This is very helpful, thank you!
Dmitry Create
Creator of
Recent community posts
Here are some key tips to gaining popularity among AI slop and competition:
1. Profile
There are two things that present you:
1. Your profile image
2. Your profile name
3. Your profile page
The best profile picture is the one that the eyes are drawn to. Something vibrant, noticeable, and professional. Usually with a clear pattern/logo centered in the middle.
The best profile name usually consists of one or two words, both easy to read, short, and understandable.
The best profile page is clearly organized, has a small and matching color palette, and is formatted well. Usually, the color palette and layout should fit in well with other details. Also make sure you use a custom font. The font should fit the look and feel your trying to achieve.
Make sure you take advantage of every feature itch.io offers, like the theme editor.
2. Projects
When publishing a project, there are several factors that come into focus:
1. The project name
2. The project cover image
3. The project description
4. The project theme
5. The projects comment section
The best title is the one that contains one or two words, easy to read, unique, and related to the project intention. Note that the project name base, meaning that it is what tells the user wether they should click on it or not.
The best cover photo is vibrant, interesting, and tells a story of its own and the intention of the project. Having a bad cover photo will turn off anyone passing by.
The best project description is going to tell you how to use the product, what is included in the project, what its about, necessary specs, and give an advertising hook on the intention. You need to sound friendly, professional, and active.
The best project theme is going to fit the look and feel of the project intention. Usually a custom background image, custom fonts, colors, and a smooth interface.
The comment section is a bit tricky, because if your project seems "dead", people won't feel like engaging with it. Dead means, say, you posted it a couple years ago, and you only have a few to no comments. On the other hand, if you disable comments, people don't know if the project is active or not, so they, by default, feel like its "active". So, if your project is unfinished or a prototype or your looking for feedback about bugs or like so, you should enable it. But if your project is finished, you know that it has little to no bugs, then you should disable comments. Its considered more "professional" to disable it sometimes even. The comments that might tell you how your game is great or how they found a bug aren't worth the end result, which could usually be a "dead" product. "No activity anymore".
3. Socialism
When replying or posting something, your painting your personality. Its best to sound friendly and professional. Double check your posts and make sure there aren't any typos or messy symbols/formatting. Also, when people comment on a post of yours, if you don't respond, you usually seem "dead". If you want to seem "active", make sure you always give some feedback to your commenters. For example, say thanks, or leave a like, or say you agree, etc. This way, you will seem "alive" and professional.
Any questions? Let me know below!
Hope you advance greater in your success!
I'd like to create text games, but I think they are outdated.
Do people still buy text games? How many people if so? How likely are you to buy a text game rather than playing one for free? How much more are graphical games valued compared to text games? Are text games "modern"?
Finally, what do YOU think of text based games?
I'd like to create text games, but I aren't they outdated?
Do people still buy text games?
How many people if so?
How likely are you to buy a text game rather than playing one for free?
How much more are graphical games valued compared to text games?
Are text games "modern"?
Finally, what do YOU think of text based games?
Hi! I do 3D animation, and I wanted a big library of characters for anything I make! The pack can include creatures of any kind! Just make any character you want, but make sure it is royalty-free (don't copy from someone else, make sure it is YOUR ORIGINAL idea).
The poly count and your skill level doesn't matter. What matters is bringing your creative imagination to usable 3D models. Bonus if you can rig them!
The models should also be well-proportioned, but if you have a certain look in mind, I have no problem with that!
Please present them in one or more of the following file formats: FBX is most preferred, then DAE. If you use Blender, I could just have the .blend file instead, since I use Blender.
Bonus if you can color the models. If you will, I prefer a realistic color palette, but if you have a certain color in mind, go ahead and color it however you feel looks nice!
When you are done with the models, please create a private project here and share me the password to the site, and then I can download the models there. Then I will let you know when I downloaded them so you could delete the project as quick as possible, as I would prefer if you do not release it publicly, because one of the models you made may show up in an awesome animated movie that I am hoping to make one day, and I do not want the models everywhere if so!
I am good at modeling anything but characters for some reason, so that's why I ask!
If you have any questions or would like to know more about something, drop a comment!
Thanks for your time! ⚒️
Hi, I have a couple websites locations, including github and newgrounds. I see there is only an option for one custom link, which I use for github. It would be nice if I could have a second, optional custom link, instead of just one, and possibly more depending on how many custom links the user may have.








