I'll update soon.

The AI is a little basic, but it uses the exact same base code as the player. Instead of being controlled by hand it makes decisions based on a script. As far as I know it shouldn't be able to interrupt its own actions because like the player it only has control when it's not currently attacking or blocking. I'll keep an eye out though, maybe it's just parrying?

The corner thing should be an easy fix if I just make the AI back up when you're cornered. I'll try it out.

I'm going to push a new build soon with some difficulty options that will affect the AI's reflexes and aggressiveness. It should be a bit more forgiving for new players, plus an extra hard mode for a bigger challenge.

Thanks for the feedback, I'll see what I can do to tweak the intelligence as I go.

Thanks man. It's more or less what I was going for.

Hey dude, nice video. Thanks for taking a look. :)

Fighting with the keyboard can be a little tricky but it looks like you got the hang of it.

Thanks man. I'll keep at it. :)

Thanks man.

Updated. You can use keyboard controls now.

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Do you have a controller?

Edit: In the current build press Start on a controller or Space on keyboard to begin.

I'll add some keyboard controls in the next build.

Hi Joel. X refers to the blue button on an xbox controller, and [] is intended to represent 'square' on a playstation controller. What controller is it that you're using?

I just updated the build. I don't currently have a PS4 controller (or a 2nd controller) to test this stuff so any feedback you can give is greatly appreciated.

I think I know what's wrong. Let me try a fix.

(1 edit)

I'm open to discussion. Shoot me an email.

-link removed-

No problem, glad to help.

I just updated the pack.  I added two kinds of rifle (the second could also work as a shotgun). You might wish to adjust the timings or skip a frame to make rapid-fire look snappier. I also added crouch shooting since I figured it'd be useful.

I hope you get some use out of them. Thanks for purchasing.

Well if it's a only a couple of animations I can probably churn them out. Exporting them into folders is the time consuming bit, but if you've got a use for them then it'll be worth it. No need for extra payment. Are you looking for a modern assault rifle, or something a bit older?

Thanks, it's appreciated.

It has been quite a long time since I last worked on this pack and I didn't have plans for another update, but if you tell me what variant it is that you're using I could probably put together some rifle animations for it easily enough.