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Dragulair

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A member registered Jul 03, 2023 · View creator page →

Creator of

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Cool 👍

So Pretty!

Well stated. I often see both players and devs alike shaming and lamenting visual novels so it's cool to come across a nice post about them for once. ( me being biased because Ren'Py became my main engine this year 😝)

Renpy.

I really like the art and animation in this.

Sure I'd like to see how it ends up 👍

So pretty! ✨

Congratulations on winning first in the game jam, it is a good game!

I like the concept and art but I feel like my input either wasn't being registered correctly, or that maybe there was some other hidden mechanic to do with the timing of keypresses that was not mentioned when you're instructed to just 'press the keys in order', because even when i was pressing the right sequence, it kept changing or failing.

I stopped caring about where the shockky ball wanted to go after a few minutes and just kept restarting instead 😝 this incremental is brutal, all the purchases make very very tiny difference.

Always an interesting entry from Gecko!
Agree with other comments about bringing the game itself closer to the animated content. Rhythm game could be more engaging but of course, doing new concepts in minijam always end up more like prototypes and proof of concepts so that's understandable.

Other than that the art was phenomenal! I don't see how the theme of the jam was used though, but minijam do be getting anything and everything as submissions these days anyways so I suppose that's fine.

Update, I got a little further in but it started getting a bit too reaction based for me to handle XD I like the puzzle though it reminds me of fireboy and water girl flash games.

I instinctively kept pressing space to jump and getting messed up 😭

I'm wowed that we get to visit whole different planets.

Thanks, that makes me glad. I'm remaking and extending the game at the moment 😋

Correct 🙂‍↕️
Since one of the themes of the jam was memory, I purposefully designed it in an obfuscated way so that you're guessing and have to rely on memory for things, with thoughts maybe like "ah well this pattern got to the right form, but it needed to happen in more turns', I should try it again with some filler".

I think, just like there are multiple answers to each of the challenges, there are also different ways to approach solving it. I've watched someone play it and just feel it out, they know the very surface levels rules presented and could solve most with just two of the potions sometimes. I can also see a more experimental approach being taken, where maybe, you spam each of the potions to see what the effects are and map out what is happening to understand the underlying logic.

Even though I say this, I also didn't really expect anyone to come to a gooner game and give it that much thought so using the provided cheat sheet is also a valid way of solving it 😋 Given how small and hidden away the game is, I doubt anyone would ever figure out what the actual underlying mechanisms are🥲

Thanks for looking out 🫡

I like the complexity. I'll give it another play with the new changes, thanks for making this and also updating it!

😭

Good luck animating!
These renders are great and you do so many, I'm sure it will be enough!

Thank you 😄!

I hope so too! 

Nice ! 😋🎉

👍

On the hex grid, think of the active tiles as if they "want' to expand out in every direction, but each of the adjacent tiles has a condition, like certain amount of resource consumed, or certain temperature, to make it able to expand to that tile. Look at the tiles towards the direction of the creature you want to form, and try to meet the conditions  to make them expand in that direction.
At first you will not have all the color resources you want, so some of them you will have to sleep until later days to get the other colors. I recommend only sleeping when you are out of any resources that you would need. As for temperature, try to manage it so that it is within the range of the conditions you want, but also outside of the range of the requirements on the tiles you want to avoid.
When a certain tile you want to avoid is unavoidable, like maybe it has similar conditions as the one you are trying to get, you can click on it to use blockers, so that no matter what, it will not activate that tile.
Sorry, I explained it with so many words 😅, but I hope it helps a little. 

The art style is nice.

Tbh, you are one of the reasons I was able to push my limits in RenPy this far. After your seal game and seeing what you achieved, I was determined and dedicated to creating gameplay in renpy.

Thank you! I am really glad, and grateful that you gave it a second chance. Was getting that comment about level 5 a lot, had me worried and turning in my sleep 😅

Thank you Stawburry! 😋