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Dragulair

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A member registered Jul 03, 2023 · View creator page →

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You'll be counted as a participant the moment you join and the participant number on the page will go up.

But you'll only be able to rate the submitted games for the Jam after the deadline if you've also submitted a game, or was on a team that submitted a game.

Thank You! 😋✨

You're not too dumb, it IS vague like that. Even I didn't know the solutions and had to trial and error it 😅 In fact, I wrote down the solutions once I figured them out and put them on the game page so people could cheat if they want to. There really are lots of different ways to solve them.
For real, my brain had blanked at some point in development, like, "How did I just make a puzzle game, meticulously code it so that a solution is always possible, but I don't even know how to solve it!?" 

Someone @me on the Discord or respond to this if you're here and it became available to play during the rating period.

Damn. Can't be helped. Well, at least the intention was there right? Maybe next time.

It's Good. I'm pleasantly surprised.

There's no point in publishing in this state. It's cool that you have the setup for a visual novel, great, but like there's half a paragraph, none of which is related to the jam in any way. Take your time, and cook longer. Stop spamming the jam. Pick a project and COOK man.

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Duuude. You're getting better a little but can you at least put some instructions somewhere. Anywhere. Like on the itch page at least. I don't understand what I'm supposed to do or what's supposed to happen, all I can do is click randomly all over the screen.
I don't see how the Metamophosis theme was used. You just really like spamming this jam huh?

As a point on this note, when I tried the belt, it slipped off both times, but the second time it gave the research event.

😊 I liked it. It was a good incremental. The only thing I would suggest is maybe having a research upgrade that lets you get boxes in one click, like most incremental that lessen the burden of spamming clicks as you progress.

Daaaaayumn. I'm glad I closed it after the first few lines of dialogue then 😭😅 don't want to run into another 'starless' type situation again.

Discord is the only way to get updates, since Itch doesn't have a feature for saving or following jams, outside of  joining the jam. Joining jams will give you an update when it starts by email if you have that enabled, though I don't think you get a notification on itch itself.
If you're interested in upcoming NSFW mini jams, the best I can suggest (that is not a Discord option) is that you save the URL and check back around the second Week every month. The URL generally stays the same so you can just add one to the number like 27 -> 28  and https://itch.io/jam/nsfw-minijam-28 will be available, likely in the second week of April.

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I'm glad there's a download version because my browser is terrrible handling anything 3d.
Love this model so much, she's very sexy.
But.. why the enemies can shoot though walls and I can not !? 😭😭😅🥹
Cool game. Nice to see an FPS submission in this jam 👍👍🔥

I wanna ⭐⭐⭐⭐⭐ the game but I don't see the option for it anywhere on the page, so I'll just have to leave a comment.

I'm wowed at how polished it feels. My favorite thing is the camera moving gently with the cursor.
It's crazy good, the amount of UI and variation and moving things there is for such a short jam. The game playing in a new browser window is a minor inconvenience when wanting to comment on or rate the game.
So much attention to detail, man like wow... it's so complex and really fun once you understand what's happening. Well thought out. Well crafted. Just overall, really hekkin good!
Lack of lewd content until the very end is my only gripe but tbh, this could make a really compelling SFW game! I am satisfied with the reward for my efforts.

She so mean 🥹

Nice. Stage 3 was my fav. It's cute. I think it had the right amount of polish and gameplay for what it was. I appreciate the effort you put in for the art and it was good art.

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Nice! I liked the branching, made me feel that Digimon feel. It may be simple and over quickly to the player, but stuff like this, with all that variety takes a lot from a dev, and you did well.

It looks good, but I couldn't do much. I didn't really know what was happening, and I think some icons may not be appearing. When I pick things up character just raises hands. Looked like customers wanted rat maybe but idk where the rats were, only stick and feather, so I feed them feather and they left. 😅

I'll type my thoughts as I'm playing so my comment may be incoherent :p

  • Thought it was a text based novel at first, with all the press enter to continue XD.
  • Would've been nice to have control scheme on the game page, if not in game. I'm familiar with FPS games, so glad it uses the conventional keys.
  • I really like the robot model, very charming, and it's wobbly camera feel and move animations give it a sort of identity.
  • Love that there is crouch slide.
  • Ambience and sound feel very portal, love that too.
  • Solid first person, puzzle platformer for such a short time, impressive actually.
  • Glad there was Look Sensitivity slider. FOV slider would be convenient too.
  • Squirting on things as a mechanics was really funny XD I liked that.
  • I noticed the texture getting messed up on some of the walls around the doorways. In Godot you can do Tri Planar materials with one set of textures and set the tiling to global or smthn, I don't remember exactly but I've used it before. Could come in handy in situations like this, as it'll give you consistent texture scale and tiling on boxes and planes here, without needing to worry about UVs on the model. It'll also help the tiles on the floor be the same size.
  • For stairs you may want to consider using a separate, smooth ramp model as the collider, instead of the stairs themselves. Less collision planes, and also smoother movement on them as opposed to feeling stepped and camera jerk-y.
  • At times I was thinking, man I hope I don't get soft locked, but I did not get soft locked and I'm grateful for that. You did a good job playtesting.
  • I think the pussy cord sound keeps playing after disconnecting from the switch. Might be bugged.
  • Surprising amount of content. I really liked it, you did great!
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There's no one solution to any of them, but spamming D is a good filler in later stages if you can get the right number.

Yeaaa! I believe! Some day, it will be finished. 

It's complete. There won't be any additional content on this one.
Also, Hi Ses! 


Thanks all   ദ്ദി ˉ꒳ˉ )✧
Logic is sound. Good thinking.

Hi ( ᵔ ᵕ ᵔ ) ◜✨
I'm considering joining the jam this year. In relation to this rule,
" -Any art, music, and writing for the games must be created during the jam period, not prior. "
Does it mean that pre-made assets will not be allowed? As in, every element of the game must be developed during the jam period?
For jams, I sometimes supplement the project with things like, voice packs, sound effects, music and background elements sourced from various creators on itch.io. It's not really much of an issue for me if it's not allowed, but I do still want to be sure of the extent of the rule.
~ Thanks 🙏

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R.I.P. Card. Literally

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It's fine 👍

Hi Zz. If you've got a 3d modeling program like Blender, you could try loading and saving it from there. The import / export process is super simple and supports a lot of 3d formats, like the ones you mentioned.