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DragonDares

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A member registered Nov 12, 2016 · View creator page →

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My biggest complaint is that it ends so soon, which is a good complaint. It was so easy to get the scythe upgrade and there just isn't much to do afterwards. Interesting concept though. There's something in the gameplay loop of killing enemies so you can far. 

We're actually planning on adding more mushrooms to make identification more tricky! We just couldn't get around to adding as many as we'd like but we're going to flesh this one into a full release.

You went above and beyond with aesthetic and coziness for this one! A bit bare bones mechanically but the overall vibes of this easily make up for that. 

One of the turn keys and the blow key was permanently stuck so I couldn't get far, but the premise and aesthetic are both really good! I was using chrome though and you only tested on firefox.

Nice, short little game! Very nice artwork and the story is cute. 

I'm pretty impressed with what you have for a game jam! I really like the sprite work and tilesets! 

I'm pretty impressed with what you have for a game jam! I really like the sprite work and tilesets! 

This one is very nice! Cute character designs, the little idle animation loops each character got were adorable and a really nice touch, and it was really useful to have an automated notebook to keep track of all the details I was picking up. It might have been good to have a confirmation prompt on the quit button though. I hit it by accident once and I had to start over.

Otherwise, love the game and love the characters. Short and sweet~

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Not having recipes was a major issue for this! Not once did I feel like the mechanics it had the trappings of were like, actual mechanics doing things. Having actual recipe's and requiring to actually make the correct potions would do a lot for this.  I do hope you can expand this in the future into a more fully realized game! 

Oh very good art direction! It's a pretty solid concept as well. My biggest gripe is that since the trees are randomized it's hard to actually complete the book of leaves. It's honestly understandable that there just wasn't the number of 3D models to go with the types of leaves though! Good job overall! 

Oh this is a really good art style, especially for this jam! Cute concept as well. 

I like the concept but wow that mouse sensitivity! An option to adjust it would have been nice. 

Hey! Just so you're aware, we released an update that should probably fix the title screen and input bugs!

I like the daringness of making a game that takes place in space for the jam. This is a pretty cool premise! 

Found all the mushrooms! I loved the whimsical nature of your mushrooms.  

A nice little idle game. I really like the mushroom buildings and the wandering mushroom people. Overall a good aesthetic. 

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We got feedback from several people about some pretty serious bugs. Namely, the game crashing after the disclaimer screen and player movement being locked after interacting with mushrooms. These issues have been fixed as far as we can tell, so if our game looked interesting but you couldn't play it due to the bugs, please give it a try! It should work now! Thank you all for the feedback! 

The game in question being Dragon Dares Fungal Harvest

The issue should be fixed in 0.3a.

Hey! We issued a fix in 0.3a, in theory keeping it from closing on the title for certain users.

We've issued a fix in 0.3a that will (hopefully!) prevent that from happening anymore!

We've issued a bugfix for a problem that sounds similar to yours. Download 0.3a and let us know if it works for you!

This is pretty well put together! I like this conceptually, and it's a cozy feeling game. 

The art style is really good! 

Oh hey! Another mushroom foraging game! Foraging mushrooms has become a bit of a side passion for me. 

I'm noticing this is the first game you've posted! Is it one of the first games you've made? Good simple mechanic to start and I think you did a good job with that all things considered. Be it a hobby or something you're going to seriously pursue , I hope getting this under you belt helps motivate you to keep up the craft. Best of luck that that! 

Solid, interesting mechanic. A bit tricky I think but a bit outside the box. 

I like how simple and compact this game is. Clean and straight forward. The style is very pleasing and I like the communication of shapes and colors both for the different types of dice you're matching up as a counterpart to numbers. Good work!

This game looked pleasing overall, and I think the potion making is a good concept! I think there needs to be a way to dispose of failed potions though. I quickly filled up with trash and wasn't able to brew good potions because of that. 

Ah, that doesn't sound normal. 

Can you get through the disclaimer screen, or is even that not displaying? Is the title screen fully loading before the crash happens?
Also, What can you tell me about your system specs?

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Well this slipped through the cracks. Looks like I missed you (checks notes) 92 days ago.  Seriously, sorry for making you wait that long for a solution.

The issue should be fixed now, though. Game should install normally through the client.

Browser version is probably not doable, unfortunately. Filesize is too large to compile that way.

This is the second time I've heard of this bug and I haven't been able to reproduce it, unfortunately. Could you provide your system specs for me, though?

Hello, there's a desktop client now available for Aria Di Bravura, if the web client isn't working for you!

That's a potential bug with the hand solver! I'll look into it when development for the content patch starts to kick up!

Okay, thanks! It's be extra helpful if you could take a screenshot of any hands that look wrong and send them along! Makes it way easier to figure out where to look for the bug in the hand solver

Okay, I checked into it and it's indeed a bug! Nice catch on that one, it was pretty subtle. I'll be pushing a hotfix for that one shortly!

While they're notably playing a variant, this seems to be a fairly decent guide to the rules based on a cursory glance: https://www.pokernews.com/strategy/5-card-draw-rules-how-to-play-five-card-draw-...

And I used this as reference while I was initially programming the solver: https://www.cardplayer.com/rules-of-poker/hand-rankings

It's a distinct possibility that there's something not quite right going on with how the hand evaluator is deciding on hand quality, and I'm hoping to thoroughly investigate that when I start rewriting the code for the content patch in early December.

I'll check into it. 

It's a bug. I'll get another hot fix out in abt an hour or so. I am learning a very harsh lesson about not improvising on data archetecture  from this release X_X

Graphics options and basic application functionality are pretty barebones right now! Alt-F4 is currently the only way out from anywhere other than the end credits, unfortunately. Hopefully we'll be able to get a patch out implementing that stuff in the next few weeks, as it's definitely a top-priority item for obvious reasons.

Except for the monitor's refresh rate, those specs are fairly similar to our dev PC.  Is there any way you could underclock the monitor it to check if the game functions properly at 60hz?

I've been messing with the nvidia control panel, but still haven't been able to reproduce the bug yet. I will keep trying in the coming weeks while I work on implementing an actual graphics menu. Perhaps see if there's any sort of logging or diagnostics I could sneak in to gather more information. Sorry the game's not working for you!