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DoverGamingCompany

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A member registered May 14, 2017 · View creator page →

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Thanks. I'm glad you had a good time playing. I'm deploying actual enemies in the next patch, so you'll have something to have fun with besides the random sounds.

Turns out you can import CAD models to instantly create complex objects in the engine. Super fast, and I think you can import pretty much any .dwg or other common CAD file.  Anyone else played around with this plugin?

I actually got pretty good at making buildings and structures with Revit, so if anyone needs help with that, you can ask me. Also here's a quick house I made.


Game page is up and so is the demo: https://dovergamingcompany.itch.io/temporal-slip

Developing a new game with an adventure/horror feel. It takes place in about the late 1800's-early 1900's, so you can expect some Victorian-era steampunk vibes too. You just took a night job doing maintenance on a university clock tower. Your unusual boss leads experimental research projects there and gives you tasks that put you in the front seat to witness the strange happenings for yourself.  

Not sure how far this game will go, but I do have an overarching vision for a complete story and good puzzle gameplay spanning across multiple levels. Hopefully I will get to finish it entirely and share. Let me know what you guys think.


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Flip Box is a dynamic 3D platformer where a large maze-like structure moves in real time, and your character has to navigate it to reach the finish line in the center.

Free demo with the first 4 levels is now available for direct download on itch.io in addition to our website. Both the demo and full version are now at the point of being decently playable. In the future I will be looking into polishing up the game to make it run smoother, and possibly add more levels eventually. First time developing, feedback welcome. 

https://dovergamingcompany.itc...

About me: Over the past couple months, I have been teaching myself Unreal Engine 4 in my spare time, and used a very primitive version of this game to get the basics down. Once I became more comfortable with the software, I decided to expand the concept into a full-blown game that would actually be fun to play. I ended up going from 2 to 12 levels and decided to add different art styles to the levels as well, with ideas for plenty more. Myself and a few of my friends decided to call ourselves Dover Gaming Company, but I created this game on my own as a hobby.

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Link to full game page: https://dovergamingcompany.itc...

Imagine a platformer where everything you can see is sent tumbling around in circles with you in it. The goal is simple: get to the finish line inside the gold box at the center of the stage. The trick is: you have to find your way through a three-dimensional maze in real time as the stage moves. Navigate mazes where ceilings become floors and where you can jump from walls to roofs.  

Currently, there are 12 unique levels in 3 different visual styles to conquer. More levels may come at a later point, so stay tuned for updates.