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(+5)

Yes, no new sex scenes since I trying to convert all existed animations to new MC rig which is much more clean and practical.
At first I will add defeat scene, then couple new levels and plot to appropriately settle down first boss.

Well, keep up the good work. Its nice to see that the Quick-time event works a LITTLE better now.

Also, the Impact Grenades are helpful, albiet they seem to have a less predictable arc.

(2 edits) (-1)

Just use melee for lower waves as best you can, save the bullets for the kobolds, wait for the possums to group up then hit them with a grenade.

If the game has  a more survival focus, I like the scrounging for ammo thing in game so far. 

(1 edit)

Not true. The melee mechanic's hitbox is janky and the swings hardly ever hit.

Even on lower levels of the wave, the enemies will swarm you before you even get four solid swings in.

That means Melee has to be slightly reworked a bit.

Still, the grenade strat DOES work, especially with Impact Grenades... As long as you figure out the arc properly.

The Impact Nades seem to have a reduced arch, meaning they will explode in your face if the enemy is too close.

Turn to the left side a little, the bat itself has to hit the possum. Its weird to get used to.

(+2)

Melee combat will be reworked. Fully or partially, but reworked. Since MC have new rig I gonna make less laggy animations than I did first time