Sure! My memory is a bit foggy since that was a while back, but iirc you Inquire on Campanita's statements and when she asks how the culprit went past the fence, you choose that the thief went over it, and present the Dirt as supporting proof. Hope that helps!
domedev
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Oh! I'm so sorry about that, thanks for letting me know, I'll take a look at that and see why that happened.
Just a little something that will help you get back to where you left off quicker- in the case selection menu after you choose a case (when it gives you a list of chapters to pick from, or just "from the beginning" if you haven't completed the case yet,) if you tap the greyed-out up arrow 16 times, it'll unlock all the chapters for you to pick from. If you jump to the "What Nargis Saw" chapter, it should be pretty close to where the game stopped working.
Again, I'm really sorry about the bug, and I appreciate you letting me know!
Hi! I'm really glad to hear you're enjoying the game so far! From what you wrote, I think you still need to click on the shipping container in the Sorting Station. It should be towards the back of the area, I think it's labeled as "paprika container" or something to that effect. I actually have been wanting to make it easier to notice, so I'll definitely put that on the top of my to do list for the next patch 😅
Hope this helps!
Hmmm, firstly I'd make sure you have the current version (it should say the version number on the title screen.) There was a progression issue with Shallot's cutscene flags in investigation 3. I patched it out back in December, but I figured I'd mention it just in case.
Otherwise, to complete all of Shallot's stuff in that section, you have to
- Complete all of his initial talk options
- Complete all of Mateo's talk options (in the conference room. The Costume Chest evidence will be updated during this)
- Present the updated Costume Chest to Shallot
- Use his new "what you witnessed" Talk option
- Search the Butchery and choose the Fire Escape
(Also, if you were on the older verision, you may have to do the last three steps again. Sorry!)
Hope that helps ^^
I haven't heard anything like that cropping up, but there definitely could be something I missed when testing. Just to make sure, can you please ensure you've done all of the following (assuming you're in the first investigation of that case):
- Checked the Crumpled-Up Note on the floor
- Checked the EAS Machine by the desk
- Presented the Scale (obtained in the Weigh Station) to Campanita
- Completed all of Campanita's Talk options (including one that only appears once the Crumpled-Up Note had been obtained)
- Completed all of Nargis's Talk option
Hopefully that helps- please let me know. In the meantime, I'll be running through that section again to see why it might not be working as intended. Thank you for telling me about this!
Thank you so much, I'm really glad you like it! I put the OST on my YouTube channel (https://www.youtube.com/channel/UCPgg6WSRlkHdGa5Ii8VJhrQ/) It's just the first two cases currently, but I'm going to post the Case 3 soundtrack tomorrow
Thank you so much, I'm really glad you like it! I'm extremely sorry about the softlock- I just finished uploading a new build which should fix the issue (and is fully compatible with your current save file(s)). Again, I'm so sorry for the issue and I'm very thankful you let me know! ^^'
I actually did not consciously reference Conan >_> but I'm very interested to hear what connection you found if you'd want to share!
I'm really sorry about that- I forgot to make it so the link doesn't expire so I had to generate a new one just now. Also, I put a space in the middle of the invite URL, right after the forward flash (I was advised to do that since there are supposedly a lot of discord bots that scrape webpages for invite links,) but if you copy/paste the link and remove that space, it'll work
Hi! Thank you so much for your well-written and thoughtful reply. I absolutely lved reading your thoughts, and it was especially great that you have some background with the other murder-mystery VNs that inspired mine. You might be interested to know that my VN was actually originally slated to be a Danganronpa fangame, before I decided I’d rather do something that stands on its own a bit better. This case is actually very close to the first case I drafted out in that fangame stage of development, with just some minor tweaks.
I’m very pleased you enjoyed the characters and their poses- I was worried it might be a bit overkill giving them all between eight and ten full-body pictures, so I’m happy to hear you enjoyed that variety and motion in the characters’ “vocabulary” of poses.
I’m glad that the plot pleasantly surprised you! It was not easy coming up with a mystery that was both complex but could also be presented in such a way where I’m not throwing new players immediately into the deep end. I also tend to agree with you on the hints from Chive- I did want to make sure that none of the gameplay stuff was missed (like presenting profiles, for instance,) but I did definitely go overboard in some places.
The point you make about the supplies testimony makes a lot of sense, I think that even though the direct wording makes the supplies fit more with RJ’s statement, I 100% agree that the framing as a whole makes it seem like either statement would be valid to present the evidence to. There are a few moments in this case where multiple statements are potential answers for advancinng, but this particular section does not function like that, so I’ll have to go ahead and change that to better fit with the direction the writing implies you’re supposed to take. Thank you very much for the feedback on that part, by the way!
