Have you too!
dragonbird13
Creator of
Recent community posts
I found bug. It appears when enemy have clothes on it (i.e. hoodie, antlers, cap). Because I made modular system which, in practice, can apply on enemy infinity amount of cosmetical items and I missed that moment it will have their own collisions instead of hardcoded ones. So I easily fixed it. Will upload hotfix today!
Oh, I thought I answered you. Sorry!
I already planning make free camera when scene occurs (or option to toggle it during scene).
POVs are hard to make because of snouts but its not impossible. Main problem is how to suit it for arcade style of game. Anyways it wouldn't hurt to be in game over scenes.
Actually... For facefucks scenes too. Yes it will suit the arcade style.
Hello. I don't know where else to mail this issue. My game being deindexed for two months. I tried to contact support via mail, but it's seems pointless. (304695) (308887) (310328) - all ticket ID I tried to get any answer from.
I have decent amount of traffic on game, followers and in many user's collections. Collections only one way frow which new players coming and thats all.
I made perk system simple and flexible and it really may affect almost any aspects of game. It's so fun you found MC background in perk descriptions, so I will make comic descriptions for future perks too.
Second wave with kobolds is hardcoded encounter just to show them in 0.0.0.6 update. I should tinker with spawn system a bit asap.
And looked at collission structure of kobold and it needs to be worked on. Seems its didn't imported correctly. But still head collission is much bigger that head seems. They just really fast guys.
Marked two pistols in to-do list!
Yup, ammo refill is already planned
