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(+1)

I made perk system simple and flexible and it really may affect almost any aspects of game. It's so fun you found MC background in perk descriptions, so I will make comic descriptions for future perks too.

Second wave with kobolds is hardcoded encounter just to show them in 0.0.0.6 update. I should tinker with spawn system a bit asap. 

And looked at collission structure of kobold and it needs to be worked on. Seems its didn't imported correctly. But still head collission is much bigger that head seems. They just really fast guys.

Marked two pistols in to-do list! 

Yup, ammo refill is already planned