itch.io Spring Selects Series A
On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Double Helix Studios

17
Posts
3
Topics
5
Followers
A member registered Mar 15, 2017 · View creator page →

Creator of

Recent community posts

That one has a special place in hell too ahahaha

Loved the atmosphere that you created, sends a chill down your spine! Mouse sensitivity was too high for me and did make it quite difficult to play. I will say that this issue made me more on edge as I was so focused on the moving the camera that it immersed me more into it. The bunny caught me from behind, the sneaky bastard ahaha. Did really like the game over screen (and the main menu with its lil jump scare). Liked the torch but some areas were pitch black which made it hard to maintain where you're looking ready for the next flash of light. This should be easy to fix if you was to release an update.
Very spooky, very easter and very good :)

Really cool :) Was a lil confused at first but after a good a mash of the buttons i got right it to it. Loved the different feel to each of the guns. Did find a bug where you can instant reload a gun by scrolling to another then straight back. I'm not skilled enough to carry that out gracefully though and still lost by being overrun ahaha. If you was to work on it some more i recon some purchasable barracades will be awesome as it let you travel further to get those scarce resources without dying cos you cant get back in time.

Super fun to play :D Loved the slow mo, my fav was slowing, lining up a load of shots then speeding up time to unleash a hail of bullets. So satisfying. This strat was a bit too effective though but with further updates i recon you could make it harder. Also loved jumping and shooting in slow mo but game didnt really give me the need to as i stood in the middle and lined up shots for most of the game. Defo would recommend adding an enemy or obstacle that forces the player into the air, so they can experience it too.

Very cute art :)

Got to 42 :) Think eggstravagant is my new least favourite word as it nearly caught me out so many times ahaha.
So highly polished and impressive how it all smoothly gels together

Thank you! Glad you liked it :)

Ahaha yeah he ended up very cursed

Really original and fun to play! Awesome stuff :)

Great art style and gameplay! Loved it :D

Hi :)

Thank you for playing my game! You raise some very good points. I think changing the show button to something more descriptive is definitely a good idea. 

Yeah unfortunately the battle mode is a bit basic at the moment but it's on my priority list to improve. For example each familiar has stats that in future updates will affect the battle more. Every element will also give stat bonuses each time you level up depending on its style i.e. Earth gives a bonus to defense and attack stats.

Thanks again for playing,

Mitchell

What would you like to see improved or added?

If you find any bugs please describe them here.

(1 edit)

Thanks :D Yeah it was quite basic animation wise and I would definitely add a ton more polish if i was to redo it.

When is the gamejam? :)

Thank you for your kind feedback! I will definitely looking into making the snakes mechanics more obvious visually. 

I'm planning on work on this project a lot more this year and will definitely implement a tutorial which will hopefully teach the player how to play and also some tips and tricks so I can do more complex boss fights without losing players. What features would you like to see in future versions of the game?

Space Race is a game where you battle through bosses to protect your home-world. Currently There are 3 bosses to fight and I am hopeful  to add more. 

Play it here: https://doublehelix.itch.io/space-race

As a student I would love any feedback for my game i.e. how it plays or what direction it should head in.

What features would you like to see added? 


Really cool :) orientation of the movement took awhile to get used to though. Also jumping and hooking traps the player in a block.