I’m sorry to say that in terms of the pauses, I’m totally stumped as to why that’d be happening. I tested out the build today after reading that, to see if I unwittingly messed up something with the game’s pauses when I was reworking the UI, but it ran as expected for me on both my Mac and my roommate’s Windows. If you don’t mind, would you be able to tell me if there were any other times when timings felt off? For instance, each “interjection” is supposed to last precisely three seconds before auto-advancing, which means there’s no downtime between the end of the shouting animation and the start of the next message- was this behaving as it was supposed to for you? I definitely want to get that fixed, at any rate- that issue sounds very awkward and frustrating, and could really take someone out of the moment.
As for the Patreon/Discord stuff, I didn’t realize exactly how it worked until now- I thought there’d be a link to join it on my page, which obviously ended up not being the case. I put a link up on this page, if you’re still interested. Sorry about that!
I do subscribe to a lot of scambaiters, I watch Kitboga religiously, in particular! So yes, you are exactly write when you say it seems like he was written by someone who’s listened to hours of actual scam calls. (His theme music actually contains a car insurance robo call, if you listen closely, too.)
Thanks again for your thoughts! Hearing what people think about my VN, especially in such detail, is easily the most rewarding part of this whole venture. I’m very excited to keep working on it, and I’m looking forward to sharing more progress!
I'm very sorry to hear you had such a negative experience with my VN. I have just now uploaded a new build which allows the accent flashing to be toggled off in the Settings menu (which can be accessed at the title screen as well as during gameplay.) Hopefully that will help if you choose to re-attempt it.
Hi! Sorry for the late response, I really appreciate your feedback- it makes me so happy to hear that you liked the character writing! I actually went ahead and added the feature you suggested after reading this (it'll be in the next update,) letting the player choose to end the investigation once all the critical scenes have been viewed.
Thanks again for the suggestion and for the comment I'm really glad you enjoyed it ^^
Thank you so much for the feedback- I'm so glad you're liking it so far!
As for the audio and text speed settings, I'll make sure that gets added very soon. I'll also take a look at the songs and make sure they're all roughly the same in terms of volume range- that should also help with the audio side of things being more user-friendly. Thanks again ^^
Thank you so so so much- that means a ton to me! I’m so glad you like it! I hope the rest of the case continues go well for you if you decide to play more :D
I’ll make sure to post a Devlog in a little bit, I actually didn’t realize it wouldn’t show up in Updates without that, so thanks a ton for letting me know ^^
Cool game! as someone who's tried to make a Puyo Puyo clone in the past, I know how hard that can be, >-< I like the use of the grid, it gives it a very simple but artsy look to Puyo. My only complaint is probably how slowly the Puyo fell when not controlled by the player, like after starting a chain, for instance. Nice work ^^
Cool game! I really enjoyed the mechanic, it's a great puzzle to begin with, and adding a time limit makes it even more challenging. The colors you chose are really nice, and the history behind the project is really interesting, especially the genesis of the project as a game representing "justice." Nice work ^^
Good Tetris game, it has a nice simplistic look. One thing the original Tetris game did was use a pool of tetriminoes to choose from instead of selecting completely randomly, this meant that it was very unlikely to get many of the same block in a row or go a large time without getting a specific block- that would be something cool to see implemented
This was really cool! I love the sound effects for volleying the tennis ball back and forth, and the sprite art makes great use of the small resolution. I enjoyed the power-ups a lot, they added a lot of excitement to the game, as well as some replay value since it takes a bit to learn the pattern of the various power-ups. Great work!
The concept is super creative and fun! I had a lot of trouble with the fourth level, titled "Easy." Eventually, it'd switch to some reversed controls and then immediately back to regular controls on the next frame, getting me stuck and unable to move. The interface and hint system is really nice though, they help a lot! Great work ^^
I really enjoyed playing this. It had a great atmosphere an I really enjoyed the music- it was a great mix of pious harpsichord music and contemporary drum set rhythms. The story is really engaging and a bit unsettling, it reminded me of The Giver a little bit, which was really cool. I can't wait to try out the finished product!
I really enjoyed being able to jump on clouds- that was a neat twist. The screen scrolling was a little odd- it seemed like the camera would snap to the last platform I jumped on instead of following me. The music reminded me a bit of the Papa Louie's restaurant management games, so I appreciated that a lot. Nice work!

