My biggest complaint is that it ends so soon, which is a good complaint. It was so easy to get the scythe upgrade and there just isn't much to do afterwards. Interesting concept though. There's something in the gameplay loop of killing enemies so you can far.
DragonDares
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This one is very nice! Cute character designs, the little idle animation loops each character got were adorable and a really nice touch, and it was really useful to have an automated notebook to keep track of all the details I was picking up. It might have been good to have a confirmation prompt on the quit button though. I hit it by accident once and I had to start over.
Otherwise, love the game and love the characters. Short and sweet~
Not having recipes was a major issue for this! Not once did I feel like the mechanics it had the trappings of were like, actual mechanics doing things. Having actual recipe's and requiring to actually make the correct potions would do a lot for this. I do hope you can expand this in the future into a more fully realized game!
Oh very good art direction! It's a pretty solid concept as well. My biggest gripe is that since the trees are randomized it's hard to actually complete the book of leaves. It's honestly understandable that there just wasn't the number of 3D models to go with the types of leaves though! Good job overall!
We got feedback from several people about some pretty serious bugs. Namely, the game crashing after the disclaimer screen and player movement being locked after interacting with mushrooms. These issues have been fixed as far as we can tell, so if our game looked interesting but you couldn't play it due to the bugs, please give it a try! It should work now! Thank you all for the feedback!
The game in question being Dragon Dares Fungal Harvest
I'm noticing this is the first game you've posted! Is it one of the first games you've made? Good simple mechanic to start and I think you did a good job with that all things considered. Be it a hobby or something you're going to seriously pursue , I hope getting this under you belt helps motivate you to keep up the craft. Best of luck that that!
While they're notably playing a variant, this seems to be a fairly decent guide to the rules based on a cursory glance: https://www.pokernews.com/strategy/5-card-draw-rules-how-to-play-five-card-draw-...
And I used this as reference while I was initially programming the solver: https://www.cardplayer.com/rules-of-poker/hand-rankings
It's a distinct possibility that there's something not quite right going on with how the hand evaluator is deciding on hand quality, and I'm hoping to thoroughly investigate that when I start rewriting the code for the content patch in early December.
Graphics options and basic application functionality are pretty barebones right now! Alt-F4 is currently the only way out from anywhere other than the end credits, unfortunately. Hopefully we'll be able to get a patch out implementing that stuff in the next few weeks, as it's definitely a top-priority item for obvious reasons.
Except for the monitor's refresh rate, those specs are fairly similar to our dev PC. Is there any way you could underclock the monitor it to check if the game functions properly at 60hz?
I've been messing with the nvidia control panel, but still haven't been able to reproduce the bug yet. I will keep trying in the coming weeks while I work on implementing an actual graphics menu. Perhaps see if there's any sort of logging or diagnostics I could sneak in to gather more information. Sorry the game's not working for you!